to advance ShaderResource/VKBuffer
This commit is contained in:
parent
f76235ef5c
commit
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@ -1 +1 @@
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Subproject commit fccbd425e23f0b82f2953313fd8bacf7a01c5379
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Subproject commit c4f5e3d339dac74cfb48f7cf17ea18e51990c709
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@ -58,7 +58,7 @@ private:
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{
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ro_sphere=CreateRenderableSphere(db,material,128);
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}
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bool InitAtomsphereUBO(vulkan::MaterialInstance *mi,const AnsiString &sun_node_name)
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{
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atomsphere_data.position.Set(0,0.1f,-1.0f);
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@ -1,6 +1,3 @@
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// 2.RectanglePrimivate
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// 该示例是texture_rect的进化,演示使用GeometryShader画矩形
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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@ -36,8 +36,8 @@ namespace hgl
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}
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virtual VkFormat GetDataType ()const=0; ///<取得数据类型
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// const uint32_t GetDataBytes ()const{return comp_stride;} ///<取得每数据字节数
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// const uint32_t GetComponent ()const{return dc_num; } ///<取数缓冲区元数据数量
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const uint32_t GetDataBytes ()const{return comp_stride;} ///<取得每数据字节数
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const uint32_t GetComponent ()const{return dc_num; } ///<取数缓冲区元数据数量
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const uint32_t GetCount ()const{return count; } ///<取得数据数量
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const uint32_t GetStride ()const{return stride;} ///<取得每一组数据字节数
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void * GetData ()const{return mem_data;} ///<取得数据指针
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@ -9,6 +9,7 @@ VK_NAMESPACE_BEGIN
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{
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AnsiString name;
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uint location;
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uint component;
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VkFormat format;
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};//struct ShaderStage
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@ -60,7 +61,8 @@ VK_NAMESPACE_BEGIN
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ShaderStageList &GetStageInputs(){return stage_inputs;}
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ShaderStageList &GetStageOutputs(){return stage_outputs;}
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const int GetStageInputBinding(const AnsiString &);
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const ShaderStage *GetStage(const AnsiString &)const;
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const int GetStageInputBinding(const AnsiString &)const;
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const ShaderDescriptorList *GetDescriptorList()const{return descriptor_list;}
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ShaderDescriptorList *GetDescriptorList(VkDescriptorType desc_type)
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@ -72,6 +72,7 @@ public:
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* 获取输入流绑定点,需要注意的时,这里获取的binding并非是shader中的binding/location,而是绑定顺序的序列号。对应vkCmdBindVertexBuffer的缓冲区序列号
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*/
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const int GetStageInputBinding(const AnsiString &name)const{return shader_resource->GetStageInputBinding(name);}
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const ShaderStage * GetStage(const AnsiString &name)const{return shader_resource->GetStage(name);}
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const uint32_t GetAttrCount()const{return attr_count;}
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@ -1,4 +1,6 @@
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#include<hgl/graph/vulkan/VKBuffer.h>
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#include<hgl/graph/VertexBuffer.h>
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#include<spirv_cross/spirv_common.hpp>
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VK_NAMESPACE_BEGIN
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Buffer::~Buffer()
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@ -6,4 +8,14 @@ Buffer::~Buffer()
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if(buf.memory)delete buf.memory;
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vkDestroyBuffer(device,buf.buffer,nullptr);
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}
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VertexBufferCreater *CreateVBO(const uint32_t base_type,const uint32_t vecsize,const uint32_t vertex_count)
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{
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if(vecsize==1)return(new VB1f(vertex_count));else
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if(vecsize==2)return(new VB2f(vertex_count));else
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if(vecsize==3)return(new VB3f(vertex_count));else
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if(vecsize==4)return(new VB4f(vertex_count));else
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}
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VK_NAMESPACE_END
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@ -21,13 +21,13 @@ namespace hgl
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const vulkan::VertexShaderModule *vsm=nullptr;
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vulkan::Renderable *render_obj=nullptr;
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int vertex_binding =-1;
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int color_binding =-1;
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int normal_binding =-1;
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int tangent_binding =-1;
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int texcoord_binding=-1;
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VERTEX_VB_FORMAT *vertex =nullptr;
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VB4f *color =nullptr;
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VB3f *normal =nullptr;
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@ -41,7 +41,7 @@ namespace hgl
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GeometryCreater(SceneDB *sdb,vulkan::Material *m):db(sdb),mtl(m)
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{
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vsm=mtl->GetVertexShaderModule();
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vertex_binding =vsm->GetStageInputBinding("Vertex");
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color_binding =vsm->GetStageInputBinding("Color");
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normal_binding =vsm->GetStageInputBinding("Normal");
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@ -102,7 +102,7 @@ namespace hgl
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}
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private:
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void Finish(int binding,VertexBufferCreater *vb)
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{
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render_obj->Set(binding,db->CreateVBO(vb));
