to advance ShaderResource/VKBuffer

This commit is contained in:
hyzboy 2020-07-09 20:37:34 +08:00
parent f76235ef5c
commit 967c66569b
10 changed files with 88 additions and 61 deletions

@ -1 +1 @@
Subproject commit fccbd425e23f0b82f2953313fd8bacf7a01c5379
Subproject commit c4f5e3d339dac74cfb48f7cf17ea18e51990c709

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@ -1,6 +1,3 @@
// 2.RectanglePrimivate
// 该示例是texture_rect的进化演示使用GeometryShader画矩形
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>

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@ -36,8 +36,8 @@ namespace hgl
}
virtual VkFormat GetDataType ()const=0; ///<取得数据类型
// const uint32_t GetDataBytes ()const{return comp_stride;} ///<取得每数据字节数
// const uint32_t GetComponent ()const{return dc_num; } ///<取数缓冲区元数据数量
const uint32_t GetDataBytes ()const{return comp_stride;} ///<取得每数据字节数
const uint32_t GetComponent ()const{return dc_num; } ///<取数缓冲区元数据数量
const uint32_t GetCount ()const{return count; } ///<取得数据数量
const uint32_t GetStride ()const{return stride;} ///<取得每一组数据字节数
void * GetData ()const{return mem_data;} ///<取得数据指针

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@ -9,6 +9,7 @@ VK_NAMESPACE_BEGIN
{
AnsiString name;
uint location;
uint component;
VkFormat format;
};//struct ShaderStage
@ -60,7 +61,8 @@ VK_NAMESPACE_BEGIN
ShaderStageList &GetStageInputs(){return stage_inputs;}
ShaderStageList &GetStageOutputs(){return stage_outputs;}
const int GetStageInputBinding(const AnsiString &);
const ShaderStage *GetStage(const AnsiString &)const;
const int GetStageInputBinding(const AnsiString &)const;
const ShaderDescriptorList *GetDescriptorList()const{return descriptor_list;}
ShaderDescriptorList *GetDescriptorList(VkDescriptorType desc_type)

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@ -72,6 +72,7 @@ public:
* binding并非是shader中的binding/locationvkCmdBindVertexBuffer的缓冲区序列号
*/
const int GetStageInputBinding(const AnsiString &name)const{return shader_resource->GetStageInputBinding(name);}
const ShaderStage * GetStage(const AnsiString &name)const{return shader_resource->GetStage(name);}
const uint32_t GetAttrCount()const{return attr_count;}

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@ -1,4 +1,6 @@
#include<hgl/graph/vulkan/VKBuffer.h>
#include<hgl/graph/VertexBuffer.h>
#include<spirv_cross/spirv_common.hpp>
VK_NAMESPACE_BEGIN
Buffer::~Buffer()
@ -6,4 +8,14 @@ Buffer::~Buffer()
if(buf.memory)delete buf.memory;
vkDestroyBuffer(device,buf.buffer,nullptr);
}
VertexBufferCreater *CreateVBO(const uint32_t base_type,const uint32_t vecsize,const uint32_t vertex_count)
{
if(vecsize==1)return(new VB1f(vertex_count));else
if(vecsize==2)return(new VB2f(vertex_count));else
if(vecsize==3)return(new VB3f(vertex_count));else
if(vecsize==4)return(new VB4f(vertex_count));else
}
VK_NAMESPACE_END

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@ -33,7 +33,7 @@ namespace hgl
bool MakeCharBitmap(FontBitmap *,u32char) override; ///<产生字体数据
int GetLineHeight()const override{return LineHeight;} ///<取得行高
int GetCharWidth(const u32char &) override;
int GetCharAdvWidth(const u32char &) override;
};//class WinBitmapFont
}//namespace graph
}//namespace hgl

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@ -28,7 +28,6 @@ VK_NAMESPACE_BEGIN
const uint32 total_bytes=AccessByPointer(data,uint32);
int basetype;
int vec_size;
int str_len;
ShaderStage *ss;
@ -39,9 +38,9 @@ VK_NAMESPACE_BEGIN
ss->location=*data++;
basetype=*data++;
vec_size=*data++;
ss->component=*data++;
ss->format=VK_NAMESPACE::GetVulkanFormat(basetype,vec_size);
ss->format=VK_NAMESPACE::GetVulkanFormat(basetype,ss->component);
str_len=*data++;
ss->name.SetString((char *)data,str_len);
@ -86,7 +85,23 @@ VK_NAMESPACE_BEGIN
delete[] data;
}
const int ShaderResource::GetStageInputBinding(const AnsiString &name)
const ShaderStage *ShaderResource::GetStage(const AnsiString &name) const
{
const int count=stage_inputs.GetCount();
ShaderStage **ss=stage_inputs.GetData();
for(int i=0;i<count;i++)
{
if(name==(*ss)->name)
return *ss;
++ss;
}
return nullptr;
}
const int ShaderResource::GetStageInputBinding(const AnsiString &name) const
{
const int count=stage_inputs.GetCount();
ShaderStage **ss=stage_inputs.GetData();