moved VAN to CMSceneGraph from VertexAttribData
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@ -1 +1 @@
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Subproject commit fe635b5851cd651f570a88b84a9353edf18a55ed
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Subproject commit 405da4aa758983c99e3bf07b7de6a0d889731820
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@ -40,7 +40,7 @@ public:
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#define MP_TYPE_IS(name) const bool is##name()const{return set_type==DescriptorSetType::name;}
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MP_TYPE_IS(Instance)
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MP_TYPE_IS(PerMaterial)
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//MP_TYPE_IS(PerMaterial)
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MP_TYPE_IS(PerFrame)
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MP_TYPE_IS(Global)
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#undef MP_TYPE_IS
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@ -6,27 +6,6 @@ namespace hgl
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{
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namespace graph
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{
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/**
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* 预定义一些顶点属性名称,可用可不用。但一般默认shader会使用这些名称
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*/
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namespace VertexAttribName
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{
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#define VAN_DEFINE(name) constexpr char name[]=#name;
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VAN_DEFINE(Position)
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VAN_DEFINE(Normal)
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VAN_DEFINE(Color)
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VAN_DEFINE(Tangent)
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VAN_DEFINE(Bitangent)
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VAN_DEFINE(TexCoord)
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VAN_DEFINE(Metallic)
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VAN_DEFINE(Specular)
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VAN_DEFINE(Roughness)
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VAN_DEFINE(Emission)
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#undef VAN_DEFINE
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}//namespace VertexAttribName
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#define VAN VertexAttribName
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/**
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* 顶点属性数据
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*/
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