改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.

This commit is contained in:
hyzboy 2025-06-14 18:47:54 +08:00
parent edaf5aa3ca
commit 92f612f675
5 changed files with 50 additions and 11 deletions

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@ -91,11 +91,7 @@ private:
SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
auto manager=StaticMeshComponentManager::GetDefaultManager();
sm_component=manager->CreateStaticMeshComponent(mesh_triangle);
scene_root->AttachComponent(sm_component);
sm_component=CreateComponent<StaticMeshComponent>(scene_root,mesh_triangle); //创建一个静态网格组件
scene_root->Add(new SceneNode(mesh_triangle));

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@ -122,6 +122,44 @@ namespace hgl
graph::MaterialInstance *mi,
graph::Pipeline *pipeline,
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
public: //Component 相关
template<typename C,typename ...ARGS>
inline C *CreateComponent(ARGS...args)
{
auto manager=C::GetDefaultManager(); //取得默认管理器
if(!manager)
{
// LOG_ERROR(OS_TEXT("CreateComponent failed, no default manager!"));
return(nullptr);
}
return manager->CreateComponent(args...); //创建组件
}
template<typename C,typename ...ARGS>
inline C *CreateComponent(graph::SceneNode *parent_node,ARGS...args)
{
if(!parent_node)
{
// LOG_ERROR(OS_TEXT("CreateComponent failed, parent node is null!"));
return(nullptr);
}
C *c=this->CreateComponent<C>(args...); //创建组件
if(!c)
{
// LOG_ERROR(OS_TEXT("CreateComponent failed, create component failed!"));
return(nullptr);
}
parent_node->AttachComponent(c); //将组件附加到父节点
return c;
}
};//class WorkObject
/**

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@ -45,13 +45,13 @@ public:
StaticMeshComponentManager()=default;
StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data);
StaticMeshComponent *CreateComponent(StaticMeshComponentData *data);
StaticMeshComponent *CreateStaticMeshComponent(Mesh *m)
StaticMeshComponent *CreateComponent(Mesh *m)
{
auto sm_cd=new StaticMeshComponentData(m);
return CreateStaticMeshComponent(sm_cd);
return CreateComponent(sm_cd);
}
virtual Component *CreateComponent(ComponentData *data) override;
@ -71,6 +71,11 @@ public:
virtual ~StaticMeshComponent()=default;
static StaticMeshComponentManager *GetDefaultManager()
{
return StaticMeshComponentManager::GetDefaultManager();
}
static constexpr const size_t StaticHashCode()
{
return hgl::GetTypeHash<StaticMeshComponent>();

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@ -55,7 +55,7 @@ namespace hgl::graph
if(!component_manager_map->contains(hash_code))
return(nullptr);
//[]对于不存的会自行插入一个,所以不要把下面的.at改成[]
//tsl::robin_map的[]对于不存的会自行插入一个,所以不要把下面的.at改成[]
return component_manager_map->at(hash_code);
}

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@ -17,10 +17,10 @@ Component *StaticMeshComponentManager::CreateComponent(ComponentData *data)
{
if(!data)return(nullptr);
return CreateStaticMeshComponent(reinterpret_cast<StaticMeshComponentData *>(data));
return CreateComponent(reinterpret_cast<StaticMeshComponentData *>(data));
}
StaticMeshComponent *StaticMeshComponentManager::CreateStaticMeshComponent(StaticMeshComponentData *data)
StaticMeshComponent *StaticMeshComponentManager::CreateComponent(StaticMeshComponentData *data)
{
if(!data)return(nullptr);