尝试初建StaticMeshComponent

This commit is contained in:
hyzboy 2025-06-14 02:32:15 +08:00
parent 87c150d1bd
commit 8ee9cdc396
9 changed files with 176 additions and 136 deletions

View File

@ -58,17 +58,8 @@ class Component
public: public:
Component()=delete; Component()=delete;
Component(SceneNode *sn,ComponentData *cd,ComponentManager *cm) Component(ComponentData *,ComponentManager *);
{ virtual ~Component();
OwnerNode=sn;
Data=cd;
Manager=cm;
}
virtual ~Component()
{
SAFE_CLEAR(Data);
}
virtual const size_t GetHashCode()const=0; virtual const size_t GetHashCode()const=0;
@ -84,6 +75,9 @@ public:
public: //事件 public: //事件
virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
virtual void OnDetach(){OwnerNode=nullptr;} ///<从节点分离事件
virtual void OnFocusLost(){} ///<焦点丢失事件 virtual void OnFocusLost(){} ///<焦点丢失事件
virtual void OnFocusGained(){} ///<焦点获得事件 virtual void OnFocusGained(){} ///<焦点获得事件
};//class Component };//class Component
@ -94,6 +88,13 @@ class ComponentManager
{ {
ComponentSet component_set; ComponentSet component_set;
protected:
friend class Component; //Component可以直接访问ComponentManager的成员
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
public: public:
virtual const size_t GetComponentHashCode()const=0; virtual const size_t GetComponentHashCode()const=0;
@ -113,9 +114,6 @@ public:
virtual void UpdateComponents(const double delta_time); virtual void UpdateComponents(const double delta_time);
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
public: //事件 public: //事件
virtual void OnFocusLost(){} ///<焦点丢失事件 virtual void OnFocusLost(){} ///<焦点丢失事件

View File

@ -12,8 +12,8 @@ class PrimitiveComponent:public RenderComponent
{ {
public: public:
PrimitiveComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm) using RenderComponent::RenderComponent;
:RenderComponent(psn,cd,cm){}
virtual ~PrimitiveComponent()=default; virtual ~PrimitiveComponent()=default;
};//class PrimitiveComponent };//class PrimitiveComponent

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@ -11,8 +11,7 @@ class RenderComponent: public Component
{ {
public: public:
RenderComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm) using Component::Component;
:Component(psn,cd,cm){}
virtual ~RenderComponent()=default; virtual ~RenderComponent()=default;
};//class RenderComponent };//class RenderComponent

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@ -20,6 +20,8 @@ public:
{ {
mesh=m; mesh=m;
} }
virtual ~StaticMeshComponentData();
};//struct StaticMeshComponentData };//struct StaticMeshComponentData
class StaticMeshComponent; class StaticMeshComponent;
@ -43,24 +45,14 @@ public:
StaticMeshComponentManager()=default; StaticMeshComponentManager()=default;
StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data) StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data);
{
if(!data)return(nullptr);
return(new StaticMeshComponent(data));
}
StaticMeshComponent *CreateStaticMeshComponent(Mesh *m) StaticMeshComponent *CreateStaticMeshComponent(Mesh *m)
{ {
return CreateStaticMeshComponent(new StaticMeshComponentData(m)); return CreateStaticMeshComponent(new StaticMeshComponentData(m));
} }
virtual Component *CreateComponent(ComponentData *data) override virtual Component *CreateComponent(ComponentData *data) override;
{
if(!data)return(nullptr);
return CreateStaticMeshComponent(reinterpret_cast<StaticMeshComponentData *>(data));
}
};//class StaticMeshComponentManager };//class StaticMeshComponentManager
class StaticMeshComponent:public PrimitiveComponent class StaticMeshComponent:public PrimitiveComponent
@ -69,8 +61,8 @@ class StaticMeshComponent:public PrimitiveComponent
public: public:
StaticMeshComponent(SceneNode *psn,StaticMeshComponentData *cd,StaticMeshComponentManager *cm) StaticMeshComponent(StaticMeshComponentData *cd,StaticMeshComponentManager *cm)
:PrimitiveComponent(psn,cd,cm) :PrimitiveComponent(cd,cm)
{ {
sm_data=cd; sm_data=cd;
} }
@ -90,6 +82,7 @@ public:
StaticMeshComponentData &GetData() {return *sm_data;} StaticMeshComponentData &GetData() {return *sm_data;}
const StaticMeshComponentData &GetData()const {return *sm_data;} const StaticMeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
};//class StaticMeshComponent };//class StaticMeshComponent
COMPONENT_NAMESPACE_END COMPONENT_NAMESPACE_END

