定义using SceneNodeList =ObjectList<SceneNode>
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@ -10,6 +10,8 @@ namespace hgl::graph
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{
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using SceneNodeID =int64;
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using SceneNodeList =ObjectList<SceneNode>;
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HGL_DEFINE_U16_IDNAME(SceneNodeName)
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/**
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@ -32,7 +34,7 @@ namespace hgl::graph
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protected:
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ObjectList<SceneNode> child_nodes; ///<子节点
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SceneNodeList child_nodes; ///<子节点
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/**
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* 组件合集,一个SceneNode下可能会包含多个组件,同时一个组件也可能被多个SceneNode使用。
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@ -45,7 +47,7 @@ namespace hgl::graph
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const SceneNodeID & GetNodeID ()const { return node_id; } ///<取得节点ID
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const SceneNodeName & GetNodeName ()const { return node_name; } ///<取得节点名称
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const ObjectList<SceneNode> &GetChildNode()const { return child_nodes; } ///<取得子节点列表
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const SceneNodeList & GetChildNode()const { return child_nodes; } ///<取得子节点列表
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public:
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