OK???? 3rd_draw_triangle_use_RenderList run OK!.
This commit is contained in:
parent
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commit
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@ -1 +1 @@
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Subproject commit 286f5f438733ac608b8a0892d5869620c06d7f86
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Subproject commit 8b585e15eb31c5f412f838a1ec78c529c1a5a2fd
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@ -204,7 +204,7 @@ public:
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cb->SetClearColor(0,clear_color);
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cb->BeginRenderPass();
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cb->BindPipeline(ri->GetPipeline());
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cb->BindDescriptorSets(ri);
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cb->BindDescriptorSets(ri->GetMaterial());
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cb->BindVBO(ri);
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if (vid->index_buffer->buffer)
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@ -1,5 +1,6 @@
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#pragma once
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#include<hgl/graph/RenderNode.h>
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#include<hgl/graph/VKVBOList.h>
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VK_NAMESPACE_BEGIN
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struct RenderExtraBuffer;
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@ -42,9 +43,7 @@ private:
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protected:
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uint32_t binding_count;
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VkBuffer *buffer_list;
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VkDeviceSize *buffer_offset;
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VBOList * vbo_list;
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MaterialInstance * last_mi;
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Pipeline * last_pipeline;
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@ -2,6 +2,7 @@
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#define HGL_GRAPH_VULKAN_COMMAND_BUFFER_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKVBOList.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/color/Color4f.h>
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@ -140,7 +141,7 @@ public:
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return(true);
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}
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bool BindDescriptorSets(Renderable *ri);
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bool BindDescriptorSets(Material *);
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bool PushDescriptorSet(VkPipelineLayout pipeline_layout,uint32_t set,uint32_t count,const VkWriteDescriptorSet *write_desc_set)
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{
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@ -160,6 +161,17 @@ public:
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vkCmdBindVertexBuffers(cmd_buf,first,count,vbo,offsets);
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}
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bool BindVBO(VBOList *vbo_list)
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{
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if(!vbo_list)return(false);
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if(!vbo_list->IsFull())return(false);
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vkCmdBindVertexBuffers(cmd_buf,0,vbo_list->binding_count,vbo_list->buffer_list,vbo_list->buffer_offset);
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return(true);
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}
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void BindIBO(const IndexBufferData *);
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bool BindVBO(Renderable *);
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57
inc/hgl/graph/VKVBOList.h
Normal file
57
inc/hgl/graph/VKVBOList.h
Normal file
@ -0,0 +1,57 @@
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#pragma once
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VK_NAMESPACE_BEGIN
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class VBOList
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{
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uint32_t binding_count;
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VkBuffer *buffer_list;
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VkDeviceSize *buffer_offset;
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uint32_t write_count;
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friend class RenderCmdBuffer;
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public:
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VBOList(const uint32 bc)
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{
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binding_count=bc;
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buffer_list=new VkBuffer[binding_count];
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buffer_offset=new VkDeviceSize[binding_count];
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write_count=0;
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}
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~VBOList()
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{
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delete[] buffer_offset;
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delete[] buffer_list;
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}
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void Restart()
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{
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write_count=0;
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}
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const bool IsFull()const
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{
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return write_count>=binding_count;
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}
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void Add(const VkBuffer buf,const VkDeviceSize offset)
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{
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buffer_list[write_count]=buf;
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buffer_offset[write_count]=offset;
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++write_count;
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}
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void Add(const VkBuffer *buf,const VkDeviceSize *offset,const uint32_t count)
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{
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hgl_cpy(buffer_list +write_count,buf, count);
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hgl_cpy(buffer_offset+write_count,offset,count);
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write_count+=count;
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}
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};//class VBOList
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VK_NAMESPACE_END
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/graph/mtl/StdMaterial.h>
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#include<hgl/graph/mtl/ShaderBuffer.h>
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@ -42,6 +42,18 @@ constexpr const ShaderBufferSource SBS_CameraInfo=
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float znear,zfar;)"
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};
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// UBO必须严格指定数组的大小
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// SSBO则不需要,使用[]方式指定为动态大小数组
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constexpr const ShaderBufferSource SBS_LocalToWorld=
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{
