add example program LoadStaticMesh
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Subproject commit bf7152aee5cffa219c6675c03d1e075b9c98c3bf
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Subproject commit 7c4583fa5b670c67f45d457f3ea2696a29f3819f
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@ -18,6 +18,7 @@ CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
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CreateProject(06.Geometry2D Geometry2D.cpp)
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CreateProject(07.Geometry3D Geometry3D.cpp)
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CreateProject(08.SceneTree SceneTree.cpp)
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CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp)
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CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp)
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CreateProject(11.Atomsphere Atomsphere.cpp)
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#CreateProject(12.PBRBasic PBRBasic.cpp)
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224
example/Vulkan/LoadScene.cpp
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224
example/Vulkan/LoadScene.cpp
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#include<hgl/graph/data/SceneNodeData.h>
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#include<hgl/graph/NTB.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/log/LogInfo.h>
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namespace hgl
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{
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namespace graph
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{
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namespace
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{
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constexpr char FILE_HEADER_STRING[]="StaticMesh\x1A";
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constexpr uint FILE_HEADER_STRLEN=sizeof(FILE_HEADER_STRING)-1;
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}//namespace
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namespace
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{
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struct LoadModelData
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{
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const uint8 *sp;
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ModelData *md;
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private:
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bool CheckFileHeader()
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{
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if(memcmp(sp,FILE_HEADER_STRING,FILE_HEADER_STRLEN)) //比较文件头
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return(false);
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sp+=FILE_HEADER_STRLEN;
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md->version=*sp++;
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if(md->version!=1)
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return(false);
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LOG_INFO(OS_TEXT("Load StaticMesh file begin, ver:")+OSString::valueOf(version));
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return(true);
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}
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bool LoadMeshNames(const uint32 mesh_count)
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{
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uint8 len;
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UTF8String str;
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const uint32 total_bytes=*(uint32 *)sp;
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sp+=sizeof(uint32);
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for(uint32 i=0;i<mesh_count;i++)
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{
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len=*sp++;
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str.SetString((char *)sp,len);
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md->mesh_name.Add(str);
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LOG_INFO(U8_TEXT("\tMesh ")+UTF8String::valueOf(i)+U8_TEXT(" : ")+str);
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sp+=len;
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}
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return(true);
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}
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void Load(AABB &box)
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{
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box.minPoint.x=*(float *)sp;sp+=sizeof(float);
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box.minPoint.y=*(float *)sp;sp+=sizeof(float);
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box.minPoint.z=*(float *)sp;sp+=sizeof(float);
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box.maxPoint.x=*(float *)sp;sp+=sizeof(float);
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box.maxPoint.y=*(float *)sp;sp+=sizeof(float);
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box.maxPoint.z=*(float *)sp;sp+=sizeof(float);
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}
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bool LoadMesh(MeshData *mesh)
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{
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LOG_INFO(U8_TEXT("Load Mesh ")+UTF8String::valueOf(mesh->index)+U8_TEXT(" : ")+md->mesh_name[mesh->index]);
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mesh->ntb=*sp++;
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mesh->vertex_count=*(uint32 *)sp;
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sp+=sizeof(uint32);
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LOG_INFO(OS_TEXT("\tVertex: ")+OSString::valueOf(mesh->vertex_count));
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mesh->position=(float *)sp;
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sp+=sizeof(float)*mesh->vertex_count;
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if(mesh->ntb&NTB_BIT_NORMAL)
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{
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mesh->normal=(float *)sp;
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sp+=sizeof(float)*mesh->vertex_count;
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LOG_INFO(OS_TEXT("\thas normal"));
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}
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if(mesh->ntb&NTB_BIT_TANGENT)
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{
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mesh->tangent=(float *)sp;
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sp+=sizeof(float)*mesh->vertex_count;
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LOG_INFO(OS_TEXT("\thas tangent"));
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}
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if(mesh->ntb&NTB_BIT_BINORMAL)
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{
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mesh->binormal=(float *)sp;
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sp+=sizeof(float)*mesh->vertex_count;
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LOG_INFO(OS_TEXT("\thas bitangent/binormal"));
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}
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{
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mesh->color_count=*sp++;
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LOG_INFO(OS_TEXT("\tColor: ")+OSString::valueOf(mesh->vertex_count));
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mesh->colors=new uint8 *[mesh->color_count];
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for(uint i=0;i<mesh->color_count;i++)
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{
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mesh->colors[i]=(uint8 *)sp;
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sp+=4*mesh->vertex_count;
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}
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}
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{
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mesh->uv_count=*sp++;
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LOG_INFO(OS_TEXT("\tUV: ")+OSString::valueOf(mesh->uv_count));
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mesh->uv_component=sp;
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sp+=mesh->uv_count;
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mesh->uv=new float *[mesh->uv_count];
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for(uint i=0;i<mesh->uv_count;i++)
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{
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mesh->uv[i]=(float *)sp;
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sp+=sizeof(float)*mesh->uv_component[i]*mesh->vertex_count;
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LOG_INFO(OS_TEXT("\t\tUV ")+OSString::valueOf(i)+OS_TEXT(" : ")+OSString::valueOf(mesh->uv_component[i]));
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}
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}
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{
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mesh->indices_count=*(uint32 *)sp;
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sp+=sizeof(uint32);
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LOG_INFO(OS_TEXT("\tFaces: ")+OSString::valueOf(mesh->indices_count/3));
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mesh->indices=(void *)sp;
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if(mesh->vertex_count>0xFFFF)
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sp+=sizeof(uint32)*mesh->indices_count;
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else
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sp+=sizeof(uint16)*mesh->indices_count;
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}
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Load(mesh->bounding_box);
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return(true);
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}
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public:
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LoadModelData(uint8 *source,const uint8 *s)
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{
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sp=s;
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md=new ModelData;
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md->source_filedata=(uint8 *)source;
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}
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bool Load()
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{
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if(!CheckFileHeader())
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return(false);
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const uint32 mesh_count=*(uint32 *)sp;
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sp+=sizeof(uint32);
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LOG_INFO(OS_TEXT("Mesh Count: ")+OSString::valueOf(mesh_count));
