used ActiveMemoryBlockManager to manage data of material instances in Material class.
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164498446a
commit
902dc20340
2
CMCore
2
CMCore
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Subproject commit 6a21b387f52699840fc6245291bcc93a3a797a6a
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Subproject commit 21e59f0337a3637e646529611f84fa646cb1d9e0
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@ -1 +1 @@
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Subproject commit 2ad618e1ffd27bfe8df2b966e1cb8049fa9d114b
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Subproject commit 5e8b83cce4529e6401de59ec010e2ef68b634150
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2
CMUtil
2
CMUtil
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Subproject commit ff819d8a60753269343a3f87777ee03ae5071cb4
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Subproject commit c0990c52ebbc2a19b661a3d6fd64891d05e59305
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@ -57,15 +57,15 @@ private:
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureColor2D(&cfg);
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/* for(uint i=0;i<6;i++)
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for(uint i=0;i<6;i++)
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{
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material_instance[i]=db->CreateMaterialInstance(mci);
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if(!material_instance[i])
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return(false);
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material_instance[i]->SetFloat4(0,color_data[i]);
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}*/
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material_instance[i]->WriteMIData(color_data[i],sizeof(float)*4); //设置MaterialInstance的数据
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}
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}
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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@ -6,6 +6,11 @@
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#include<hgl/type/String.h>
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#include<hgl/graph/VKShaderModuleMap.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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namespace hgl
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{
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class ActiveMemoryBlockManager;
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}
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VK_NAMESPACE_BEGIN
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using ShaderStageCreateInfoList=List<VkPipelineShaderStageCreateInfo>;
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@ -30,15 +35,17 @@ class Material
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MaterialParameters *mp_array[DESCRIPTOR_SET_TYPE_COUNT];
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uint32_t mi_data_bytes; ///<实例数据大小
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uint32_t mi_max_count; ///<最大实例数量(注:代表一次drawcall大小,而不是整个的大小)
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ActiveMemoryBlockManager *mi_data_manager;
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private:
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friend class RenderResource;
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Material(const AnsiString &);
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public:
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Material(const AnsiString &);
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virtual ~Material();
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const UTF8String & GetName ()const{return name;}
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@ -69,7 +76,9 @@ public:
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public:
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const uint32_t GetMIDataBytes ()const{return mi_data_bytes;}
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const uint32_t GetMIMaxCount ()const{return mi_max_count;}
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void ReleaseMI(int); ///<释放材质实例
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void *GetMIData(int); ///<取得指定ID号的材质实例数据访问指针
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MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
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};//class Material
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@ -50,6 +50,8 @@ protected:
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VIL *vil;
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int mi_id;
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public:
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Material * GetMaterial () {return material;}
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@ -60,11 +62,17 @@ private:
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friend class Material;
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MaterialInstance(Material *,VIL *);
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MaterialInstance(Material *,VIL *,const int);
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public:
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virtual ~MaterialInstance()=default;
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virtual ~MaterialInstance()
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{
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material->ReleaseMI(mi_id);
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}
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void *GetMIData(){return material->GetMIData(mi_id);}
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void WriteMIData(const void *data,const int size);
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bool BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
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bool BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
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@ -3,6 +3,8 @@
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKVertexInput.h>
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#include"VKPipelineLayoutData.h"
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#include<hgl/type/ActiveMemoryBlockManager.h>
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VK_NAMESPACE_BEGIN
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Material::Material(const AnsiString &n)
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{
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@ -16,11 +18,13 @@ Material::Material(const AnsiString &n)
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hgl_zero(mp_array);
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mi_data_bytes=0;
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mi_max_count=0;
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mi_data_manager=nullptr;
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}
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Material::~Material()
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{
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SAFE_CLEAR(mi_data_manager);
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SAFE_CLEAR(vertex_input);
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delete shader_maps; //不用SAFE_CLEAR是因为这个一定会有
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SAFE_CLEAR(desc_manager);
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@ -28,9 +32,6 @@ Material::~Material()
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for(int i=0;i<DESCRIPTOR_SET_TYPE_COUNT;i++)
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SAFE_CLEAR(mp_array[i]);
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mi_data_bytes=0;
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mi_max_count=0;
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}
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const VkPipelineLayout Material::GetPipelineLayout()const
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@ -2,6 +2,7 @@
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKShaderModule.h>
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#include<hgl/type/ActiveMemoryBlockManager.h>
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VK_NAMESPACE_BEGIN
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MaterialInstance *Material::CreateMI(const VILConfig *vil_cfg)
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@ -10,14 +11,48 @@ MaterialInstance *Material::CreateMI(const VILConfig *vil_cfg)
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if(!vil)return(nullptr);
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return(new MaterialInstance(this,vil));
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int mi_id=-1;
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if(mi_data_manager)
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mi_data_manager->GetOrCreate(&mi_id,1);
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else
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mi_id=-1;
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return(new MaterialInstance(this,vil,mi_id));
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}
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MaterialInstance::MaterialInstance(Material *mtl,VIL *v)
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void Material::ReleaseMI(int mi_id)
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{
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if(mi_id<0||!mi_data_manager)return;
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mi_data_manager->Release(&mi_id,1);
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}
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void *Material::GetMIData(int id)
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{
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if(!mi_data_manager)
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return(nullptr);
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return mi_data_manager->GetData(id);
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}
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void MaterialInstance::WriteMIData(const void *data,const int size)
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{
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if(!data||size<=0||size>material->GetMIDataBytes())return;
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void *tp=GetMIData();
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if(tp)
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memcpy(tp,data,size);
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}
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MaterialInstance::MaterialInstance(Material *mtl,VIL *v,const int id)
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{
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material=mtl;
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vil=v;
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mi_id=id;
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}
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bool MaterialInstance::BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
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@ -10,6 +10,7 @@
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#include<hgl/io/ConstBufferReader.h>
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#include<hgl/shadergen/MaterialCreateInfo.h>
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
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#include<hgl/type/ActiveMemoryBlockManager.h>
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VK_NAMESPACE_BEGIN
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@ -145,7 +146,12 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
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}
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mtl->mi_data_bytes =mci->GetMIDataBytes();
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mtl->mi_max_count =mci->GetMIMaxCount();
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//mtl->mi_max_count =mci->GetMIMaxCount();
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if(mtl->mi_data_bytes>0)
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{
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mtl->mi_data_manager=new ActiveMemoryBlockManager(mtl->mi_data_bytes);
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}
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Add(mtl);
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