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"LocalToWorldData",
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"l2w",
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R"(
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mat4 mats[L2W_MAX_COUNT];)"
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};
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constexpr const char MaterialInstanceStruct[]="MaterialInstance";
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constexpr const ShaderBufferSource SBS_MaterialInstanceData=
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@ -13,6 +13,7 @@
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namespace hgl{namespace graph
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{
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struct GPUDeviceAttribute;
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struct UBODescriptor;
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namespace mtl
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{
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@ -21,13 +22,20 @@ namespace hgl{namespace graph
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protected:
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const MaterialCreateConfig *config;
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uint32_t ubo_range;
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uint32_t ssbo_range;
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MaterialDescriptorInfo mdi; ///<材质描述符管理器
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AnsiString mi_codes; ///<MaterialInstance代码
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uint32_t mi_data_bytes; ///<MaterialInstance数据长度
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uint32_t mi_shader_stage; ///<MaterialInstance着色器阶段
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uint32_t mi_max_count; ///<MaterialInstance最大数量
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uint32_t mi_max_count;
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UBODescriptor *mi_ubo;
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uint32_t l2w_shader_stage;
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uint32_t l2w_max_count;
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UBODescriptor *l2w_ubo;
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ShaderCreateInfoMap shader_map; ///<着色器列表
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@ -68,7 +76,9 @@ namespace hgl{namespace graph
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MaterialCreateInfo(const MaterialCreateConfig *);
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~MaterialCreateInfo()=default;
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bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage_flag_bit);
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bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage_flag_bits);
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bool SetLocalToWorld(const uint32_t shader_stage_flag_bits);
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bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
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bool AddStruct(const ShaderBufferSource &ss){return AddStruct(ss.struct_name,ss.codes);}
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@ -78,7 +88,7 @@ namespace hgl{namespace graph
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bool AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const ShaderBufferSource &ss);
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bool CreateShader(const GPUDeviceAttribute *);
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bool CreateShader();
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};//class MaterialCreateInfo
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}//namespace mtl
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}//namespace graph
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void AddFunction(const AnsiString &str){function_list.Add(str);}
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void SetMaterialInstance(UBODescriptor *,const AnsiString &);
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void SetLocalToWorld(UBODescriptor *);
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void SetMain(const AnsiString &str){main_function=str;}
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@ -19,9 +19,8 @@ namespace hgl
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int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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void AddMaterialInstanceID();
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void AddJoint();
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void AddLocalToWorld();
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void AddAssign();
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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}//namespace graph
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}//namespace hgl::graph
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@ -62,18 +62,12 @@ MaterialRenderList::MaterialRenderList(GPUDevice *d,Material *m)
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mtl=m;
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extra_buffer=nullptr;
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const VertexInput *vi=mtl->GetVertexInput();
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binding_count=vi->GetCount();
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buffer_list=new VkBuffer[binding_count];
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buffer_offset=new VkDeviceSize[binding_count];
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vbo_list=new VBOList(mtl->GetVertexInput()->GetCount());
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}
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MaterialRenderList::~MaterialRenderList()
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{
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delete[] buffer_offset;
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delete[] buffer_list;
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SAFE_CLEAR(vbo_list);
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SAFE_CLEAR(extra_buffer)
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}
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@ -180,6 +174,19 @@ void MaterialRenderList::Stat()
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void MaterialRenderList::Bind(MaterialInstance *mi)
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{
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if(!mi)return;
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const VIL *vil=mi->GetVIL();
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const uint assign_binding_count=vil->GetCount(VertexInputGroup::Assign);
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if(assign_binding_count>0)
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{
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mi->BindUBO(DescriptorSetType::PerFrame,"l2w",extra_buffer->assigns_l2w);
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// mi->BindUBO(DescriptorSetType::PerFrame,"Assign",extra_buffer->assigns_mi);
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}
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cmd_buf->BindDescriptorSets(mi->GetMaterial());
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}
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bool MaterialRenderList::Bind(const VertexInputData *vid,const uint ri_index)
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@ -191,83 +198,82 @@ bool MaterialRenderList::Bind(const VertexInputData *vid,const uint ri_index)
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if(vil->GetCount(VertexInputGroup::Basic)!=vid->binding_count)
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return(false); //这里基本不太可能,因为CreateRenderable时就会检查值是否一样
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uint count=0;
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vbo_list->Restart();
