Added Position/Direction in SceneOrient

This commit is contained in:
hyzboy 2024-07-17 01:38:30 +08:00
parent 6571a27f41
commit 8ebb3095a7
2 changed files with 24 additions and 8 deletions

View File

@ -18,7 +18,10 @@ namespace hgl
//ObjectList<Transform> TransformList;
Matrix4f LocalMatrix; ///<当前矩阵
Vector3f Position; ///<坐标
Vector3f Direction; ///<方向
Matrix4f LocalMatrix; ///<当前矩阵(指相对上一级的变换矩阵)
Matrix4f LocalToWorldMatrix; ///<当前到世界矩阵
Matrix4f InverseLocalMatrix; ///<反向当前矩阵
@ -30,6 +33,16 @@ namespace hgl
SceneOrient(const Matrix4f &mat);
virtual ~SceneOrient()=default;
void SetPosition (const Vector3f &pos){Position=pos;}
void SetDirection (const Vector3f &dir){Direction=dir;}
const Vector3f & GetLocalPosition ()const{return Position;}
const Vector3f & GetLocalDirection ()const{return Direction;}
const Vector3f & GetWorldPosition ()const{return TransformPosition(LocalToWorldMatrix,Position);}
const Vector3f & GetWorldDirection ()const{return TransformDirection(LocalToWorldMatrix,Direction);}
public:
Matrix4f & SetLocalMatrix (const Matrix4f &); ///<设定当前节点矩阵
Matrix4f & SetLocalToWorldMatrix (const Matrix4f &); ///<设定当前节点到世界矩阵

View File

@ -5,18 +5,21 @@ namespace hgl
{
SceneOrient::SceneOrient()
{
LocalMatrix =Matrix4f(1.0f);
LocalToWorldMatrix =Matrix4f(1.0f);
InverseLocalMatrix =Matrix4f(1.0f);
InverseLocalToWorldMatrix =Matrix4f(1.0f);
Position=Vector3f(0.0f);
Direction=Vector3f(0.0f);
LocalMatrix =Identity4f;
LocalToWorldMatrix =Identity4f;
InverseLocalMatrix =Identity4f;
InverseLocalToWorldMatrix =Identity4f;
}
SceneOrient::SceneOrient(const Matrix4f &mat)
{
SetLocalMatrix(mat);
LocalToWorldMatrix =Matrix4f(1.0f);
InverseLocalToWorldMatrix =Matrix4f(1.0f);
LocalToWorldMatrix =Identity4f;
InverseLocalToWorldMatrix =Identity4f;
}
Matrix4f &SceneOrient::SetLocalMatrix(const Matrix4f &m)
@ -43,7 +46,7 @@ namespace hgl
*/
void SceneOrient::RefreshLocalToWorldMatrix(const Matrix4f *m)
{
SetLocalToWorldMatrix((*m)*LocalMatrix);
SetLocalToWorldMatrix(TransformMatrix(*m,LocalMatrix));
}
}//namespace graph
}//namespace hgl