preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework

This commit is contained in:
hyzboy 2025-01-16 02:10:03 +08:00
parent bd0a3d8be1
commit 911afc06f6
12 changed files with 332 additions and 45 deletions

View File

@ -0,0 +1,46 @@
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/platform/Window.h>
#include<hgl/graph/module/GraphModuleManager.h>
VK_NAMESPACE_BEGIN
class RenderPassManager;
class RenderFramework:public io::WindowEvent
{
OSString app_name;
Window * win =nullptr;
VulkanInstance * inst =nullptr;
GPUDevice * device =nullptr;
protected:
GraphModuleManager *module_manager =nullptr;
RenderPassManager * render_pass_manager =nullptr;
RenderPass * device_render_pass =nullptr;
public:
Window * GetWindow (){return win;}
GPUDevice * GetDevice (){return device;}
public:
GraphModuleManager *GetModuleManager(){return module_manager;}
RenderPassManager * GetRenderPassManager(){return render_pass_manager;}
public:
RenderFramework(const OSString &);
virtual ~RenderFramework();
virtual bool Init(uint w,uint h);
};//class RenderFramework
VK_NAMESPACE_END

View File

@ -37,7 +37,6 @@ class GPUDevice
private: private:
DeviceRenderPassManage *render_pass_manage;
RenderPass *device_render_pass; RenderPass *device_render_pass;
RTSwapchain *sc_rt; RTSwapchain *sc_rt;
@ -231,8 +230,6 @@ public: //Command Buffer 相关
public: public:
RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
Fence * CreateFence(bool); Fence * CreateFence(bool);
Semaphore * CreateGPUSemaphore(); Semaphore * CreateGPUSemaphore();

View File

@ -29,7 +29,7 @@ protected:
private: private:
friend class DeviceRenderPassManage; friend class RenderPassManager;
RenderPass(VkDevice d,VkPipelineCache pc,VkRenderPass rp,const List<VkFormat> &cf,VkFormat df); RenderPass(VkDevice d,VkPipelineCache pc,VkRenderPass rp,const List<VkFormat> &cf,VkFormat df);

View File

@ -0,0 +1,58 @@
#pragma once
#include<hgl/graph/VKDevice.h>
#include<hgl/type/TypeInfo.h>
VK_NAMESPACE_BEGIN
class GraphModule
{
GPUDevice *device;
public:
GPUDevice * GetDevice () {return device;} ///<取得GPU设备
VkDevice GetVkDevice ()const {return device->GetDevice();} ///<取得VkDevice
const GPUPhysicalDevice * GetPhysicalDevice ()const {return device->GetPhysicalDevice();} ///<取得物理设备
GPUDeviceAttribute *GetDeviceAttribute () {return device->GetDeviceAttribute();} ///<取得设备属性
public:
GraphModule(GPUDevice *dev){device=dev;}
virtual ~GraphModule()=default;
virtual const size_t GetTypeHash()const noexcept=0;
virtual const AnsiString &GetName()const=0;
};//class GraphModule
template<typename T> class GraphModuleInherit:public GraphModule
{
AnsiString manager_name;
public:
const size_t GetTypeHash()const noexcept override
{
return typeid(T).hash_code();
}
const AnsiString &GetName()const override
{
return manager_name;
}
public:
GraphModuleInherit(GPUDevice *dev,const AnsiString &name):GraphModule(dev)
{
manager_name=name;
}
virtual ~GraphModuleInherit()=default;
};//class GraphModuleInherit
#define GRAPH_MODULE_CLASS(class_name) class class_name:public GraphModuleInherit<class_name>
#define GRAPH_MODULE_CONSTRUCT(class_name) class_name::class_name(GPUDevice *dev):GraphModuleInherit<class_name>(dev,#class_name)
VK_NAMESPACE_END

View File

@ -0,0 +1,41 @@
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/type/Map.h>
VK_NAMESPACE_BEGIN
class GraphModule;
class GraphModuleManager
{
GPUDevice *device;
protected:
List<GraphModule *> module_list;
Map<size_t,GraphModule *> module_map;
public:
GraphModuleManager(GPUDevice *dev){device=dev;}
virtual ~GraphModuleManager();
public:
GPUDevice * GetDevice() {return device;} ///<取得GPU设备
public:
GraphModule * GetModule(const size_t type_hash) {return GetObjectFromList(module_map,type_hash);} ///<取得指定类型的模块
template<typename T>
T * GetModule() {return(GetModule(typeid(T).hash_code()));} ///<取得指定类型的模块
bool ConatainsModule(const size_t &type_hash)const {return module_map.ContainsKey(type_hash);} ///<确认是否包含指定类型的模块
bool Registry(GraphModule *); ///<注册一个模块
bool Unregistry(GraphModule *); ///<注销一个模块
};//class GraphModuleManager
VK_NAMESPACE_END