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//Basic组,它所有的VBO信息均来自于Primitive,由vid参数传递进来
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{
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hgl_cpy(buffer_list,vid->buffer_list,vid->binding_count);
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hgl_cpy(buffer_offset,vid->buffer_offset,vid->binding_count);
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count=vid->binding_count;
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vbo_list->Add(vid->buffer_list,vid->buffer_offset,vid->binding_count);
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}
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if(count<binding_count) //材质组
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{
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const uint mtl_binding_count=vil->GetCount(VertexInputGroup::MaterialInstanceID);
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//if(!vbo_list.IsFull()) //Joint组,暂未支持
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//{
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// const uint joint_id_binding_count=vil->GetCount(VertexInputGroup::JointID);
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if(mtl_binding_count>0)
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// if(joint_id_binding_count>0) //有矩阵信息
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// {
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// count+=joint_id_binding_count;
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// if(count<binding_count) //JointWeight组
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// {
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// const uint joing_weight_binding_count=vil->GetCount(VertexInputGroup::JointWeight);
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// if(joing_weight_binding_count!=1)
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// {
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// ++count;
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// }
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// else //JointWieght不为1是个bug,除非未来支持8权重
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// {
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// return(false);
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// }
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// }
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// else //有JointID没有JointWeight? 这是个BUG
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// {
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// return(false);
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// }
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// }
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//}
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//if(count<binding_count)//LocalToWorld组,由RenderList合成
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//{
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// const uint l2w_binding_count=vil->GetCount(VertexInputGroup::LocalToWorld);
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// if(l2w_binding_count>0) //有变换矩阵信息
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// {
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// if(l2w_binding_count!=4)
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// return(false);
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// hgl_cpy(buffer_list+count,extra_buffer->l2w_buffer,4);
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// for(uint i=0;i<4;i++)
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// buffer_offset[count+i]=ri_index*16; //mat4每列都是rgba32f,自然是16字节
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// count+=l2w_binding_count;
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// }
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//}
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if(!vbo_list->IsFull())
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{
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const uint assign_binding_count=vil->GetCount(VertexInputGroup::Assign);
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if(assign_binding_count>0)
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{
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if(mtl_binding_count!=1) //只有MaterialInstanceID
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if(assign_binding_count!=1)
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return(false);
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count+=mtl_binding_count;
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vbo_list->Add(extra_buffer->assigns_vbo->GetBuffer(),extra_buffer->assigns_vbo_strip*ri_index);
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}
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}
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if(count<binding_count) //Joint组,暂未支持
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{
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const uint joint_id_binding_count=vil->GetCount(VertexInputGroup::JointID);
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if(joint_id_binding_count>0) //有矩阵信息
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{
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count+=joint_id_binding_count;
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//if(count!=binding_count)
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//{
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// //还有没支持的绑定组????
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if(count<binding_count) //JointWeight组
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{
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const uint joing_weight_binding_count=vil->GetCount(VertexInputGroup::JointWeight);
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// return(false);
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//}
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if(joing_weight_binding_count!=1)
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{
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++count;
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}
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else //JointWieght不为1是个bug,除非未来支持8权重
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{
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return(false);
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}
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}
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else //有JointID没有JointWeight? 这是个BUG
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{
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return(false);
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}
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}
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}
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if(count<binding_count)//LocalToWorld组,由RenderList合成
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{
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const uint l2w_binding_count=vil->GetCount(VertexInputGroup::LocalToWorld);
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if(l2w_binding_count>0) //有变换矩阵信息
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{
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if(l2w_binding_count!=4)
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return(false);
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hgl_cpy(buffer_list+count,extra_buffer->l2w_buffer,4);
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for(uint i=0;i<4;i++)
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buffer_offset[count+i]=ri_index*16; //mat4每列都是rgba32f,自然是16字节
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count+=l2w_binding_count;
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}
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}
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if(count!=binding_count)
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{
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//还有没支持的绑定组????
