StaticMeshComponent改为MeshComponent

This commit is contained in:
hyzboy 2025-06-15 17:53:15 +08:00
parent ec4125776a
commit 97040176d6
20 changed files with 131 additions and 131 deletions

View File

@ -13,7 +13,7 @@
#include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/graph/module/TextureManager.h>
#include<hgl/graph/FirstPersonCameraControl.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
using namespace hgl;
using namespace hgl::graph;
@ -152,8 +152,8 @@ private:
{
SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
CreateComponent<StaticMeshComponent>(scene_root,db->CreateMesh(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
CreateComponent<StaticMeshComponent>(scene_root,ro_billboard);
CreateComponent<MeshComponent>(scene_root,db->CreateMesh(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
CreateComponent<MeshComponent>(scene_root,ro_billboard);
CameraControl *camera_control=GetCameraControl();

View File

@ -5,7 +5,7 @@
#include<hgl/graph/PrimitiveCreater.h>
#include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
using namespace hgl;
using namespace hgl::graph;
@ -83,7 +83,7 @@ private:
rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<double>或<float>否则结果用int保存会出现问题
mat=rotate(rad,Vector3f(0,0,1));
CreateComponent<StaticMeshComponent>(mat,scene_root,render_obj);
CreateComponent<MeshComponent>(mat,scene_root,render_obj);
}
return(true);

View File

@ -5,7 +5,7 @@
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/color/Color.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
using namespace hgl;
using namespace hgl::graph;
@ -94,7 +94,7 @@ private:
mat=rotate(deg2rad<double>(TRI_ROTATE_ANGLE*i),AxisVector::Z);
CreateComponent<StaticMeshComponent>(mat,scene_root,render_obj[i].mesh);
CreateComponent<MeshComponent>(mat,scene_root,render_obj[i].mesh);
}
return(true);

View File

@ -5,7 +5,7 @@
#include<hgl/graph/PrimitiveCreater.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
using namespace hgl;
using namespace hgl::graph;
@ -90,7 +90,7 @@ private:
if(!mesh_triangle)
return(false);
return CreateComponent<StaticMeshComponent>(GetSceneRoot(),mesh_triangle); //创建一个静态网格组件
return CreateComponent<MeshComponent>(GetSceneRoot(),mesh_triangle); //创建一个静态网格组件
}
public:

View File

@ -7,7 +7,7 @@ VK_NAMESPACE_BEGIN
class SceneNode;
class PrimitiveCreater;
class StaticMeshComponent;
class MeshComponent;
constexpr const COLOR gizmo_color[size_t(GizmoColor::RANGE_SIZE)]=
{
@ -38,6 +38,6 @@ constexpr const float GIZMO_TWO_AXIS_OFFSET =5.0F;
Mesh *GetGizmoMesh(const GizmoShape &gs,const GizmoColor &);
StaticMeshComponent *CreateGizmoStaticMeshComponent(SceneNode *);
MeshComponent *CreateGizmoMeshComponent(SceneNode *);
VK_NAMESPACE_END

View File

@ -10,7 +10,7 @@
#include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/graph/FirstPersonCameraControl.h>
#include<hgl/color/Color.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
using namespace hgl;
using namespace hgl::graph;
@ -84,7 +84,7 @@ private:
if(!ri)
return;
CreateComponent<StaticMeshComponent>(mat,parent_node,ri);
CreateComponent<MeshComponent>(mat,parent_node,ri);
}
bool InitScene()

View File

@ -11,7 +11,7 @@
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VertexDataManager.h>
#include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
using namespace hgl;
using namespace hgl::graph;
@ -101,7 +101,7 @@ private:
return(nullptr);
}
CreateComponent<StaticMeshComponent>(parent_node,ri);
CreateComponent<MeshComponent>(parent_node,ri);
return ri;
}

View File

@ -19,7 +19,7 @@
* AMD FidelityFX一样ComponentManager与Scene基本无关
* World之中
* Scene密切相关的Component它对应的Manager才会出现在Scene中CameraManager/LightManager
* StaticMeshComponent之类的纯资源型就会是独立存在的
* MeshComponent之类的纯资源型就会是独立存在的
*
* Component是组件的基类
*
@ -31,7 +31,7 @@
* RenderComponent是可渲染组件的基类
*
* StaticMeshComponent是静态网格组件RenderComponent实现
* MeshComponent是静态网格组件RenderComponent实现
*
*/