View File

@ -0,0 +1,27 @@
#pragma once
#include<hgl/graph/module/GraphModule.h>
#include<hgl/type/Size2.h>
VK_NAMESPACE_BEGIN
/**
*
*/
class RenderModule:public GraphModule
{
VkExtent2D current_extent;
public:
NO_COPY_NO_MOVE(RenderModule)
using GraphModule::GraphModule;
virtual ~RenderModule()=default;
virtual void OnResize(const VkExtent2D &ext){current_extent=ext;} ///<窗口大小改变
virtual void OnFrameRender(const double,RenderCmdBuffer *)=0; ///<帧绘制回调
};//class RenderModule
VK_NAMESPACE_END

View File

@ -1,6 +1,6 @@
#pragma once #pragma once
#include<hgl/graph/VK.h> #include<hgl/graph/module/GraphModule.h>
#include<hgl/type/Map.h> #include<hgl/type/Map.h>
#include<hgl/util/hash/Hash.h> #include<hgl/util/hash/Hash.h>
@ -12,9 +12,8 @@ inline util::Hash *CreateRenderPassHash()
return util::CreateHash(util::HASH::xxH3_128); return util::CreateHash(util::HASH::xxH3_128);
} }
class DeviceRenderPassManage class RenderPassManager:public GraphModuleInherit<RenderPassManager>
{ {
VkDevice device;
VkPipelineCache pipeline_cache; VkPipelineCache pipeline_cache;
util::Hash *hash; util::Hash *hash;
@ -23,10 +22,8 @@ class DeviceRenderPassManage
private: private:
friend class GPUDevice; RenderPassManager(GPUDevice *);
~RenderPassManager();
DeviceRenderPassManage(VkDevice,VkPipelineCache);
~DeviceRenderPassManage();
private: private:
@ -35,6 +32,9 @@ private:
const List<VkSubpassDependency> &dependency, const List<VkSubpassDependency> &dependency,
const RenderbufferInfo *); const RenderbufferInfo *);
public:
RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2); RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
};//class DeviceRenderPassManage };//class RenderPassManager
VK_NAMESPACE_END VK_NAMESPACE_END

View File

@ -41,6 +41,26 @@ SET(LIGHT_FILES ${SG_INCLUDE_PATH}/Light.h
source_group("Light" FILES ${LIGHT_FILES}) source_group("Light" FILES ${LIGHT_FILES})
SET(SGM_HEADER_PATH ${SG_INCLUDE_PATH}/module)
SET(SGM_SOURCE_PATH module)
SET(GRAPH_MODULE_FILES ${SGM_HEADER_PATH}/GraphModule.h
${SGM_HEADER_PATH}/GraphModuleManager.h
${SGM_HEADER_PATH}/RenderPassManager.h
${SGM_HEADER_PATH}/RenderModule.h
${SGM_SOURCE_PATH}/GraphModuleManager.cpp
${SGM_SOURCE_PATH}/RenderPassManager.cpp
)
source_group("Framework\\Module" FILES ${GRAPH_MODULE_FILES})
SET(GRAPH_FRAMEWORK_FILES ${SG_INCLUDE_PATH}/RenderFramework.h
RenderFramework.cpp)
source_group("Framework" FILES ${GRAPH_FRAMEWORK_FILES})
SET(SCENE_GRAPH_HEADER ${SG_INCLUDE_PATH}/SceneManager.h SET(SCENE_GRAPH_HEADER ${SG_INCLUDE_PATH}/SceneManager.h
${SG_INCLUDE_PATH}/SceneNodeAttributes.h ${SG_INCLUDE_PATH}/SceneNodeAttributes.h
${SG_INCLUDE_PATH}/SceneNode.h ${SG_INCLUDE_PATH}/SceneNode.h
@ -164,7 +184,6 @@ SET(VK_DEVICE_SOURCE Vulkan/VKDeviceMemory.cpp
Vulkan/VKDeviceFramebuffer.cpp Vulkan/VKDeviceFramebuffer.cpp
Vulkan/VKDeviceSwapchain.cpp Vulkan/VKDeviceSwapchain.cpp
Vulkan/VKDeviceRenderPass.cpp Vulkan/VKDeviceRenderPass.cpp
Vulkan/VKDeviceRenderPassManage.cpp
Vulkan/VKDeviceRenderTarget.cpp) Vulkan/VKDeviceRenderTarget.cpp)
SET(VK_PHYSICAL_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKPhysicalDevice.h SET(VK_PHYSICAL_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKPhysicalDevice.h
@ -315,6 +334,9 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
${GEOMETRY_FILES} ${GEOMETRY_FILES}
${LIGHT_FILES} ${LIGHT_FILES}
${GRAPH_MODULE_FILES}
${GRAPH_FRAMEWORK_FILES}
${SG_TEXTURE_SOURCE} ${SG_TEXTURE_SOURCE}
${TILE_SOURCE} ${TILE_SOURCE}
${SG_VDM_SOURCE} ${SG_VDM_SOURCE}