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return(false);
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}
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cmd_buf->BindVBO(0,count,buffer_list,buffer_offset);
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//cmd_buf->BindVBO(0,count,buffer_list,buffer_offset);
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cmd_buf->BindVBO(vbo_list);
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return(true);
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}
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@ -41,6 +41,17 @@ struct RenderExtraBuffer
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VBO *l2w_vbo[4];
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VkBuffer l2w_buffer[4];
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//------------------------------------------------------------
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//Assign UBO
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DeviceBuffer *assigns_l2w;
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DeviceBuffer *assigns_mi;
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//Assign VBO
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VBO *assigns_vbo; ///<RG16UI格式的VertexInputStream,,,,X:L2W ID,Y:MI ID
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const uint assigns_vbo_strip=2; ///<Assign VBO的每个节点的字节数
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public:
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RenderExtraBuffer()
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@ -55,6 +66,10 @@ public:
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void ClearNode()
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{
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SAFE_CLEAR(assigns_l2w);
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SAFE_CLEAR(assigns_mi);
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SAFE_CLEAR(assigns_vbo);
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SAFE_CLEAR(l2w_vbo[0])
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SAFE_CLEAR(l2w_vbo[1])
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SAFE_CLEAR(l2w_vbo[2])
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@ -89,6 +104,10 @@ public:
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l2w_vbo[i]=dev->CreateVBO(VF_V4F,node_count);
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l2w_buffer[i]=l2w_vbo[i]->GetBuffer();
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}
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assigns_l2w=dev->CreateUBO(node_count*sizeof(Matrix4f));
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//assigns_mi=dev->CreateUBO(node_count*sizeof(uint8));
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assigns_vbo=dev->CreateVBO(VF_V1U16,node_count);
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}
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//void MIAlloc(GPUDevice *dev,const uint c,const uint mis)
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@ -108,22 +127,48 @@ public:
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void WriteLocalToWorld(RenderNode *render_node,const uint count)
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{
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RenderNode *rn;
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glm::vec4 *tp;
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for(uint col=0;col<4;col++)
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//old l2w in vertex input stream
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{
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tp=(glm::vec4 *)(l2w_vbo[col]->Map());
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glm::vec4 *tp;
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for(uint col=0;col<4;col++)
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{
