renamed to MaterialDescriptorManager from MaterialDescriptorSets

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-03-20 13:55:47 +08:00
parent 81e2aac321
commit 85530e6d57
12 changed files with 32 additions and 32 deletions

View File

@ -76,7 +76,7 @@ struct ShaderAttribute;
class ShaderResource;
class ShaderModule;
class ShaderModuleMap;
class MaterialDescriptorSets;
class MaterialDescriptorManager;
class Material;
class MaterialParameters;

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@ -217,16 +217,16 @@ public: //
public: //shader & material
PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorSets *);
PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorManager *);
void Destroy(PipelineLayoutData *);
DescriptorSet * CreateDS(const PipelineLayoutData *,const DescriptorSetType &type)const;
MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
MaterialParameters *CreateMP(const MaterialDescriptorManager *,const PipelineLayoutData *,const DescriptorSetType &);
MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const uint32_t *,const size_t);
Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *,VertexInput *);
Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *,VertexInput *);
MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr);

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@ -19,7 +19,7 @@ struct MaterialData
ShaderModuleMap *shader_maps;
MaterialDescriptorSets *mds;
MaterialDescriptorManager *mds;
ShaderStageCreateInfoList shader_stage_list;
@ -59,7 +59,7 @@ public:
const ShaderStageCreateInfoList & GetStageList ()const{return data->shader_stage_list;}
const MaterialDescriptorSets * GetDescriptorSets ()const{return data->mds;}
const MaterialDescriptorManager * GetDescriptorSets ()const{return data->mds;}
const VkPipelineLayout GetPipelineLayout ()const;
const PipelineLayoutData * GetPipelineLayoutData ()const{return data->pipeline_layout_data;}

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@ -1,11 +1,11 @@
#ifndef HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
#ifndef HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKShaderDescriptor.h>
VK_NAMESPACE_BEGIN
class MaterialDescriptorSets
class MaterialDescriptorManager
{
UTF8String mtl_name;
@ -21,8 +21,8 @@ private:
public:
MaterialDescriptorSets(const UTF8String &,ShaderDescriptor *,const uint);
~MaterialDescriptorSets();
MaterialDescriptorManager(const UTF8String &,ShaderDescriptor *,const uint);
~MaterialDescriptorManager();
const UTF8String &GetMaterialName()const{return mtl_name;}
@ -39,6 +39,6 @@ public:
const bool hasSet(const DescriptorSetType &type)const{return set_has_desc[size_t(type)];}
//!sd_list_by_set_type[size_t(type)].IsEmpty();}
};//class MaterialDescriptorSets
};//class MaterialDescriptorManager
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE

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@ -8,7 +8,7 @@
VK_NAMESPACE_BEGIN
class MaterialParameters
{
const MaterialDescriptorSets *mds;
const MaterialDescriptorManager *mds;
DescriptorSetType set_type;
@ -18,7 +18,7 @@ private:
friend class GPUDevice;
MaterialParameters(const MaterialDescriptorSets *,const DescriptorSetType &type,DescriptorSet *);
MaterialParameters(const MaterialDescriptorManager *,const DescriptorSetType &type,DescriptorSet *);
public:

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@ -94,8 +94,8 @@ SET(VK_RR_SHADER_FILES ${SG_INCLUDE_PATH}/VKShaderResource.h
SOURCE_GROUP("Vulkan\\RenderResource\\Shader" FILES ${VK_RR_SHADER_FILES})
SET(VK_RR_MATERIAL_FILES ${SG_INCLUDE_PATH}/VKMaterialDescriptorSets.h
Vulkan/VKMaterialDescriptorSets.cpp)
SET(VK_RR_MATERIAL_FILES ${SG_INCLUDE_PATH}/VKMaterialDescriptorManager.h
Vulkan/VKMaterialDescriptorManager.cpp)
SOURCE_GROUP("Vulkan\\RenderResource\\Material" FILES ${VK_RR_MATERIAL_FILES})

