RenderResource中移除static_descriptor/global_descriptor

This commit is contained in:
hyzboy 2025-06-06 00:24:06 +08:00
parent bc987e7d7b
commit 8436e57ed7
3 changed files with 4 additions and 14 deletions

View File

@ -54,7 +54,7 @@ class RenderResource
IDObjectManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
IDObjectManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
IDObjectManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
IDObjectManage<RenderableID, Mesh> rm_renderables; ///<渲染实例集合集
IDObjectManage<RenderableID, Mesh> rm_renderables; ///<渲染实例集合集
private:
@ -77,16 +77,9 @@ public:
VulkanDevice *GetDevice(){return device;}
//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
DescriptorBinding static_descriptor; ///<静态属性描述符绑定管理
DescriptorBinding global_descriptor; ///<全局属性描述符绑定管理
public:
RenderResource(VulkanDevice *dev):device(dev),
static_descriptor(DescriptorSetType::Static),
global_descriptor(DescriptorSetType::Global)
{}
RenderResource(VulkanDevice *dev):device(dev){}
virtual ~RenderResource()=default;
public: //添加数据到管理器如果指针为nullptr会返回-1
@ -97,7 +90,7 @@ public: //添加数据到管理器如果指针为nullptr会返回-1
PrimitiveID Add(Primitive * p ){return rm_primitives.Add(p);}
BufferID Add(DeviceBuffer * buf ){return rm_buffers.Add(buf);}
SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
RenderableID Add(Mesh * r ){return rm_renderables.Add(r);}
RenderableID Add(Mesh * r ){return rm_renderables.Add(r);}
public: // VAB/VAO

View File

@ -29,7 +29,7 @@ class IRenderTarget
public:
RenderFramework * GetRenderFramework ()const{return render_framework;}
VulkanDevice * GetDevice ()const;
VulkanDevice * GetDevice ()const;
VkDevice GetVkDevice ()const;
DescriptorBinding * GetDescriptorBinding(){return &desc_binding;}

View File

@ -172,9 +172,6 @@ Material *RenderResource::CreateMaterial(const AnsiString &mtl_name,const mtl::M
Add(mtl);
static_descriptor.Bind(mtl);
global_descriptor.Bind(mtl);
material_by_name.Add(mtl_name,mtl);
return mtl.Finish();
}