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@ -125,11 +125,11 @@ namespace hgl
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if(tex_coord)Finish(texcoord_binding, tex_coord);
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if(ibo)
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{
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{
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ibo->Unmap();
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render_obj->Set(ibo);
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}
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vulkan::Renderable *result=render_obj;
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db->Add(render_obj);
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@ -148,7 +148,7 @@ namespace hgl
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if(!gc.Init(4))
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return(nullptr);
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VB2f *vertex=gc.GetVertex();
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vertex->WriteRectFan(rci->scope);
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@ -173,7 +173,7 @@ namespace hgl
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{
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if(!gc.Init(4))
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return(nullptr);
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VB2f *vertex=gc.GetVertex();
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vertex->WriteRectFan(rci->scope);
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@ -187,7 +187,7 @@ namespace hgl
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if(!gc.Init(rci->round_per*4))
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return(nullptr);
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VB2f *vertex=gc.GetVertex();
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vec2<float> *coord=new vec2<float>[rci->round_per];
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@ -235,7 +235,7 @@ namespace hgl
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delete[] coord;
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}
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return gc.Finish();
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}
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@ -254,7 +254,7 @@ namespace hgl
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float x=cci->center.x+sin(hgl_ang2rad(ang))*cci->radius.x;
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float y=cci->center.y+cos(hgl_ang2rad(ang))*cci->radius.y;
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vertex->Write(x,y);
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}
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@ -341,7 +341,7 @@ namespace hgl
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{
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xy_tex_coord[2]=xy_tex_coord[4]=pci->tile.x;
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xy_tex_coord[5]=xy_tex_coord[7]=pci->tile.y;
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tex_coord->BufferData(xy_tex_coord);
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}
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}
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@ -418,10 +418,10 @@ namespace hgl
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}
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}
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gc.CreateIBO16(6*2*3,indices);
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gc.CreateIBO16(6*2*3,indices);
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return gc.Finish();
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}
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template<typename T> void CreateSphereIndices(T *tp,uint numberParallels,const uint numberSlices)
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{
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for (uint i = 0; i < numberParallels; i++)
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@ -440,7 +440,7 @@ namespace hgl
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}
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namespace
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{
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{
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constexpr uint GLUS_VERTICES_FACTOR =4;
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constexpr uint GLUS_VERTICES_DIVISOR=4;
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constexpr uint GLUS_MAX_VERTICES =1048576;
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@ -465,7 +465,7 @@ namespace hgl
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quaternion[2] = sinf(halfAngleRadian);
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quaternion[3] = cosf(halfAngleRadian);
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}
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void glusQuaternionGetMatrix4x4f(float matrix[16], const float quaternion[4])
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{
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float x = quaternion[0];
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@ -493,7 +493,7 @@ namespace hgl
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matrix[14] = 0.0f;
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matrix[15] = 1.0f;
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}
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void glusMatrix4x4MultiplyVector3f(float result[3], const float matrix[16], const float vector[3])
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{
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int i;
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@ -535,7 +535,7 @@ namespace hgl
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if(!gc.Init(numberVertices))
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return(nullptr);
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float *vp=gc.GetVertexPointer();
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float *np=gc.GetNormalPointer();
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float *tp=gc.GetTangentPointer();
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@ -548,7 +548,7 @@ namespace hgl
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float x = sin(angleStep * (double) i) * sin(angleStep * (double) j);
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float y = sin(angleStep * (double) i) * cos(angleStep * (double) j);
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float z = cos(angleStep * (double) i);
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*vp=x;++vp;
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*vp=y;++vp;
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*vp=z;++vp;
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@ -566,7 +566,7 @@ namespace hgl
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*tc=tex_x;++tc;
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*tc=1.0f - (float) i / (float) numberParallels;++tc;
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if(tp)
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{
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// use quaternion to get the tangent vector
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@ -579,7 +579,7 @@ namespace hgl
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}
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}
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}
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if(numberVertices<=0xffff)
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CreateSphereIndices<uint16>(gc.CreateIBO16(numberIndices),numberParallels,numberSlices);
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else