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if(!LoadMeshNames(mesh_count))
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return(false);
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for(uint32 i=0;i<mesh_count;i++)
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{
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MeshData *mesh=new MeshData;
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mesh->index=i;
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if(!LoadMesh(mesh))
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{
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delete mesh;
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return(false);
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}
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md->mesh_list.Add(mesh);
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}
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return(true);
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}
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};//struct LoadModelData
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}//namespace
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ModelData *LoadModelFromFile(const OSString &filename)
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{
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if(filename.IsEmpty())
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return(nullptr);
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int64 filelength;
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uint8 *filedata=(uint8 *)filesystem::LoadFileToMemory(filename,filelength);
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const uint8 *sp=filedata;
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if(!filedata)
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return(nullptr);
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LoadModelData lmd(filedata,sp);
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if(!lmd.Load())
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{
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delete lmd.md;
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return nullptr;
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}
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return(lmd.md);
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}
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}//namespace graph
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}//namespace hgl
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/RenderableInstance.h>
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#include"AssimpLoaderMesh.h"
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#include<hgl/graph/VertexBuffer.h>
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#include<hgl/graph/data/SceneNodeData.h>
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namespace hgl
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{
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namespace graph
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{
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ModelData *LoadModelFromFile(const OSString &filename);
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}
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}
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
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/*vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
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{
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const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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@ -243,22 +251,19 @@ public:
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return(true);
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}
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};//class TestApp:public ViewModelFramework
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*/
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#ifdef _WIN32
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int wmain(int argc,wchar_t **argv)
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#else
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int main(int argc,char **argv)
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#endif//
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int os_main(const int argc,const os_char **argv)
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{
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TestApp app;
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//TestApp app;
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ModelData *model_data=AssimpLoadModel(argv[1]);
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ModelData *model_data=LoadModelFromFile(argv[1]);
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if(!model_data)
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return -1;
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if(app.Init(model_data))
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while(app.Run());
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//if(app.Init(model_data))
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// while(app.Run());
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if(model_data)
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delete model_data;
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inc/hgl/graph/data/MeshData.h
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inc/hgl/graph/data/MeshData.h
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#ifndef HGL_GRAPH_MESH_DATA_INCLUDE
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#define HGL_GRAPH_MESH_DATA_INCLUDE
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#include<hgl/type/DataType.h>
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#include<hgl/math/Math.h>
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namespace hgl
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{
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namespace graph
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{
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struct MeshData
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{
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int index;
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uint32 vertex_count; ///<顶点数量
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uint8 ntb;
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float *position;
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float *normal;
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float *tangent;
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union
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{
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float *bitangent;
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float *binormal;
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};
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uint32 color_count;
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uint8 **colors;
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uint32 uv_count;
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const uint8 *uv_component;
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float **uv;
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uint32 indices_count;
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union
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{
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void *indices;
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uint16 *indices16;
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uint32 *indices32;
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};
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AABB bounding_box;
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public:
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MeshData()
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{
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hgl_zero(this,sizeof(MeshData));
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index=-1;
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}
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~MeshData()
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{
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if(colors)
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delete[] colors;
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if(uv)
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delete[] uv;
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}
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};//struct MeshData
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_MESH_DATA_INCLUDE
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inc/hgl/graph/data/SceneNodeData.h
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inc/hgl/graph/data/SceneNodeData.h
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#ifndef HGL_GRAPH_SCENE_NODE_DATA_INCLUDE
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#define HGL_GRAPH_SCENE_NODE_DATA_INCLUDE
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#include<hgl/graph/data/MeshData.h>
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#include<hgl/type/StringList.h>
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namespace hgl
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{
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namespace graph
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{
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struct SceneNodeData
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{
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UTF8String name;
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Matrix4f local_matrix;
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List<uint32> mesh_index;
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ObjectList<SceneNodeData> sub_nodes;
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};//struct SceneNodeData
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struct ModelData
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{
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uint8 *source_filedata=nullptr;
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uint8 version=0;
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UTF8StringList mesh_name;
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ObjectList<MeshData> mesh_list;
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SceneNodeData *root_node=nullptr;
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AABB bounding_box;
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public:
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~ModelData()
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{
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SAFE_CLEAR(root_node);
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delete[] source_filedata;
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}
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};//struct ModelData
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_SCENE_NODE_DATA_INCLUDE
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