rename and layout codes.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-02-21 22:32:03 +08:00
parent df8156cfe1
commit 95064488db
3 changed files with 3 additions and 7 deletions

@ -1 +1 @@
Subproject commit 7312f272adbdd6a6d57c96e53502ef4592705a9a
Subproject commit ee17ef4c80334b4aecbebd56a7c329e647572812

View File

@ -79,10 +79,10 @@ public:
//const uint32_t GetAttrCount()const{return attr_count;}
//const VkVertexInputBindingDescription * GetDescList ()const{return binding_list;}
//const VkVertexInputBindingDescription * GetBindList ()const{return binding_list;}
//const VkVertexInputAttributeDescription * GetAttrList ()const{return attribute_list;}
//const VkVertexInputBindingDescription * GetDesc (const uint32_t index)const{return (index>=attr_count?nullptr:binding_list+index);}
//const VkVertexInputBindingDescription * GetBind (const uint32_t index)const{return (index>=attr_count?nullptr:binding_list+index);}
//const VkVertexInputAttributeDescription * GetAttr (const uint32_t index)const{return (index>=attr_count?nullptr:attribute_list+index);}
public:

View File

@ -114,10 +114,6 @@ VIL *VertexShaderModule::CreateVIL(const VILConfig *cfg)
bind->inputRate =vac.instance?VK_VERTEX_INPUT_RATE_INSTANCE:VK_VERTEX_INPUT_RATE_VERTEX;
}
//
{
}
bind->stride =GetStrideByFormat(attr->format);
++attr;