used ActiveMemoryBlockManager to manage data of material instances in Material class.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-09-19 21:09:09 +08:00
parent 164498446a
commit 902dc20340
9 changed files with 77 additions and 18 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 6a21b387f52699840fc6245291bcc93a3a797a6a
Subproject commit 21e59f0337a3637e646529611f84fa646cb1d9e0

@ -1 +1 @@
Subproject commit 2ad618e1ffd27bfe8df2b966e1cb8049fa9d114b
Subproject commit 5e8b83cce4529e6401de59ec010e2ef68b634150

2
CMUtil

@ -1 +1 @@
Subproject commit ff819d8a60753269343a3f87777ee03ae5071cb4
Subproject commit c0990c52ebbc2a19b661a3d6fd64891d05e59305

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@ -57,15 +57,15 @@ private:
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureColor2D(&cfg);
/* for(uint i=0;i<6;i++)
for(uint i=0;i<6;i++)
{
material_instance[i]=db->CreateMaterialInstance(mci);
if(!material_instance[i])
return(false);
material_instance[i]->SetFloat4(0,color_data[i]);
}*/
material_instance[i]->WriteMIData(color_data[i],sizeof(float)*4); //设置MaterialInstance的数据
}
}
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));

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@ -6,6 +6,11 @@
#include<hgl/type/String.h>
#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/VKDescriptorSetType.h>
namespace hgl
{
class ActiveMemoryBlockManager;
}
VK_NAMESPACE_BEGIN
using ShaderStageCreateInfoList=List<VkPipelineShaderStageCreateInfo>;
@ -30,15 +35,17 @@ class Material
MaterialParameters *mp_array[DESCRIPTOR_SET_TYPE_COUNT];
uint32_t mi_data_bytes; ///<实例数据大小
uint32_t mi_max_count; ///<最大实例数量(注代表一次drawcall大小而不是整个的大小)
ActiveMemoryBlockManager *mi_data_manager;
private:
friend class RenderResource;
Material(const AnsiString &);
public:
Material(const AnsiString &);
virtual ~Material();
const UTF8String & GetName ()const{return name;}
@ -69,7 +76,9 @@ public:
public:
const uint32_t GetMIDataBytes ()const{return mi_data_bytes;}
const uint32_t GetMIMaxCount ()const{return mi_max_count;}
void ReleaseMI(int); ///<释放材质实例
void *GetMIData(int); ///<取得指定ID号的材质实例数据访问指针
MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
};//class Material

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@ -50,6 +50,8 @@ protected:
VIL *vil;
int mi_id;
public:
Material * GetMaterial () {return material;}
@ -60,11 +62,17 @@ private:
friend class Material;
MaterialInstance(Material *,VIL *);
MaterialInstance(Material *,VIL *,const int);
public:
virtual ~MaterialInstance()=default;
virtual ~MaterialInstance()
{
material->ReleaseMI(mi_id);
}
void *GetMIData(){return material->GetMIData(mi_id);}
void WriteMIData(const void *data,const int size);
bool BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
bool BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);

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@ -3,6 +3,8 @@
#include<hgl/graph/VKMaterialDescriptorManager.h>
#include<hgl/graph/VKVertexInput.h>
#include"VKPipelineLayoutData.h"
#include<hgl/type/ActiveMemoryBlockManager.h>
VK_NAMESPACE_BEGIN
Material::Material(const AnsiString &n)
{
@ -16,11 +18,13 @@ Material::Material(const AnsiString &n)
hgl_zero(mp_array);
mi_data_bytes=0;
mi_max_count=0;
mi_data_manager=nullptr;
}
Material::~Material()
{
SAFE_CLEAR(mi_data_manager);
SAFE_CLEAR(vertex_input);
delete shader_maps; //不用SAFE_CLEAR是因为这个一定会有
SAFE_CLEAR(desc_manager);
@ -28,9 +32,6 @@ Material::~Material()
for(int i=0;i<DESCRIPTOR_SET_TYPE_COUNT;i++)
SAFE_CLEAR(mp_array[i]);
mi_data_bytes=0;
mi_max_count=0;
}
const VkPipelineLayout Material::GetPipelineLayout()const

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@ -2,6 +2,7 @@
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKShaderModule.h>
#include<hgl/type/ActiveMemoryBlockManager.h>
VK_NAMESPACE_BEGIN
MaterialInstance *Material::CreateMI(const VILConfig *vil_cfg)
@ -10,14 +11,48 @@ MaterialInstance *Material::CreateMI(const VILConfig *vil_cfg)
if(!vil)return(nullptr);
return(new MaterialInstance(this,vil));
int mi_id=-1;
if(mi_data_manager)
mi_data_manager->GetOrCreate(&mi_id,1);
else
mi_id=-1;
return(new MaterialInstance(this,vil,mi_id));
}
MaterialInstance::MaterialInstance(Material *mtl,VIL *v)
void Material::ReleaseMI(int mi_id)
{
if(mi_id<0||!mi_data_manager)return;
mi_data_manager->Release(&mi_id,1);
}
void *Material::GetMIData(int id)
{
if(!mi_data_manager)
return(nullptr);
return mi_data_manager->GetData(id);
}
void MaterialInstance::WriteMIData(const void *data,const int size)
{
if(!data||size<=0||size>material->GetMIDataBytes())return;
void *tp=GetMIData();
if(tp)
memcpy(tp,data,size);
}
MaterialInstance::MaterialInstance(Material *mtl,VIL *v,const int id)
{
material=mtl;
vil=v;
mi_id=id;
}
bool MaterialInstance::BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)

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@ -10,6 +10,7 @@
#include<hgl/io/ConstBufferReader.h>
#include<hgl/shadergen/MaterialCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
#include<hgl/type/ActiveMemoryBlockManager.h>
VK_NAMESPACE_BEGIN
@ -145,7 +146,12 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
}
mtl->mi_data_bytes =mci->GetMIDataBytes();
mtl->mi_max_count =mci->GetMIMaxCount();
//mtl->mi_max_count =mci->GetMIMaxCount();
if(mtl->mi_data_bytes>0)
{
mtl->mi_data_manager=new ActiveMemoryBlockManager(mtl->mi_data_bytes);
}
Add(mtl);