View File

@ -0,0 +1,91 @@
#pragma once
#include<hgl/component/RenderComponent.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN
struct MeshComponentData:public ComponentData
{
Mesh *mesh;
public:
MeshComponentData()
{
mesh=nullptr;
}
MeshComponentData(Mesh *m)
{
mesh=m;
}
virtual ~MeshComponentData();
};//struct MeshComponentData
class MeshComponent;
class MeshComponentManager:public ComponentManager
{
public:
static MeshComponentManager *GetDefaultManager()
{
return GetComponentManager<MeshComponentManager>(true);
}
static constexpr const size_t StaticHashCode (){return hgl::GetTypeHash<MeshComponentManager>();}
static constexpr const size_t StaticComponentHashCode (){return hgl::GetTypeHash<MeshComponent>();}
const size_t GetComponentHashCode ()const override{return MeshComponentManager::StaticComponentHashCode();}
const size_t GetHashCode ()const override{return MeshComponentManager::StaticHashCode();}
public:
MeshComponentManager()=default;
MeshComponent *CreateComponent(MeshComponentData *data);
MeshComponent *CreateComponent(Mesh *m)
{
auto sm_cd=new MeshComponentData(m);
return CreateComponent(sm_cd);
}
virtual Component *CreateComponent(ComponentData *data) override;
};//class MeshComponentManager
class MeshComponent:public RenderComponent
{
MeshComponentData *sm_data;
public:
MeshComponent(MeshComponentData *cd,MeshComponentManager *cm):RenderComponent(cd,cm){sm_data=cd;}
virtual ~MeshComponent()=default;
static MeshComponentManager *GetDefaultManager()
{
return MeshComponentManager::GetDefaultManager();
}
static constexpr const size_t StaticHashCode()
{
return hgl::GetTypeHash<MeshComponent>();
}
const size_t GetHashCode()const override
{
return MeshComponent::StaticHashCode();
}
MeshComponentData &GetData() {return *sm_data;}
const MeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
};//class MeshComponent
COMPONENT_NAMESPACE_END

View File

@ -1,91 +0,0 @@
#pragma once
#include<hgl/component/RenderComponent.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN
struct StaticMeshComponentData:public ComponentData
{
Mesh *mesh;
public:
StaticMeshComponentData()
{
mesh=nullptr;
}
StaticMeshComponentData(Mesh *m)
{
mesh=m;
}
virtual ~StaticMeshComponentData();
};//struct StaticMeshComponentData
class StaticMeshComponent;
class StaticMeshComponentManager:public ComponentManager
{
public:
static StaticMeshComponentManager *GetDefaultManager()
{
return GetComponentManager<StaticMeshComponentManager>(true);
}
static constexpr const size_t StaticHashCode (){return hgl::GetTypeHash<StaticMeshComponentManager>();}
static constexpr const size_t StaticComponentHashCode (){return hgl::GetTypeHash<StaticMeshComponent>();}
const size_t GetComponentHashCode ()const override{return StaticMeshComponentManager::StaticComponentHashCode();}
const size_t GetHashCode ()const override{return StaticMeshComponentManager::StaticHashCode();}
public:
StaticMeshComponentManager()=default;
StaticMeshComponent *CreateComponent(StaticMeshComponentData *data);
StaticMeshComponent *CreateComponent(Mesh *m)
{
auto sm_cd=new StaticMeshComponentData(m);
return CreateComponent(sm_cd);
}
virtual Component *CreateComponent(ComponentData *data) override;
};//class StaticMeshComponentManager
class StaticMeshComponent:public RenderComponent
{
StaticMeshComponentData *sm_data;
public:
StaticMeshComponent(StaticMeshComponentData *cd,StaticMeshComponentManager *cm):RenderComponent(cd,cm){sm_data=cd;}
virtual ~StaticMeshComponent()=default;
static StaticMeshComponentManager *GetDefaultManager()
{
return StaticMeshComponentManager::GetDefaultManager();
}
static constexpr const size_t StaticHashCode()
{
return hgl::GetTypeHash<StaticMeshComponent>();
}
const size_t GetHashCode()const override
{
return StaticMeshComponent::StaticHashCode();
}
StaticMeshComponentData &GetData() {return *sm_data;}
const StaticMeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
};//class StaticMeshComponent
COMPONENT_NAMESPACE_END

View File

@ -109,7 +109,7 @@ public:
MaterialRenderList(VulkanDevice *d,bool l2w,const RenderPipelineIndex &rpi);
~MaterialRenderList();
void Add(StaticMeshComponent *);
void Add(MeshComponent *);
void SetCameraInfo(CameraInfo *ci){camera_info=ci;}
@ -120,6 +120,6 @@ public:
void Render(RenderCmdBuffer *);
void UpdateLocalToWorld(); //刷新所有对象的LocalToWorld矩阵
void UpdateMaterialInstance(StaticMeshComponent *);
void UpdateMaterialInstance(MeshComponent *);
};//class MaterialRenderList
VK_NAMESPACE_END

View File

@ -46,7 +46,7 @@ namespace hgl
virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据
virtual void UpdateMaterialInstance(StaticMeshComponent *); ///<有对象互换了材质实例
virtual void UpdateMaterialInstance(MeshComponent *); ///<有对象互换了材质实例
virtual void Clear(); ///<彻底清理
};//class RenderList

