albedo改名为color

This commit is contained in:
hyzboy 2019-07-04 19:49:18 +08:00
parent bc8759560d
commit 8c1de18045

View File

@ -43,7 +43,7 @@ private:
{
struct
{
Texture2DPointer position,normal,albedo,depth;
Texture2DPointer position,normal,color,depth;
};
Texture2DPointer texture_list[4];
@ -85,8 +85,8 @@ private:
gbuffer.height=power_to_2(SCREEN_HEIGHT);
gbuffer.position=device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
gbuffer.color =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
gbuffer.normal =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
gbuffer.albedo =device->CreateTexture2DColor(FMT_RGB32F, gbuffer.width,gbuffer.height);
gbuffer.depth =device->CreateTexture2DDepth(FMT_D32F, gbuffer.width,gbuffer.height);
for(uint i=0;i<3;i++)