尝试初建StaticMeshComponent

This commit is contained in:
hyzboy 2025-06-14 02:32:15 +08:00
parent 87c150d1bd
commit 8ee9cdc396
9 changed files with 176 additions and 136 deletions

View File

@ -58,17 +58,8 @@ class Component
public:
Component()=delete;
Component(SceneNode *sn,ComponentData *cd,ComponentManager *cm)
{
OwnerNode=sn;
Data=cd;
Manager=cm;
}
virtual ~Component()
{
SAFE_CLEAR(Data);
}
Component(ComponentData *,ComponentManager *);
virtual ~Component();
virtual const size_t GetHashCode()const=0;
@ -84,6 +75,9 @@ public:
public: //事件
virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
virtual void OnDetach(){OwnerNode=nullptr;} ///<从节点分离事件
virtual void OnFocusLost(){} ///<焦点丢失事件
virtual void OnFocusGained(){} ///<焦点获得事件
};//class Component
@ -94,6 +88,13 @@ class ComponentManager
{
ComponentSet component_set;
protected:
friend class Component; //Component可以直接访问ComponentManager的成员
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
public:
virtual const size_t GetComponentHashCode()const=0;
@ -113,9 +114,6 @@ public:
virtual void UpdateComponents(const double delta_time);
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
public: //事件
virtual void OnFocusLost(){} ///<焦点丢失事件

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@ -12,8 +12,8 @@ class PrimitiveComponent:public RenderComponent
{
public:
PrimitiveComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
:RenderComponent(psn,cd,cm){}
using RenderComponent::RenderComponent;
virtual ~PrimitiveComponent()=default;
};//class PrimitiveComponent

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@ -11,8 +11,7 @@ class RenderComponent: public Component
{
public:
RenderComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
:Component(psn,cd,cm){}
using Component::Component;
virtual ~RenderComponent()=default;
};//class RenderComponent

View File

@ -20,6 +20,8 @@ public:
{
mesh=m;
}
virtual ~StaticMeshComponentData();
};//struct StaticMeshComponentData
class StaticMeshComponent;
@ -43,24 +45,14 @@ public:
StaticMeshComponentManager()=default;
StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data)
{
if(!data)return(nullptr);
return(new StaticMeshComponent(data));
}
StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data);
StaticMeshComponent *CreateStaticMeshComponent(Mesh *m)
{
return CreateStaticMeshComponent(new StaticMeshComponentData(m));
}
virtual Component *CreateComponent(ComponentData *data) override
{
if(!data)return(nullptr);
return CreateStaticMeshComponent(reinterpret_cast<StaticMeshComponentData *>(data));
}
virtual Component *CreateComponent(ComponentData *data) override;
};//class StaticMeshComponentManager
class StaticMeshComponent:public PrimitiveComponent
@ -69,8 +61,8 @@ class StaticMeshComponent:public PrimitiveComponent
public:
StaticMeshComponent(SceneNode *psn,StaticMeshComponentData *cd,StaticMeshComponentManager *cm)
:PrimitiveComponent(psn,cd,cm)
StaticMeshComponent(StaticMeshComponentData *cd,StaticMeshComponentManager *cm)
:PrimitiveComponent(cd,cm)
{
sm_data=cd;
}
@ -90,6 +82,7 @@ public:
StaticMeshComponentData &GetData() {return *sm_data;}
const StaticMeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
};//class StaticMeshComponent
COMPONENT_NAMESPACE_END