View File

@ -9,13 +9,13 @@ namespace hgl
{
class Mesh;
class MaterialInstance;
class StaticMeshComponent;
class MeshComponent;
struct RenderNode:public Comparator<RenderNode>
{
uint index; ///<在MaterialRenderList中的索引
StaticMeshComponent *sm_component; ///<静态网格组件
MeshComponent *sm_component; ///<静态网格组件
uint32 l2w_version;
uint32 l2w_index;

View File

@ -135,7 +135,7 @@ class IndirectDispatchBuffer;
class RenderResource;
class StaticMeshComponent;
class MeshComponent;
class SceneNode;
class Scene;

View File

@ -301,11 +301,11 @@ SET(COMPONENT_FILES ${COMPONENT_INCLUDE_PATH}/Component.h
${COMPONENT_INCLUDE_PATH}/SceneComponent.h
${COMPONENT_INCLUDE_PATH}/PrimitiveComponent.h
${COMPONENT_INCLUDE_PATH}/RenderComponent.h
${COMPONENT_INCLUDE_PATH}/StaticMeshComponent.h
${COMPONENT_INCLUDE_PATH}/MeshComponent.h
component/Component.cpp
component/ComponentManager.cpp
component/SceneComponent.cpp
component/StaticMeshComponentManager.cpp
component/MeshComponentManager.cpp
)
SOURCE_GROUP("Component" FILES ${COMPONENT_FILES})

View File

@ -1,10 +1,10 @@
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
#include<hgl/graph/SceneNode.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN
StaticMeshComponentData::~StaticMeshComponentData()
MeshComponentData::~MeshComponentData()
{
if(mesh)
{
@ -13,18 +13,18 @@ StaticMeshComponentData::~StaticMeshComponentData()
}
}
Component *StaticMeshComponentManager::CreateComponent(ComponentData *data)
Component *MeshComponentManager::CreateComponent(ComponentData *data)
{
if(!data)return(nullptr);
return CreateComponent(reinterpret_cast<StaticMeshComponentData *>(data));
return CreateComponent(reinterpret_cast<MeshComponentData *>(data));
}
StaticMeshComponent *StaticMeshComponentManager::CreateComponent(StaticMeshComponentData *data)
MeshComponent *MeshComponentManager::CreateComponent(MeshComponentData *data)
{
if(!data)return(nullptr);
return(new StaticMeshComponent(data,this));
return(new MeshComponent(data,this));
}
COMPONENT_NAMESPACE_END

View File

@ -8,7 +8,7 @@
#include"RenderAssignBuffer.h"
#include<hgl/graph/SceneNode.h>
#include<hgl/graph/CameraInfo.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
VK_NAMESPACE_BEGIN
MaterialRenderList::MaterialRenderList(VulkanDevice *d,bool l2w,const RenderPipelineIndex &rpi)
@ -45,7 +45,7 @@ MaterialRenderList::~MaterialRenderList()
SAFE_CLEAR(assign_buffer);
}
void MaterialRenderList::Add(StaticMeshComponent *smc)
void MaterialRenderList::Add(MeshComponent *smc)
{
if(!smc)
return;
@ -130,7 +130,7 @@ void MaterialRenderList::UpdateLocalToWorld()
}
}
void MaterialRenderList::UpdateMaterialInstance(StaticMeshComponent *smc)
void MaterialRenderList::UpdateMaterialInstance(MeshComponent *smc)
{
if(!smc)return;

View File

@ -7,7 +7,7 @@
#include<hgl/graph/Mesh.h>
#include<hgl/graph/VKRenderAssign.h>
#include<hgl/graph/mtl/UBOCommon.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
VK_NAMESPACE_BEGIN
RenderAssignBuffer::RenderAssignBuffer(VulkanDevice *dev,Material *mtl)

View File

@ -5,7 +5,7 @@
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/Mesh.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
namespace hgl
{
@ -25,10 +25,10 @@ namespace hgl
for(auto component:sn->GetComponents())
{
if(component->GetHashCode()!=StaticMeshComponent::StaticHashCode()) //暂时只支持StaticMeshComponent
if(component->GetHashCode()!=MeshComponent::StaticHashCode()) //暂时只支持MeshComponent
continue;
StaticMeshComponent *smc=reinterpret_cast<StaticMeshComponent *>(component);
MeshComponent *smc=reinterpret_cast<MeshComponent *>(component);
Mesh *mesh=smc->GetMesh();
@ -91,7 +91,7 @@ namespace hgl
mrl_map.UpdateLocalToWorld();
}
void RenderList::UpdateMaterialInstance(StaticMeshComponent *smc)
void RenderList::UpdateMaterialInstance(MeshComponent *smc)
{
if(!smc)return;

View File

@ -1,6 +1,6 @@
#include<hgl/graph/RenderNode.h>
#include<hgl/graph/VertexDataManager.h>
#include<hgl/component/StaticMeshComponent.h>
#include<hgl/component/MeshComponent.h>
VK_NAMESPACE_BEGIN
/**