增加Geometry2D工程(未完成),用于试验同时画多个几何体,便于开发材质合并、INSTANCE合并。
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@ -8,5 +8,5 @@ add_library(TGATexture STATIC TGATexture.cpp)
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CreateProject(0.triangle main)
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CreateProject(1.indices_rect indices_rect)
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CreateProject(2.texture_rect texture_rect)
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target_link_libraries(2.texture_rect TGATexture)
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CreateProject(3.Geometry2D Geometry2D)
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243
example/Vulkan/Geometry2D.cpp
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243
example/Vulkan/Geometry2D.cpp
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@ -0,0 +1,243 @@
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// 0.triangle
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// 该范例主要演示直接绘制一个渐变色的三角形
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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using namespace hgl;
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using namespace hgl::graph;
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bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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struct WorldConfig
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{
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Matrix4f mvp;
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}world;
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/**
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* 网格数据
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*/
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class Mesh
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{
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public:
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};//class Mesh
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/**
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* 网格数据生成器
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*/
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class MeshCreater
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{
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public:
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MeshCreater()
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{
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}
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};//
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Mesh *CreateRectangle(float l,float t,float w,float h)
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{
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MeshCreater *creater=new MeshCreater();
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}
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/**
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* 创建一个圆角矩形
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* @param r 半径
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* @param rp 半径精度
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*/
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Mesh *CreateRoundrectangle(float l,float t,float w,float h,float r,uint32_t rp)
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{
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}
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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{
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
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};
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constexpr float color_data[VERTEX_COUNT][3]=
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{ {1,0,0},
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{0,1,0},
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{0,0,1}
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};
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class TestApp:public VulkanApplicationFramework
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{
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private:
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uint swap_chain_count=0;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * desciptor_sets =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::CommandBuffer ** cmd_buf =nullptr;
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vulkan::VertexBuffer * vertex_buffer =nullptr;
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vulkan::VertexBuffer * color_buffer =nullptr;
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public:
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~TestApp()
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{
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SAFE_CLEAR(color_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_mvp);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(desciptor_sets);
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SAFE_CLEAR(material);
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}
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("FlatColor.vert.spv"),
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OS_TEXT("FlatColor.frag.spv"));
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if(!material)
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return(false);
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render_obj=material->CreateRenderable();
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desciptor_sets=material->CreateDescriptorSets();
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return(true);
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}
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bool InitUBO()
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{
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const VkExtent2D extent=device->GetExtent();
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world.mvp=ortho(extent.width,extent.height);
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ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
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if(!ubo_mvp)
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return(false);
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if(!desciptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
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return(false);
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desciptor_sets->Update();
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return(true);
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}
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void InitVBO()
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{
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vertex_buffer =device->CreateVBO(FMT_RG32F, VERTEX_COUNT,vertex_data);
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color_buffer =device->CreateVBO(FMT_RGB32F, VERTEX_COUNT,color_data);
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render_obj->Set("Vertex", vertex_buffer);
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render_obj->Set("Color", color_buffer);
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}
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bool InitPipeline()
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{
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constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
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{
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vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_TRIANGLES);
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SaveToFile(PIPELINE_FILENAME,pipeline_creater);
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delete pipeline_creater;
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}
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{
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void *data;
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uint size=filesystem::LoadFileToMemory(PIPELINE_FILENAME,(void **)&data);
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vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent(),(uchar *)data,size);
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pipeline=pipeline_creater->Create();
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delete pipeline_creater;
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}
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return pipeline;
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}
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bool InitCommandBuffer()
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{
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cmd_buf=hgl_zero_new<vulkan::CommandBuffer *>(swap_chain_count);
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for(uint i=0;i<swap_chain_count;i++)
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{
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cmd_buf[i]=device->CreateCommandBuffer();
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if(!cmd_buf[i])
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return(false);
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cmd_buf[i]->Begin();
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cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
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cmd_buf[i]->Bind(pipeline);
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cmd_buf[i]->Bind(desciptor_sets);
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cmd_buf[i]->Bind(render_obj);
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cmd_buf[i]->Draw(VERTEX_COUNT);
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cmd_buf[i]->EndRenderPass();
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cmd_buf[i]->End();
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}
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return(true);
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}
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public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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swap_chain_count=device->GetSwapChainImageCount();
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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InitVBO();
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if(!InitPipeline())
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return(false);
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if(!InitCommandBuffer())
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return(false);
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return(true);
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}
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void Draw() override
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{
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const uint32_t frame_index=device->GetCurrentFrameIndices();
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const vulkan::CommandBuffer *cb=cmd_buf[frame_index];
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Submit(*cb);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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