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@ -8,7 +8,7 @@
namespace hgl::graph
{
using SceneNodeID =uint64;
using SceneNodeID =int64;
HGL_DEFINE_U16_IDNAME(SceneNodeName)
@ -19,9 +19,9 @@ namespace hgl::graph
*/
class SceneNode:public SceneOrient ///场景节点类
{
SceneNode *ParentNode; ///<上级节点
SceneNode *ParentNode=nullptr; ///<上级节点
SceneNodeID NodeID; ///<节点ID
SceneNodeID NodeID=-1; ///<节点ID
SceneNodeName NodeName; ///<节点名称
protected:
@ -35,7 +35,12 @@ namespace hgl::graph
protected:
ObjectList<SceneNode> ChildNode; ///<子节点
ObjectList<Component> ComponentList; ///<组件列表
/**
* SceneNode下可能会包含多个组件SceneNode使用
* ComponentManager管理
*/
SortedSet<Component *> ComponentSet; ///<组件合集
public:
@ -68,7 +73,7 @@ namespace hgl::graph
LocalBoundingBox.SetZero();
ChildNode.Clear();
ComponentList.Clear();
ComponentSet.Clear();
render_obj=nullptr;
}
@ -111,11 +116,11 @@ namespace hgl::graph
public: //组件相关方法
bool ComponentIsEmpty ()const {return ComponentList.GetCount()==0;} ///<是否没有组件
virtual int GetComponentCount ()const {return ComponentList.GetCount();} ///<取得组件数量
virtual void AddComponent (Component *comp) {ComponentList.Add(comp);} ///<添加一个组件
virtual void RemoveComponent (Component *comp) {ComponentList.DeleteByValue(comp);} ///<删除一个组件
bool Contains (Component *comp) {return ComponentList.Contains(comp);} ///<是否包含指定组件
bool ComponentIsEmpty ()const{return ComponentSet.GetCount()==0;} ///<是否没有组件
virtual int GetComponentCount ()const{return ComponentSet.GetCount();} ///<取得组件数量
virtual void AttachComponent (Component *comp){ComponentSet.Add(comp);} ///<添加一个组件
virtual void DetachComponent (Component *comp){ComponentSet.Delete(comp);} ///<删除一个组件
bool Contains (Component *comp){return ComponentSet.Contains(comp);} ///<是否包含指定组件
bool HasComponent (const ComponentManager *); ///<是否有指定组件管理器的组件
virtual int GetComponents (ArrayList<Component *> &comp_list,const ComponentManager *); ///<取得所有组件

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@ -300,6 +300,7 @@ SET(COMPONENT_FILES ${COMPONENT_INCLUDE_PATH}/Component.h
${COMPONENT_INCLUDE_PATH}/RenderComponent.h
${COMPONENT_INCLUDE_PATH}/PrimitiveComponent.h
${COMPONENT_INCLUDE_PATH}/StaticMeshComponent.h
component/Component.cpp
component/ComponentManager.cpp
component/StaticMeshComponentManager.cpp
)

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@ -0,0 +1,27 @@
#include<hgl/component/Component.h>
#include<hgl/graph/SceneNode.h>
namespace hgl::graph
{
Component::Component(ComponentData *cd,ComponentManager *cm)
{
OwnerNode=nullptr;
Data=cd;
Manager=cm;
Manager->AttachComponent(this);
}
Component::~Component()
{
if(OwnerNode)
{
OwnerNode->DetachComponent(this);
OwnerNode=nullptr;
}
Manager->DetachComponent(this);
SAFE_CLEAR(Data);
}
}//namespace hgl::graph

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@ -1,7 +1,26 @@
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/graph/SceneNode.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN
StaticMeshComponentData::~StaticMeshComponentData()
{
SAFE_CLEAR(mesh);
}
Component *StaticMeshComponentManager::CreateComponent(ComponentData *data)
{
if(!data)return(nullptr);
return CreateStaticMeshComponent(reinterpret_cast<StaticMeshComponentData *>(data));
}
StaticMeshComponent *StaticMeshComponentManager::CreateStaticMeshComponent(StaticMeshComponentData *data)
{
if(!data)return(nullptr);
return(new StaticMeshComponent(data,this));
}
COMPONENT_NAMESPACE_END