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tp=(glm::vec4 *)(l2w_vbo[col]->Map());
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rn=render_node;
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for(uint i=0;i<count;i++)
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{
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*tp=rn->local_to_world[col];
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++tp;
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++rn;
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}
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l2w_vbo[col]->Unmap();
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}
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}
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//new l2w array in ubo
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{
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Matrix4f *tp=(hgl::Matrix4f *)(assigns_l2w->Map());
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uint16 *idp=(uint16 *)(assigns_vbo->Map());
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rn=render_node;
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for(uint i=0;i<count;i++)
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{
|
||||
*tp=rn->local_to_world[col];
|
||||
*tp=rn->local_to_world;
|
||||
++tp;
|
||||
|
||||
*idp=i;
|
||||
++idp;
|
||||
|
||||
++rn;
|
||||
}
|
||||
|
||||
l2w_vbo[col]->Unmap();
|
||||
assigns_vbo->Unmap();
|
||||
assigns_l2w->Unmap();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -101,15 +101,14 @@ bool RenderCmdBuffer::BeginRenderPass()
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool RenderCmdBuffer::BindDescriptorSets(Renderable *ri)
|
||||
bool RenderCmdBuffer::BindDescriptorSets(Material *mtl)
|
||||
{
|
||||
if(!ri)return(false);
|
||||
if(!mtl)return(false);
|
||||
|
||||
{
|
||||
uint32_t count=0;
|
||||
|
||||
MaterialParameters *mp;
|
||||
Material *mtl=ri->GetMaterial();
|
||||
VkDescriptorSet ds[DESCRIPTOR_SET_TYPE_COUNT];
|
||||
|
||||
ENUM_CLASS_FOR(DescriptorSetType,int,i)
|
||||
@ -125,7 +124,7 @@ bool RenderCmdBuffer::BindDescriptorSets(Renderable *ri)
|
||||
|
||||
if(count>0)
|
||||
{
|
||||
pipeline_layout=ri->GetPipelineLayout();
|
||||
pipeline_layout=mtl->GetPipelineLayout();
|
||||
|
||||
vkCmdBindDescriptorSets(cmd_buf,VK_PIPELINE_BIND_POINT_GRAPHICS,pipeline_layout,0,count,ds,0,0);
|
||||
}
|
||||
|
@ -20,7 +20,9 @@ bool Std2DMaterial::CustomVertexShader(ShaderCreateInfoVertex *vsc)
|
||||
|
||||
if(cfg->local_to_world)
|
||||
{
|
||||
vsc->AddLocalToWorld();
|
||||
mci->SetLocalToWorld(VK_SHADER_STAGE_ALL_GRAPHICS);
|
||||
|
||||
vsc->AddAssign();
|
||||
|
||||
vsc->AddFunction(func::GetPosition2DL2W[size_t(cfg->coordinate_system)]);
|
||||
}
|
||||
@ -57,7 +59,7 @@ MaterialCreateInfo *Std2DMaterial::Create()
|
||||
if(!EndCustomShader())
|
||||
return(false);
|
||||
|
||||
if(!mci->CreateShader(cfg->dev_attr))
|
||||
if(!mci->CreateShader())
|
||||
return(nullptr);
|
||||
|
||||
return(mci);
|
||||
|
@ -16,8 +16,25 @@ MaterialCreateInfo::MaterialCreateInfo(const MaterialCreateConfig *mc)
|
||||
if(hasGeometry ())shader_map.Add(geom=new ShaderCreateInfoGeometry(&mdi));else geom=nullptr;
|
||||
if(hasFragment ())shader_map.Add(frag=new ShaderCreateInfoFragment(&mdi));else frag=nullptr;
|
||||
|
||||
mi_data_bytes=0;
|
||||
mi_shader_stage=0;
|
||||
ubo_range=config->dev_attr->physical_device->GetUBORange(); //Mali-T系/G71为16k,nVidia和Mali-G系列除G71外为64k,Intel/PowerVR为128M,AMD无限制。
|
||||
ssbo_range=config->dev_attr->physical_device->GetSSBORange();
|
||||
|
||||
{
|
||||
mi_data_bytes=0;
|
||||
mi_shader_stage=0;
|
||||
mi_max_count=0;
|
||||
mi_ubo=nullptr;
|
||||
}
|
||||
|
||||
{
|
||||
l2w_max_count=ubo_range/sizeof(Matrix4f);
|
||||
|
||||
if(l2w_max_count>HGL_U16_MAX)
|
||||
l2w_max_count=HGL_U16_MAX;
|
||||
|
||||
l2w_shader_stage=0;
|
||||
