RenderResource中移除static_descriptor/global_descriptor
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@ -77,16 +77,9 @@ public:
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VulkanDevice *GetDevice(){return device;}
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VulkanDevice *GetDevice(){return device;}
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//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
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DescriptorBinding static_descriptor; ///<静态属性描述符绑定管理
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DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
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public:
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public:
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RenderResource(VulkanDevice *dev):device(dev),
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RenderResource(VulkanDevice *dev):device(dev){}
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static_descriptor(DescriptorSetType::Static),
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global_descriptor(DescriptorSetType::Global)
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{}
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virtual ~RenderResource()=default;
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virtual ~RenderResource()=default;
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public: //添加数据到管理器(如果指针为nullptr会返回-1)
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public: //添加数据到管理器(如果指针为nullptr会返回-1)
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@ -172,9 +172,6 @@ Material *RenderResource::CreateMaterial(const AnsiString &mtl_name,const mtl::M
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Add(mtl);
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Add(mtl);
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static_descriptor.Bind(mtl);
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global_descriptor.Bind(mtl);
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material_by_name.Add(mtl_name,mtl);
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material_by_name.Add(mtl_name,mtl);
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return mtl.Finish();
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return mtl.Finish();
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}
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}
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