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@ -1,125 +1,123 @@
#include<hgl/graph/SceneNode.h>
#include<hgl/graph/Mesh.h>
namespace hgl
namespace hgl::graph
{
namespace graph
SceneNode *Duplication(SceneNode *src_node)
{
SceneNode *Duplication(SceneNode *src_node)
if(!src_node)
return nullptr;
SceneNode *node=new SceneNode(*(SceneOrient *)src_node);
node->SetRenderable(src_node->GetRenderable());
for(SceneNode *sn:src_node->GetChildNode())
{
if(!src_node)
return nullptr;
SceneNode *node=new SceneNode(*(SceneOrient *)src_node);
node->SetRenderable(src_node->GetRenderable());
for(SceneNode *sn:src_node->GetChildNode())
{
node->Add(Duplication(sn));
}
return node;
node->Add(Duplication(sn));
}
void SceneNode::SetRenderable(Mesh *ri)
return node;
}
void SceneNode::SetRenderable(Mesh *ri)
{
render_obj=ri;
if(render_obj)
{
render_obj=ri;
if(render_obj)
{
SetBoundingBox(render_obj->GetBoundingBox());
}
else
{
BoundingBox.SetZero();
//WorldBoundingBox=
LocalBoundingBox=BoundingBox;
}
SetBoundingBox(render_obj->GetBoundingBox());
}
/**
*
*/
void SceneNode::RefreshMatrix()
else
{
SceneOrient::RefreshMatrix();
BoundingBox.SetZero();
//WorldBoundingBox=
LocalBoundingBox=BoundingBox;
}
}
/**
*
*/
void SceneNode::RefreshMatrix()
{
SceneOrient::RefreshMatrix();
// if (scene_matrix.IsNewestVersion()) //自己不变,不代表下面不变
//return;
//return;
const Matrix4f &l2w=scene_matrix.GetLocalToWorldMatrix();
const Matrix4f &l2w=scene_matrix.GetLocalToWorldMatrix();
const int count=ChildNode.GetCount();
const int count=ChildNode.GetCount();
SceneNode **sub=ChildNode.GetData();
SceneNode **sub=ChildNode.GetData();
for(int i=0;i<count;i++)
{
(*sub)->SetParentMatrix(l2w);
(*sub)->RefreshMatrix();
sub++;
}
}
/**
*
*/
void SceneNode::RefreshBoundingBox()
for(int i=0;i<count;i++)
{
int count=ChildNode.GetCount();
SceneNode **sub=ChildNode.GetData();
(*sub)->SetParentMatrix(l2w);
(*sub)->RefreshMatrix();
AABB local,world;
sub++;
}
}
/**
*
*/
void SceneNode::RefreshBoundingBox()
{
int count=ChildNode.GetCount();
SceneNode **sub=ChildNode.GetData();
AABB local,world;
(*sub)->RefreshBoundingBox();
local=(*sub)->GetLocalBoundingBox();
++sub;
for(int i=1;i<count;i++)
{
(*sub)->RefreshBoundingBox();
local=(*sub)->GetLocalBoundingBox();
local.Enclose((*sub)->GetLocalBoundingBox());
++sub;
for(int i=1;i<count;i++)
{
(*sub)->RefreshBoundingBox();
local.Enclose((*sub)->GetLocalBoundingBox());
++sub;
}
LocalBoundingBox=local;
}
int SceneNode::GetComponents(ArrayList<Component *> &comp_list,const ComponentManager *mgr)
LocalBoundingBox=local;
}
int SceneNode::GetComponents(ArrayList<Component *> &comp_list,const ComponentManager *mgr)
{
if(!mgr)return(-1);
if(ComponentIsEmpty())return(0);
int result=0;
for(Component *c:ComponentSet)
{
if(!mgr)return(-1);
if(ComponentIsEmpty())return(0);
int result=0;
for(Component *c:ComponentList)
if(c->GetManager()==mgr)
{
if(c->GetManager()==mgr)
{
comp_list.Add(c);
++result;
}
comp_list.Add(c);
++result;
}
return result;
}
bool SceneNode::HasComponent(const ComponentManager *mgr)
return result;
}
bool SceneNode::HasComponent(const ComponentManager *mgr)
{
if(!mgr)return(false);
if(ComponentIsEmpty())return(false);
for(Component *c:ComponentSet)
{
if(!mgr)return(false);
if(ComponentIsEmpty())return(false);
for(Component *c:ComponentList)
{
if(c->GetManager()==mgr)
return(true);
}
return(false);
if(c->GetManager()==mgr)
return(true);
}
}//namespace graph
}//namespace hgl
return(false);
}
}//namespace hgl::graph