albedo改名为color
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parent
bc8759560d
commit
8c1de18045
@ -43,7 +43,7 @@ private:
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{
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{
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struct
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struct
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{
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{
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Texture2DPointer position,normal,albedo,depth;
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Texture2DPointer position,normal,color,depth;
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};
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};
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Texture2DPointer texture_list[4];
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Texture2DPointer texture_list[4];
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@ -85,8 +85,8 @@ private:
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gbuffer.height=power_to_2(SCREEN_HEIGHT);
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gbuffer.height=power_to_2(SCREEN_HEIGHT);
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gbuffer.position=device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
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gbuffer.position=device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
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gbuffer.color =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
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gbuffer.normal =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
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gbuffer.normal =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
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gbuffer.albedo =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
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gbuffer.depth =device->CreateTexture2DDepth(FMT_D32F, gbuffer.width,gbuffer.height);
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gbuffer.depth =device->CreateTexture2DDepth(FMT_D32F, gbuffer.width,gbuffer.height);
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for(uint i=0;i<3;i++)
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for(uint i=0;i<3;i++)
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