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@ -8,7 +8,7 @@
namespace hgl::graph namespace hgl::graph
{ {
using SceneNodeID =uint64; using SceneNodeID =int64;
HGL_DEFINE_U16_IDNAME(SceneNodeName) HGL_DEFINE_U16_IDNAME(SceneNodeName)
@ -19,9 +19,9 @@ namespace hgl::graph
*/ */
class SceneNode:public SceneOrient ///场景节点类 class SceneNode:public SceneOrient ///场景节点类
{ {
SceneNode *ParentNode; ///<上级节点 SceneNode *ParentNode=nullptr; ///<上级节点
SceneNodeID NodeID; ///<节点ID SceneNodeID NodeID=-1; ///<节点ID
SceneNodeName NodeName; ///<节点名称 SceneNodeName NodeName; ///<节点名称
protected: protected:
@ -35,7 +35,12 @@ namespace hgl::graph
protected: protected:
ObjectList<SceneNode> ChildNode; ///<子节点 ObjectList<SceneNode> ChildNode; ///<子节点
ObjectList<Component> ComponentList; ///<组件列表
/**
* SceneNode下可能会包含多个组件SceneNode使用
* ComponentManager管理
*/
SortedSet<Component *> ComponentSet; ///<组件合集
public: public:
@ -68,7 +73,7 @@ namespace hgl::graph
LocalBoundingBox.SetZero(); LocalBoundingBox.SetZero();
ChildNode.Clear(); ChildNode.Clear();
ComponentList.Clear(); ComponentSet.Clear();
render_obj=nullptr; render_obj=nullptr;
} }
@ -111,11 +116,11 @@ namespace hgl::graph
public: //组件相关方法 public: //组件相关方法
bool ComponentIsEmpty ()const {return ComponentList.GetCount()==0;} ///<是否没有组件 bool ComponentIsEmpty ()const{return ComponentSet.GetCount()==0;} ///<是否没有组件
virtual int GetComponentCount ()const {return ComponentList.GetCount();} ///<取得组件数量 virtual int GetComponentCount ()const{return ComponentSet.GetCount();} ///<取得组件数量
virtual void AddComponent (Component *comp) {ComponentList.Add(comp);} ///<添加一个组件 virtual void AttachComponent (Component *comp){ComponentSet.Add(comp);} ///<添加一个组件
virtual void RemoveComponent (Component *comp) {ComponentList.DeleteByValue(comp);} ///<删除一个组件 virtual void DetachComponent (Component *comp){ComponentSet.Delete(comp);} ///<删除一个组件
bool Contains (Component *comp) {return ComponentList.Contains(comp);} ///<是否包含指定组件 bool Contains (Component *comp){return ComponentSet.Contains(comp);} ///<是否包含指定组件
bool HasComponent (const ComponentManager *); ///<是否有指定组件管理器的组件 bool HasComponent (const ComponentManager *); ///<是否有指定组件管理器的组件
virtual int GetComponents (ArrayList<Component *> &comp_list,const ComponentManager *); ///<取得所有组件 virtual int GetComponents (ArrayList<Component *> &comp_list,const ComponentManager *); ///<取得所有组件

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@ -300,6 +300,7 @@ SET(COMPONENT_FILES ${COMPONENT_INCLUDE_PATH}/Component.h
${COMPONENT_INCLUDE_PATH}/RenderComponent.h ${COMPONENT_INCLUDE_PATH}/RenderComponent.h
${COMPONENT_INCLUDE_PATH}/PrimitiveComponent.h ${COMPONENT_INCLUDE_PATH}/PrimitiveComponent.h
${COMPONENT_INCLUDE_PATH}/StaticMeshComponent.h ${COMPONENT_INCLUDE_PATH}/StaticMeshComponent.h
component/Component.cpp
component/ComponentManager.cpp component/ComponentManager.cpp
component/StaticMeshComponentManager.cpp component/StaticMeshComponentManager.cpp
) )

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@ -0,0 +1,27 @@
#include<hgl/component/Component.h>
#include<hgl/graph/SceneNode.h>
namespace hgl::graph
{
Component::Component(ComponentData *cd,ComponentManager *cm)
{
OwnerNode=nullptr;
Data=cd;
Manager=cm;
Manager->AttachComponent(this);
}
Component::~Component()
{
if(OwnerNode)
{
OwnerNode->DetachComponent(this);
OwnerNode=nullptr;
}
Manager->DetachComponent(this);
SAFE_CLEAR(Data);
}
}//namespace hgl::graph

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@ -1,7 +1,26 @@
#include<hgl/component/StaticMeshComponent.h> #include<hgl/component/StaticMeshComponent.h>
#include<hgl/graph/SceneNode.h> #include<hgl/graph/SceneNode.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN COMPONENT_NAMESPACE_BEGIN
StaticMeshComponentData::~StaticMeshComponentData()
{
SAFE_CLEAR(mesh);
}
Component *StaticMeshComponentManager::CreateComponent(ComponentData *data)
{
if(!data)return(nullptr);
return CreateStaticMeshComponent(reinterpret_cast<StaticMeshComponentData *>(data));
}
StaticMeshComponent *StaticMeshComponentManager::CreateStaticMeshComponent(StaticMeshComponentData *data)
{
if(!data)return(nullptr);
return(new StaticMeshComponent(data,this));
}
COMPONENT_NAMESPACE_END COMPONENT_NAMESPACE_END

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@ -1,8 +1,7 @@
#include<hgl/graph/SceneNode.h> #include<hgl/graph/SceneNode.h>
#include<hgl/graph/Mesh.h> #include<hgl/graph/Mesh.h>
namespace hgl
{ namespace hgl::graph
namespace graph
{ {
SceneNode *Duplication(SceneNode *src_node) SceneNode *Duplication(SceneNode *src_node)
{ {
@ -96,7 +95,7 @@ namespace hgl
int result=0; int result=0;
for(Component *c:ComponentList) for(Component *c:ComponentSet)
{ {
if(c->GetManager()==mgr) if(c->GetManager()==mgr)
{ {
@ -113,7 +112,7 @@ namespace hgl
if(!mgr)return(false); if(!mgr)return(false);
if(ComponentIsEmpty())return(false); if(ComponentIsEmpty())return(false);
for(Component *c:ComponentList) for(Component *c:ComponentSet)
{ {
if(c->GetManager()==mgr) if(c->GetManager()==mgr)
return(true); return(true);
@ -121,5 +120,4 @@ namespace hgl
return(false); return(false);
} }
}//namespace graph }//namespace hgl::graph
}//namespace hgl