View File

@ -0,0 +1,45 @@
#include<hgl/graph/RenderFramework.h>
VK_NAMESPACE_BEGIN
bool InitShaderCompiler();
void CloseShaderCompiler();
namespace
{
static int RENDER_FRAMEWORK_COUNT=0;
}//namespace
RenderFramework::RenderFramework(const OSString &an)
{
app_name=an;
}
RenderFramework::~RenderFramework()
{
--RENDER_FRAMEWORK_COUNT;
if(RENDER_FRAMEWORK_COUNT==0)
{
CloseShaderCompiler();
}
}
bool RenderFramework::Init(uint w,uint h)
{
if(RENDER_FRAMEWORK_COUNT==0)
{
if(!InitShaderCompiler())
return(false);
logger::InitLogger(app_name);
}
++RENDER_FRAMEWORK_COUNT;
}
VK_NAMESPACE_END

View File

@ -1,12 +1,12 @@
#include<hgl/graph/VKDevice.h> #include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKDeviceAttribute.h> #include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKPhysicalDevice.h> #include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKDeviceRenderPassManage.h> #include<hgl/graph/manager/RenderPassManage.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
void GPUDevice::InitRenderPassManage() void GPUDevice::InitRenderPassManage()
{ {
render_pass_manage=new DeviceRenderPassManage(attr->device,attr->pipeline_cache); render_pass_manage=new RenderPassManager(this);
SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat()); SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat());
@ -22,17 +22,4 @@ void GPUDevice::ClearRenderPassManage()
{ {
SAFE_CLEAR(render_pass_manage); SAFE_CLEAR(render_pass_manage);
} }
RenderPass *GPUDevice::AcquireRenderPass(const RenderbufferInfo *rbi,const uint subpass_count)
{
for(const VkFormat &fmt:rbi->GetColorFormatList())
if(!attr->physical_device->IsColorAttachmentOptimal(fmt))
return(nullptr);
if(rbi->HasDepthOrStencil())
if(!attr->physical_device->IsDepthAttachmentOptimal(rbi->GetDepthFormat()))
return(nullptr);
return render_pass_manage->AcquireRenderPass(rbi,subpass_count);
}
VK_NAMESPACE_END VK_NAMESPACE_END

View File

@ -0,0 +1,53 @@
#include<hgl/graph/module/GraphModule.h>
#include<hgl/graph/module/GraphModuleManager.h>
VK_NAMESPACE_BEGIN
bool GraphModuleManager::Registry(GraphModule *gm)
{
if(!gm)
return(false);
const size_t type_hash=gm->GetTypeHash();
if(module_map.ContainsKey(type_hash))
return(false);
module_list.Add(gm);
module_map.Add(type_hash,gm);
return(true);
}
bool GraphModuleManager::Unregistry(GraphModule *gm)
{
if(!gm)
return(false);
const size_t type_hash=gm->GetTypeHash();
if(!module_map.ContainsKey(type_hash))
return(false);
if(module_list.DeleteByValue(gm)<0)
return(false);
delete gm;
return(true);
}
GraphModuleManager::~GraphModuleManager()
{
GraphModule **gm=module_list.last();
GraphModule **begin=module_list.begin();
while(gm>=begin)
{
delete *gm;
--gm;
}
module_list.Clear();
}
VK_NAMESPACE_END