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@ -587,7 +587,7 @@ namespace hgl
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return gc.Finish();
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}
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vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl,const DomeCreateInfo *dci)
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{
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GeometryCreater3D gc(db,mtl);
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@ -608,10 +608,10 @@ namespace hgl
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if (dci->numberSlices < 3 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES)
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return nullptr;
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if(!gc.Init(numberVertices))
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return(nullptr);
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float *vp=gc.GetVertexPointer();
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float *np=gc.GetNormalPointer();
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float *tp=gc.GetTangentPointer();
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@ -658,7 +658,7 @@ namespace hgl
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}
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}
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}
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if(numberVertices<=0xffff)
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CreateSphereIndices<uint16>(gc.CreateIBO16(numberIndices),numberParallels,dci->numberSlices);
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else
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@ -677,7 +677,7 @@ namespace hgl
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// used to generate the indices
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uint v0, v1, v2, v3;
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for (sideCount = 0; sideCount < numberSlices; ++sideCount)
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{
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for (faceCount = 0; faceCount < numberStacks; ++faceCount)
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@ -741,7 +741,7 @@ namespace hgl
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if(!gc.Init(numberVertices))
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return(nullptr);
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float *vp=gc.GetVertexPointer();
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float *np=gc.GetNormalPointer();
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float *tp=gc.GetTangentPointer();
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@ -794,7 +794,7 @@ namespace hgl
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}
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}
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}
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if(numberVertices<=0xffff)
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CreateTorusIndices<uint16>(gc.CreateIBO16(numberIndices),tci->numberSlices,tci->numberStacks);
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else
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@ -871,7 +871,7 @@ namespace hgl
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if (cci->numberSlices < 3 || numberVertices > GLUS_MAX_VERTICES || numberIndices > GLUS_MAX_INDICES)
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return nullptr;
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float *vp=gc.GetVertexPointer();
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float *np=gc.GetNormalPointer();
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float *tp=gc.GetTangentPointer();
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@ -900,7 +900,7 @@ namespace hgl
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*tc = 0.0f; ++tc;
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*tc = 0.0f; ++tc;
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}
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for(uint i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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@ -929,7 +929,7 @@ namespace hgl
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*tc = 0.0f; ++tc;
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}
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}
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*vp = 0.0f; ++vp;
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*vp = 0.0f; ++vp;
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*vp = cci->halfExtend; ++vp;
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@ -982,7 +982,7 @@ namespace hgl
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*tc = 1.0f; ++tc;
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}
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}
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for(uint i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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@ -1018,7 +1018,7 @@ namespace hgl
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sign = 1.0f;
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}
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}
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if(numberVertices<=0xffff)
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CreateCylinderIndices<uint16>(gc.CreateIBO16(numberIndices),cci->numberSlices);
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else
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@ -1055,7 +1055,7 @@ namespace hgl
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*tp = indexCounter; ++tp;
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*tp = indexCounter + numberSlices + 1; ++tp;
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*tp = indexCounter + 1; ++tp;
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*tp = indexCounter + 1; ++tp;
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*tp = indexCounter + numberSlices + 1; ++tp;
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*tp = indexCounter + numberSlices + 2; ++tp;
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@ -1066,7 +1066,7 @@ namespace hgl
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}
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}
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}//namespace
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vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci)
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{
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GeometryCreater3D gc(db,mtl);
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@ -1117,7 +1117,7 @@ namespace hgl
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*tc = 0.0f; ++tc;
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*tc = 0.0f; ++tc;
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}
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for (i = 0; i < cci->numberSlices + 1; i++)
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{
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float currentAngle = angleStep * (float)i;
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@ -1180,7 +1180,7 @@ namespace hgl
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}
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}
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}
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if(numberVertices<=0xffff)
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CreateConeIndices<uint16>(gc.CreateIBO16(numberIndices),cci->numberSlices,cci->numberStacks);
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else
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@ -1219,16 +1219,16 @@ namespace hgl
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// Points of a cube.
