Change MaterialRenderList::Add

This commit is contained in:
hyzboy 2024-07-18 01:53:23 +08:00
parent d11b84222f
commit 898d01ac62
3 changed files with 7 additions and 5 deletions

2
CMCore

@ -1 +1 @@
Subproject commit b07a4bb5be991df77d601c78924f15b5ee8c95cf
Subproject commit 8bb9976503947b89d181e6957afe801c62d8d9d9

View File

@ -6,6 +6,7 @@
VK_NAMESPACE_BEGIN
class RenderAssignBuffer;
class SceneNode;
/**
*
@ -73,7 +74,7 @@ public:
MaterialRenderList(GPUDevice *d,bool l2w,Material *m);
~MaterialRenderList();
void Add(Renderable *ri,const Matrix4f &mat);
void Add(SceneNode *);
void Clear()
{

View File

@ -7,6 +7,7 @@
#include<hgl/util/sort/Sort.h>
#include"RenderAssignBuffer.h"
#include<hgl/graph/VertexDataManager.h>
#include<hgl/graph/SceneNode.h>
/**
*
@ -93,12 +94,12 @@ MaterialRenderList::~MaterialRenderList()
SAFE_CLEAR(assign_buffer);
}
void MaterialRenderList::Add(Renderable *ri,const Matrix4f &mat)
void MaterialRenderList::Add(SceneNode *sn)
{
RenderNode rn;
rn.local_to_world=mat;
rn.ri=ri;
rn.local_to_world =sn->GetLocalToWorldMatrix();
rn.ri =sn->GetRenderable();
rn_list.Add(rn);
}