diff --git a/res/shader/WorldMatrix.ubo b/res/shader/WorldMatrix.ubo new file mode 100644 index 00000000..b986c85f --- /dev/null +++ b/res/shader/WorldMatrix.ubo @@ -0,0 +1,16 @@ +layout(binding=0) uniform WorldMatrix // hgl/math/Math.h +{ + mat4 ortho; + + mat4 projection; + mat4 inverse_projection; + + mat4 modelview; + mat4 inverse_modelview; + + mat4 mvp; + mat4 inverse_mvp; + + vec4 view_pos; + vec2 resolution; +} world;