renamed to MaterialDescriptorManager from MaterialDescriptorSets
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81e2aac321
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85530e6d57
@ -76,7 +76,7 @@ struct ShaderAttribute;
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class ShaderResource;
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class ShaderModule;
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class ShaderModuleMap;
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class MaterialDescriptorSets;
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class MaterialDescriptorManager;
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class Material;
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class MaterialParameters;
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@ -217,16 +217,16 @@ public: //
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public: //shader & material
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PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorSets *);
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PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorManager *);
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void Destroy(PipelineLayoutData *);
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DescriptorSet * CreateDS(const PipelineLayoutData *,const DescriptorSetType &type)const;
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MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(const MaterialDescriptorManager *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
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ShaderModule *CreateShaderModule(VkShaderStageFlagBits,const uint32_t *,const size_t);
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Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *,VertexInput *);
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Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *,VertexInput *);
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MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr);
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@ -19,7 +19,7 @@ struct MaterialData
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ShaderModuleMap *shader_maps;
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MaterialDescriptorSets *mds;
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MaterialDescriptorManager *mds;
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ShaderStageCreateInfoList shader_stage_list;
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@ -59,7 +59,7 @@ public:
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const ShaderStageCreateInfoList & GetStageList ()const{return data->shader_stage_list;}
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const MaterialDescriptorSets * GetDescriptorSets ()const{return data->mds;}
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const MaterialDescriptorManager * GetDescriptorSets ()const{return data->mds;}
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const VkPipelineLayout GetPipelineLayout ()const;
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const PipelineLayoutData * GetPipelineLayoutData ()const{return data->pipeline_layout_data;}
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@ -1,11 +1,11 @@
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#ifndef HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#ifndef HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
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#define HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKShaderDescriptor.h>
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VK_NAMESPACE_BEGIN
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class MaterialDescriptorSets
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class MaterialDescriptorManager
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{
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UTF8String mtl_name;
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@ -21,8 +21,8 @@ private:
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public:
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MaterialDescriptorSets(const UTF8String &,ShaderDescriptor *,const uint);
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~MaterialDescriptorSets();
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MaterialDescriptorManager(const UTF8String &,ShaderDescriptor *,const uint);
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~MaterialDescriptorManager();
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const UTF8String &GetMaterialName()const{return mtl_name;}
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@ -39,6 +39,6 @@ public:
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const bool hasSet(const DescriptorSetType &type)const{return set_has_desc[size_t(type)];}
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//!sd_list_by_set_type[size_t(type)].IsEmpty();}
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};//class MaterialDescriptorSets
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};//class MaterialDescriptorManager
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_MANAGER_INCLUDE
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@ -8,7 +8,7 @@
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VK_NAMESPACE_BEGIN
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class MaterialParameters
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{
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const MaterialDescriptorSets *mds;
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const MaterialDescriptorManager *mds;
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DescriptorSetType set_type;
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@ -18,7 +18,7 @@ private:
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friend class GPUDevice;
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MaterialParameters(const MaterialDescriptorSets *,const DescriptorSetType &type,DescriptorSet *);
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MaterialParameters(const MaterialDescriptorManager *,const DescriptorSetType &type,DescriptorSet *);
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public:
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@ -94,8 +94,8 @@ SET(VK_RR_SHADER_FILES ${SG_INCLUDE_PATH}/VKShaderResource.h
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SOURCE_GROUP("Vulkan\\RenderResource\\Shader" FILES ${VK_RR_SHADER_FILES})
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SET(VK_RR_MATERIAL_FILES ${SG_INCLUDE_PATH}/VKMaterialDescriptorSets.h
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Vulkan/VKMaterialDescriptorSets.cpp)
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SET(VK_RR_MATERIAL_FILES ${SG_INCLUDE_PATH}/VKMaterialDescriptorManager.h
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Vulkan/VKMaterialDescriptorManager.cpp)
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SOURCE_GROUP("Vulkan\\RenderResource\\Material" FILES ${VK_RR_MATERIAL_FILES})
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@ -1,6 +1,6 @@
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKMaterialDescriptorSets.h>
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKShaderModuleMap.h>
