add "binding" in "struct ShaderStage"
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@ -14,6 +14,8 @@ VK_NAMESPACE_BEGIN
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uint component;
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VkFormat format;
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uint binding;
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};//struct ShaderStage
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using ShaderStageList=ObjectList<ShaderStage>;
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@ -45,6 +45,8 @@ VK_NAMESPACE_BEGIN
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ss->name.SetString((char *)data,str_len);
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data+=str_len;
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ss->binding=i;
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ss_list.Add(ss);
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}
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