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/* 4 5 */ const float points[]={ -0.5,-0.5, 0.5, 0.5,-0.5,0.5, 0.5,-0.5,-0.5, -0.5,-0.5,-0.5,
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/* *------------* */ -0.5, 0.5, 0.5, 0.5, 0.5,0.5, 0.5, 0.5,-0.5, -0.5, 0.5,-0.5};
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/* /| /| */
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/* 0/ | 1/ | */
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/* *--+---------* | */
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/* | | | | */
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/* | 7| | 6| */
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/* | *---------+--* */
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/* | / | / */
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/* |/ 2|/ */
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/* 3*------------* */
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/* /| /| */
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/* 0/ | 1/ | */
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/* *--+---------* | */
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/* | | | | */
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/* | 7| | 6| */
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/* | *---------+--* */
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/* | / | / */
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/* |/ 2|/ */
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/* 3*------------* */
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const uint16 indices[]=
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{
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0,1, 1,2, 2,3, 3,0,
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@ -1244,7 +1244,7 @@ namespace hgl
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VB3f *vertex=gc.GetVertex();
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if(!vertex)return(nullptr);
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if(cci->center ==Vector3f(0,0,0)
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&&cci->size ==Vector3f(1,1,1))
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{
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@ -33,7 +33,7 @@ namespace hgl
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bool MakeCharBitmap(FontBitmap *,u32char) override; ///<产生字体数据
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int GetLineHeight()const override{return LineHeight;} ///<取得行高
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int GetCharWidth(const u32char &) override;
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int GetCharAdvWidth(const u32char &) override;
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};//class WinBitmapFont
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}//namespace graph
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}//namespace hgl
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@ -28,7 +28,6 @@ VK_NAMESPACE_BEGIN
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const uint32 total_bytes=AccessByPointer(data,uint32);
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int basetype;
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int vec_size;
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int str_len;
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ShaderStage *ss;
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@ -39,9 +38,9 @@ VK_NAMESPACE_BEGIN
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ss->location=*data++;
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basetype=*data++;
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vec_size=*data++;
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ss->component=*data++;
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ss->format=VK_NAMESPACE::GetVulkanFormat(basetype,vec_size);
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ss->format=VK_NAMESPACE::GetVulkanFormat(basetype,ss->component);
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str_len=*data++;
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ss->name.SetString((char *)data,str_len);
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@ -86,7 +85,23 @@ VK_NAMESPACE_BEGIN
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delete[] data;
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}
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const int ShaderResource::GetStageInputBinding(const AnsiString &name)
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const ShaderStage *ShaderResource::GetStage(const AnsiString &name) const
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{
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const int count=stage_inputs.GetCount();
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ShaderStage **ss=stage_inputs.GetData();
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for(int i=0;i<count;i++)
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{
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if(name==(*ss)->name)
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return *ss;
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++ss;
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}
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return nullptr;
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}
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const int ShaderResource::GetStageInputBinding(const AnsiString &name) const
|
||||
{
|
||||
const int count=stage_inputs.GetCount();
|
||||
ShaderStage **ss=stage_inputs.GetData();
|
||||
|
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Reference in New Issue
Block a user