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@ -1,6 +1,6 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialDescriptorSets.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKDescriptorSet.h>
#include<hgl/graph/VKShaderModuleMap.h>
@ -31,7 +31,7 @@ DescriptorSet *GPUDevice::CreateDS(const PipelineLayoutData *pld,const Descripto
return(new DescriptorSet(attr->device,binding_count,pld->pipeline_layout,desc_set));
}
MaterialParameters *GPUDevice::CreateMP(const MaterialDescriptorSets *mds,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type)
MaterialParameters *GPUDevice::CreateMP(const MaterialDescriptorManager *mds,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type)
{
if(!mds||!pld)return(nullptr);
if(!RangeCheck<DescriptorSetType>(desc_set_type))
@ -77,7 +77,7 @@ void CreateShaderStageList(List<VkPipelineShaderStageCreateInfo> &shader_stage_l
}
}
Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *mds,VertexInput *vi)
Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *mds,VertexInput *vi)
{
const int shader_count=shader_maps->GetCount();

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@ -1,6 +1,6 @@
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialDescriptorSets.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
#include<hgl/graph/VKVertexInput.h>
#include"VKPipelineLayoutData.h"
VK_NAMESPACE_BEGIN

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@ -1,4 +1,4 @@
#include<hgl/graph/VKMaterialDescriptorSets.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/TypeFunc.h>
@ -12,7 +12,7 @@ void WriteDescriptorSetLayoutBinding(VkDescriptorSetLayoutBinding *dslb,ShaderDe
dslb->pImmutableSamplers=nullptr;
}
MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDescriptor *sd_list,const uint sd_count)
MaterialDescriptorManager::MaterialDescriptorManager(const UTF8String &name,ShaderDescriptor *sd_list,const uint sd_count)
{
mtl_name=name;
@ -82,12 +82,12 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
}
}
MaterialDescriptorSets::~MaterialDescriptorSets()
MaterialDescriptorManager::~MaterialDescriptorManager()
{
delete[] all_dslb;
}
const int MaterialDescriptorSets::GetBinding(const VkDescriptorType &desc_type,const AnsiString &name)const
const int MaterialDescriptorManager::GetBinding(const VkDescriptorType &desc_type,const AnsiString &name)const
{
if(desc_type<VK_DESCRIPTOR_TYPE_BEGIN_RANGE
||desc_type>VK_DESCRIPTOR_TYPE_END_RANGE)

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@ -1,10 +1,10 @@
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialDescriptorSets.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKDescriptorSet.h>
VK_NAMESPACE_BEGIN
MaterialParameters::MaterialParameters(const MaterialDescriptorSets *_mds,const DescriptorSetType &type,DescriptorSet *ds)
MaterialParameters::MaterialParameters(const MaterialDescriptorManager *_mds,const DescriptorSetType &type,DescriptorSet *ds)
{
mds=_mds;
set_type=type;

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@ -1,10 +1,10 @@
#include"VKPipelineLayoutData.h"
#include<hgl/graph/VKDescriptorSet.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterialDescriptorSets.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
VK_NAMESPACE_BEGIN
PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptorSets *mds)
PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptorManager *mds)
{
PipelineLayoutData *pld=hgl_zero_new<PipelineLayoutData>();

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@ -3,7 +3,7 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/VKShaderResource.h>
#include<hgl/graph/VKMaterialDescriptorSets.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
#include<hgl/graph/VKVertexInput.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/VKRenderResource.h>
@ -165,7 +165,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
const UTF8String mtl_name=ToUTF8String(filename);
MaterialDescriptorSets *mds=nullptr;
MaterialDescriptorManager *mds=nullptr;
{
uint8 count;
cbr.Read(count);
@ -176,7 +176,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
LoadShaderDescriptor(cbr,sd_list,count,ver);
mds=new MaterialDescriptorSets(mtl_name,sd_list,count);
mds=new MaterialDescriptorManager(mtl_name,sd_list,count);
delete[] sd_list;
}