l2w_ubo=nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool MaterialCreateInfo::AddStruct(const AnsiString &struct_name,const AnsiString &codes)
|
||||
@ -141,25 +158,25 @@ bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &glsl_codes,const
|
||||
if(data_bytes>0)
|
||||
mi_codes=glsl_codes;
|
||||
|
||||
const uint32_t ubo_range=config->dev_attr->physical_device->GetUBORange(); //Mali-T系/G71为16k,nVidia和Mali-G系列除G71外为64k,Intel/PowerVR为128M,AMD无限制。
|
||||
{
|
||||
mi_max_count=ubo_range/data_bytes;
|
||||
|
||||
mi_max_count=ubo_range/data_bytes;
|
||||
|
||||
if(mi_max_count>256) //我们使用uint8传递材质实例ID,所以最大数量为256。未来如考虑使用更多,需综合考虑
|
||||
mi_max_count=256;
|
||||
|
||||
const AnsiString MI_MAX_COUNT=AnsiString::numberOf(mi_max_count);
|
||||
if(mi_max_count>HGL_U16_MAX) //我们使用uint16传递材质实例ID,所以最大数量为65535。未来如考虑使用更多,需综合考虑
|
||||
mi_max_count=HGL_U16_MAX;
|
||||
}
|
||||
|
||||
mdi.AddStruct(MaterialInstanceStruct,mi_codes);
|
||||
mdi.AddStruct(SBS_MaterialInstanceData);
|
||||
|
||||
UBODescriptor *ubo=new UBODescriptor();
|
||||
mi_ubo=new UBODescriptor();
|
||||
|
||||
ubo->type=SBS_MaterialInstanceData.struct_name;
|
||||
hgl::strcpy(ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,SBS_MaterialInstanceData.name);
|
||||
ubo->stage_flag=shader_stage_flag_bits;
|
||||
mi_ubo->type=SBS_MaterialInstanceData.struct_name;
|
||||
hgl::strcpy(mi_ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,SBS_MaterialInstanceData.name);
|
||||
mi_ubo->stage_flag=shader_stage_flag_bits;
|
||||
|
||||
mdi.AddUBO(shader_stage_flag_bits,DescriptorSetType::PerMaterial,ubo);
|
||||
mdi.AddUBO(shader_stage_flag_bits,DescriptorSetType::PerMaterial,mi_ubo);
|
||||
|
||||
const AnsiString MI_MAX_COUNT=AnsiString::numberOf(mi_max_count);
|
||||
|
||||
auto *it=shader_map.GetDataList();
|
||||
|
||||
@ -168,20 +185,52 @@ bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &glsl_codes,const
|
||||
if((*it)->key&shader_stage_flag_bits)
|
||||
{
|
||||
(*it)->value->AddDefine("MI_MAX_COUNT",MI_MAX_COUNT);
|
||||
(*it)->value->SetMaterialInstance(ubo,mi_codes);
|
||||
(*it)->value->SetMaterialInstance(mi_ubo,mi_codes);
|
||||
}
|
||||
|
||||
++it;
|
||||
}
|
||||
|
||||
vert->AddMaterialInstanceID(); //增加一个材质实例ID
|
||||
|
||||
mi_shader_stage=shader_stage_flag_bits;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool MaterialCreateInfo::CreateShader(const GPUDeviceAttribute *dev_attr)
|
||||
bool MaterialCreateInfo::SetLocalToWorld(const uint32_t shader_stage_flag_bits)
|
||||
{
|
||||
if(shader_stage_flag_bits==0)return(false);
|
||||
|
||||
mdi.AddStruct(SBS_LocalToWorld);
|
||||
|
||||
l2w_ubo=new UBODescriptor();
|
||||
|
||||
l2w_ubo->type=SBS_LocalToWorld.struct_name;
|
||||
hgl::strcpy(l2w_ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,SBS_LocalToWorld.name);
|
||||
l2w_ubo->stage_flag=shader_stage_flag_bits;
|
||||
|
||||
mdi.AddUBO(shader_stage_flag_bits,DescriptorSetType::PerFrame,l2w_ubo);
|
||||
|
||||
const AnsiString L2W_MAX_COUNT=AnsiString::numberOf(l2w_max_count);
|
||||
|
||||
auto *it=shader_map.GetDataList();
|
||||
|
||||
for(int i=0;i<shader_map.GetCount();i++)
|
||||
{
|
||||
if((*it)->key&shader_stage_flag_bits)
|
||||
{
|
||||
(*it)->value->AddDefine("L2W_MAX_COUNT",L2W_MAX_COUNT);
|
||||
(*it)->value->SetLocalToWorld(l2w_ubo);
|
||||
}
|
||||
|
||||
++it;
|
||||
}
|
||||
|
||||
l2w_shader_stage=shader_stage_flag_bits;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool MaterialCreateInfo::CreateShader()
|
||||
{
|
||||
if(shader_map.IsEmpty())
|
||||
return(false);
|
||||
@ -198,7 +247,11 @@ bool MaterialCreateInfo::CreateShader(const GPUDeviceAttribute *dev_attr)
|
||||
if(sc->GetShaderStage()<mi_shader_stage)
|
||||
{
|
||||
sc->AddOutput(VAT_UINT,VAN::MaterialInstanceID,Interpolation::Flat);
|
||||
sc->AddFunction(mtl::func::HandoverMI);
|
||||
|
||||
if(sc->GetShaderStage()==VK_SHADER_STAGE_VERTEX_BIT)
|
||||
sc->AddFunction(mtl::func::HandoverMI_VS);
|
||||
else
|
||||
