remove about swapchain from GPUDevice class.

This commit is contained in:
hyzboy 2025-01-19 19:06:32 +08:00
parent 014d783e73
commit 96c3718b2a
2 changed files with 0 additions and 49 deletions

View File

@ -32,23 +32,10 @@ class GPUDevice
{ {
GPUDeviceAttribute *attr; GPUDeviceAttribute *attr;
DeviceQueue *texture_queue;
TextureCmdBuffer *texture_cmd_buf;
private:
RTSwapchain *sc_rt;
RTSwapchain *CreateSwapchainRenderTarget();
private: private:
VkCommandBuffer CreateCommandBuffer(const AnsiString &); VkCommandBuffer CreateCommandBuffer(const AnsiString &);
bool CreateSwapchainFBO(Swapchain *);
Swapchain *CreateSwapchain(const VkExtent2D &acquire_extent);
private: private:
friend class VulkanDeviceCreater; friend class VulkanDeviceCreater;
@ -73,10 +60,6 @@ public:
const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;} const VkColorSpaceKHR GetColorSpace ()const {return attr->surface_format.colorSpace;}
VkQueue GetGraphicsQueue () {return attr->graphics_queue;} VkQueue GetGraphicsQueue () {return attr->graphics_queue;}
RTSwapchain * GetSwapchainRT () {return sc_rt;}
const VkExtent2D & GetSwapchainSize ()const {return sc_rt->GetExtent();}
void WaitIdle ()const {vkDeviceWaitIdle(attr->device);} void WaitIdle ()const {vkDeviceWaitIdle(attr->device);}
DebugUtils * GetDebugUtils (){return attr->debug_utils;} DebugUtils * GetDebugUtils (){return attr->debug_utils;}

View File

@ -1,50 +1,18 @@
#include<hgl/graph/VKDevice.h> #include<hgl/graph/VKDevice.h>
#include<hgl/type/Pair.h>
#include<hgl/graph/VKSemaphore.h> #include<hgl/graph/VKSemaphore.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKImageView.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKCommandBuffer.h> #include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKRenderPass.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKDescriptorSet.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
GPUDevice::GPUDevice(GPUDeviceAttribute *da) GPUDevice::GPUDevice(GPUDeviceAttribute *da)
{ {
attr=da; attr=da;
texture_queue=nullptr;
texture_cmd_buf=nullptr;
sc_rt=nullptr;
Resize(attr->surface_caps.currentExtent);
texture_cmd_buf=CreateTextureCommandBuffer(attr->physical_device->GetDeviceName()+AnsiString(":TexCmdBuffer"));
texture_queue=CreateQueue();
} }
GPUDevice::~GPUDevice() GPUDevice::~GPUDevice()
{ {
SAFE_CLEAR(sc_rt);
SAFE_CLEAR(texture_queue);
SAFE_CLEAR(texture_cmd_buf);
delete attr; delete attr;
} }
bool GPUDevice::Resize(const VkExtent2D &extent)
{
SAFE_CLEAR(sc_rt);
attr->RefreshSurfaceCaps();
sc_rt=CreateSwapchainRenderTarget();
return(sc_rt);
}
VkCommandBuffer GPUDevice::CreateCommandBuffer(const AnsiString &name) VkCommandBuffer GPUDevice::CreateCommandBuffer(const AnsiString &name)
{ {
if(!attr->cmd_pool) if(!attr->cmd_pool)