View File

@ -1,4 +1,4 @@
#include<hgl/graph/VKDeviceRenderPassManage.h> #include<hgl/graph/module/RenderPassManager.h>
#include<hgl/graph/VKRenderPass.h> #include<hgl/graph/VKRenderPass.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
@ -74,9 +74,9 @@ inline void CreateInputAttachmentReference(VkAttachmentReference *ref_list, uint
bool CreateAttachmentDescription(List<VkAttachmentDescription> &desc_list,const RenderbufferInfo *rbi) bool CreateAttachmentDescription(List<VkAttachmentDescription> &desc_list,const RenderbufferInfo *rbi)
{ {
const uint color_count=rbi->GetColorCount(); const uint image_count=rbi->GetColorCount();
const uint count=(rbi->HasDepthOrStencil())?color_count+1:color_count; const uint count=(rbi->HasDepthOrStencil())?image_count+1:image_count;
desc_list.SetCount(count); desc_list.SetCount(count);
@ -97,7 +97,7 @@ bool CreateAttachmentDescription(List<VkAttachmentDescription> &desc_list,const
desc=desc_list.GetData(); desc=desc_list.GetData();
const VkFormat *cf=rbi->GetColorFormat(); const VkFormat *cf=rbi->GetColorFormat();
for(uint i=0;i<color_count;i++) for(uint i=0;i<image_count;i++)
{ {
desc->finalLayout = rbi->GetColorLayout(); desc->finalLayout = rbi->GetColorLayout();
desc->format = *cf; desc->format = *cf;
@ -184,15 +184,14 @@ bool CreateDepthAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachm
return(true); return(true);
} }
DeviceRenderPassManage::DeviceRenderPassManage(VkDevice dev,VkPipelineCache pc) GRAPH_MODULE_CONSTRUCT(RenderPassManager)
{ {
device=dev; pipeline_cache=GetDeviceAttribute()->pipeline_cache;
pipeline_cache=pc;
hash=CreateRenderPassHash(); hash=CreateRenderPassHash();
} }
DeviceRenderPassManage::~DeviceRenderPassManage() RenderPassManager::~RenderPassManager()
{ {
SAFE_CLEAR(hash); SAFE_CLEAR(hash);
@ -250,7 +249,7 @@ namespace
// } // }
void HashRenderPass(RenderPassHASHCode *code,const RenderbufferInfo *rbi,const uint8 subpass_count) void HashRenderPass(RenderPassHASHCode *code,const RenderbufferInfo *rbi,const uint8 subpass_count)
{ {
util::Hash *hash=CreateRenderPassHash(); util::Hash *hash=CreateRenderPassHash();
hash->Init(); hash->Init();
@ -265,10 +264,10 @@ namespace
} }
} }
RenderPass *DeviceRenderPassManage::CreateRenderPass( const List<VkAttachmentDescription> &desc_list, RenderPass *RenderPassManager::CreateRenderPass(const List<VkAttachmentDescription> &desc_list,
const List<VkSubpassDescription> &subpass, const List<VkSubpassDescription> &subpass,
const List<VkSubpassDependency> &dependency, const List<VkSubpassDependency> &dependency,
const RenderbufferInfo *rbi) const RenderbufferInfo *rbi)
{ {
const VkFormat depth_format=rbi->GetDepthFormat(); const VkFormat depth_format=rbi->GetDepthFormat();
@ -285,14 +284,26 @@ RenderPass *DeviceRenderPassManage::CreateRenderPass( const List<VkAttachmentD
VkRenderPass render_pass; VkRenderPass render_pass;
if(vkCreateRenderPass(device,&rp_info,nullptr,&render_pass)!=VK_SUCCESS) if(vkCreateRenderPass(GetVkDevice(),&rp_info,nullptr,&render_pass)!=VK_SUCCESS)
return(nullptr); return(nullptr);
return(new RenderPass(device,pipeline_cache,render_pass,rbi->GetColorFormatList(),depth_format)); return(new RenderPass(GetVkDevice(),pipeline_cache,render_pass,rbi->GetColorFormatList(),depth_format));
} }
RenderPass *DeviceRenderPassManage::AcquireRenderPass(const RenderbufferInfo *rbi,const uint subpass_count) RenderPass *RenderPassManager::AcquireRenderPass(const RenderbufferInfo *rbi,const uint subpass_count)
{ {
{
const auto *phy_dev=GetPhysicalDevice();
for(const VkFormat &fmt:rbi->GetColorFormatList())
if(!phy_dev->IsColorAttachmentOptimal(fmt))
return(nullptr);
if(rbi->HasDepthOrStencil())
if(!phy_dev->IsDepthAttachmentOptimal(rbi->GetDepthFormat()))
return(nullptr);
}
RenderPassHASHCode hash; RenderPassHASHCode hash;
RenderPass *rp=nullptr; RenderPass *rp=nullptr;