add "binding" in "struct ShaderStage"
This commit is contained in:
parent
2f467e9806
commit
9999ff26c8
@ -14,6 +14,8 @@ VK_NAMESPACE_BEGIN
|
|||||||
uint component;
|
uint component;
|
||||||
|
|
||||||
VkFormat format;
|
VkFormat format;
|
||||||
|
|
||||||
|
uint binding;
|
||||||
};//struct ShaderStage
|
};//struct ShaderStage
|
||||||
|
|
||||||
using ShaderStageList=ObjectList<ShaderStage>;
|
using ShaderStageList=ObjectList<ShaderStage>;
|
||||||
|
@ -45,6 +45,8 @@ VK_NAMESPACE_BEGIN
|
|||||||
ss->name.SetString((char *)data,str_len);
|
ss->name.SetString((char *)data,str_len);
|
||||||
data+=str_len;
|
data+=str_len;
|
||||||
|
|
||||||
|
ss->binding=i;
|
||||||
|
|
||||||
ss_list.Add(ss);
|
ss_list.Add(ss);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user