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@ -31,7 +31,7 @@ DescriptorSet *GPUDevice::CreateDS(const PipelineLayoutData *pld,const Descripto
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return(new DescriptorSet(attr->device,binding_count,pld->pipeline_layout,desc_set));
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}
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MaterialParameters *GPUDevice::CreateMP(const MaterialDescriptorSets *mds,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type)
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MaterialParameters *GPUDevice::CreateMP(const MaterialDescriptorManager *mds,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type)
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{
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if(!mds||!pld)return(nullptr);
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if(!RangeCheck<DescriptorSetType>(desc_set_type))
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@ -77,7 +77,7 @@ void CreateShaderStageList(List<VkPipelineShaderStageCreateInfo> &shader_stage_l
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}
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}
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *mds,VertexInput *vi)
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *mds,VertexInput *vi)
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{
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const int shader_count=shader_maps->GetCount();
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@ -1,6 +1,6 @@
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialDescriptorSets.h>
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKVertexInput.h>
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#include"VKPipelineLayoutData.h"
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VK_NAMESPACE_BEGIN
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@ -1,4 +1,4 @@
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#include<hgl/graph/VKMaterialDescriptorSets.h>
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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#include<hgl/TypeFunc.h>
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@ -12,7 +12,7 @@ void WriteDescriptorSetLayoutBinding(VkDescriptorSetLayoutBinding *dslb,ShaderDe
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dslb->pImmutableSamplers=nullptr;
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}
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MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDescriptor *sd_list,const uint sd_count)
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MaterialDescriptorManager::MaterialDescriptorManager(const UTF8String &name,ShaderDescriptor *sd_list,const uint sd_count)
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{
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mtl_name=name;
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@ -82,12 +82,12 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
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}
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}
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MaterialDescriptorSets::~MaterialDescriptorSets()
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MaterialDescriptorManager::~MaterialDescriptorManager()
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{
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delete[] all_dslb;
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}
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const int MaterialDescriptorSets::GetBinding(const VkDescriptorType &desc_type,const AnsiString &name)const
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const int MaterialDescriptorManager::GetBinding(const VkDescriptorType &desc_type,const AnsiString &name)const
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{
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if(desc_type<VK_DESCRIPTOR_TYPE_BEGIN_RANGE
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||desc_type>VK_DESCRIPTOR_TYPE_END_RANGE)
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@ -1,10 +1,10 @@
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialDescriptorSets.h>
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKDescriptorSet.h>
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VK_NAMESPACE_BEGIN
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MaterialParameters::MaterialParameters(const MaterialDescriptorSets *_mds,const DescriptorSetType &type,DescriptorSet *ds)
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MaterialParameters::MaterialParameters(const MaterialDescriptorManager *_mds,const DescriptorSetType &type,DescriptorSet *ds)
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{
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mds=_mds;
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set_type=type;
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@ -1,10 +1,10 @@
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#include"VKPipelineLayoutData.h"
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKMaterialDescriptorSets.h>
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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VK_NAMESPACE_BEGIN
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PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptorSets *mds)
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PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptorManager *mds)
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{
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PipelineLayoutData *pld=hgl_zero_new<PipelineLayoutData>();
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@ -3,7 +3,7 @@
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKShaderModuleMap.h>
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#include<hgl/graph/VKShaderResource.h>
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#include<hgl/graph/VKMaterialDescriptorSets.h>
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKVertexInput.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/VKRenderResource.h>
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@ -165,7 +165,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
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const UTF8String mtl_name=ToUTF8String(filename);
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MaterialDescriptorSets *mds=nullptr;
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MaterialDescriptorManager *mds=nullptr;
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{
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uint8 count;
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cbr.Read(count);
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@ -176,7 +176,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
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LoadShaderDescriptor(cbr,sd_list,count,ver);
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mds=new MaterialDescriptorSets(mtl_name,sd_list,count);
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mds=new MaterialDescriptorManager(mtl_name,sd_list,count);
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delete[] sd_list;
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}
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