sc->AddFunction(mtl::func::HandoverMI);
|
||||
}
|
||||
|
||||
sc->CreateShader(last);
|
||||
|
@ -157,11 +157,20 @@ void ShaderCreateInfo::SetMaterialInstance(UBODescriptor *ubo,const AnsiString &
|
||||
{
|
||||
sdm->AddUBO(DescriptorSetType::PerMaterial,ubo);
|
||||
sdm->AddStruct(mtl::MaterialInstanceStruct);
|
||||
AddFunction(mtl::func::GetMI);
|
||||
|
||||
if(shader_stage==VK_SHADER_STAGE_VERTEX_BIT)
|
||||
AddFunction(mtl::func::GetMI_VS);
|
||||
else
|
||||
AddFunction(mtl::func::GetMI);
|
||||
|
||||
mi_codes=mi;
|
||||
}
|
||||
|
||||
void ShaderCreateInfo::SetLocalToWorld(UBODescriptor *ubo)
|
||||
{
|
||||
sdm->AddUBO(DescriptorSetType::PerFrame,ubo);
|
||||
}
|
||||
|
||||
bool ShaderCreateInfo::ProcInput(ShaderCreateInfo *last_sc)
|
||||
{
|
||||
if(!last_sc)
|
||||
|
@ -31,27 +31,17 @@ int ShaderCreateInfoVertex::AddInput(const AnsiString &type,const AnsiString &na
|
||||
return AddInput(vat,name,input_rate,group);
|
||||
}
|
||||
|
||||
void ShaderCreateInfoVertex::AddMaterialInstanceID()
|
||||
{
|
||||
AddInput(VAT_UINT, VAN::MaterialInstanceID,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::MaterialInstanceID);
|
||||
}
|
||||
|
||||
void ShaderCreateInfoVertex::AddJoint()
|
||||
{
|
||||
AddInput(VAT_UVEC4, VAN::JointID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointID);
|
||||
AddInput(VAT_VEC4, VAN::JointWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointWeight);
|
||||
}
|
||||
|
||||
void ShaderCreateInfoVertex::AddLocalToWorld()
|
||||
void ShaderCreateInfoVertex::AddAssign()
|
||||
{
|
||||
char name[]= "LocalToWorld_?";
|
||||
char name[]="Assign";
|
||||
|
||||
for(uint i=0;i<4;i++)
|
||||
{
|
||||
name[sizeof(name)-2]='0'+i;
|
||||
|
||||
AddInput(VAT_VEC4,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
|
||||
}
|
||||
AddInput(VAT_UINT,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::Assign);
|
||||
|
||||
AddFunction(mtl::func::GetLocalToWorld);
|
||||
}
|
||||
|
@ -1,20 +1,51 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/mtl/StdMaterial.h>
|
||||
|
||||
STD_MTL_NAMESPACE_BEGIN
|
||||
namespace func
|
||||
{
|
||||
//C++端使用一个RG8UI或RGB16UI格式的顶点输入流来传递Assign数据,其中x为LocalToWorld ID,y为MaterialInstance ID
|
||||
|
||||
constexpr const char GetLocalToWorld[]=R"(
|
||||
mat4 GetLocalToWorld()
|
||||
{
|
||||
return mat4(LocalToWorld_0,
|
||||
LocalToWorld_1,
|
||||
LocalToWorld_2,
|
||||
LocalToWorld_3);
|
||||
return l2w.mats[Assign.x];
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char HandoverMI_VS[]=R"(
|
||||
void HandoverMI()
|
||||
{
|
||||
Output.MaterialInstanceID=Assign.y;
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char HandoverMI[]=R"(
|
||||
void HandoverMI()
|
||||
{
|
||||
Output.MaterialInstanceID=Assign.y;
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char GetMI_VS[]=R"(
|
||||
MaterialInstance GetMI()
|
||||
{
|
||||
return mtl.mi[Assign.y];
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char GetMI[]=R"(
|
||||
MaterialInstance GetMI()
|
||||
{
|
||||
return mtl.mi[Input.MaterialInstanceID];
|
||||
}
|
||||
)";
|
||||
|
||||
// Joint数据分Joint ID和Joint Weight两部分
|
||||
// Joint ID是一个uvec4,在shader中为整数。在C++端可使用RGBA8UI或是RGBA16UI来传递。
|
||||
// Joint Weight是权重,在shader中为浮点。在C++端使用RGBA8或RGBA4来传递。
|
||||
|
||||
constexpr const char GetJointMatrix[]=R"(
|
||||
mat4 GetJointMatrix()
|
||||
{
|
||||
@ -23,20 +54,6 @@ mat4 GetJointMatrix()
|
||||
joint.mats[JointID.z]*JointWeight.z+
|
||||
joint.mats[JointID.w]*JointWeight.w;
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char HandoverMI[]=R"(
|
||||
void HandoverMI()
|
||||
{
|
||||
Output.MaterialInstanceID=MaterialInstanceID;
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char GetMI[]=R"(
|
||||
MaterialInstance GetMI()
|
||||
{
|
||||
return mtl.mi[Input.MaterialInstanceID];
|
||||
}
|
||||
)";
|
||||
}//namespace func
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
Loading…
x
Reference in New Issue
Block a user