TextureData增加初始值设置

This commit is contained in:
hyzboy 2019-06-14 18:12:13 +08:00
parent e42e721553
commit 946cef0e11
3 changed files with 20 additions and 28 deletions

View File

@ -93,7 +93,7 @@ public: //Buffer相关
public: //material相关
Texture2D *CreateRefTexture2D(uint32_t width,uint32_t height,VkFormat format,VkImageAspectFlagBits flag,VkImage image,VkImageView image_view);
Texture2D *CreateRefTexture2D(uint32_t width,uint32_t height,VkFormat format,VkImageAspectFlagBits flag,VkImage image,VkImageLayout image_layout,VkImageView image_view);
Texture2D *CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear=false);
bool ChangeTexture2D(Texture2D *,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size);

View File

@ -6,21 +6,14 @@
VK_NAMESPACE_BEGIN
struct TextureData
{
VkDeviceMemory memory;
VkImage image;
VkImageLayout image_layout;
ImageView *image_view;
uint32 mip_levels;
bool linear;
VkDeviceMemory memory =nullptr;
VkImage image =nullptr;
VkImageLayout image_layout=VK_IMAGE_LAYOUT_UNDEFINED;
ImageView * image_view =nullptr;
uint32 mip_levels =0;
bool linear =false;
bool ref; //是否是引用
public:
TextureData(bool r=false)
{
ref=r;
}
bool ref =false; //是否是引用
};//struct TextureData
class Texture

View File

@ -45,14 +45,10 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
return(nullptr); //这个我们暂时不支持
}
TextureData *tex_data=new TextureData(false);
tex_data->memory=nullptr;
tex_data->image=nullptr;
tex_data->image_view=nullptr;
TextureData *tex_data=new TextureData;
tex_data->ref =false;
tex_data->mip_levels=1;
tex_data->linear=false;
if(force_linear)
{
@ -163,16 +159,19 @@ Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32
return(new Texture2D(width,height,attr->device,tex_data));
}
Texture2D *Device::CreateRefTexture2D(uint32_t width,uint32_t height,VkFormat format,VkImageAspectFlagBits flag,VkImage image,VkImageView image_view)
Texture2D *Device::CreateRefTexture2D(uint32_t width,uint32_t height,VkFormat format,VkImageAspectFlagBits flag,VkImage image,VkImageLayout image_layout,VkImageView image_view)
{
TextureData *tex_data=new TextureData(true);
TextureData *tex_data=new TextureData;
tex_data->memory=nullptr;
tex_data->image=image;
tex_data->image_view=CreateRefImageView(attr->device,VK_IMAGE_VIEW_TYPE_2D,format,flag,image_view);
tex_data->ref =true;
tex_data->mip_levels=0;
tex_data->linear=false;
tex_data->memory =nullptr;
tex_data->image =image;
tex_data->image_layout =image_layout;
tex_data->image_view =CreateRefImageView(attr->device,VK_IMAGE_VIEW_TYPE_2D,format,flag,image_view);
tex_data->mip_levels =0;
tex_data->linear =false;
return(new Texture2D(width,height,attr->device,tex_data));
}