VKFramebuffer创建时自动检测color/depth是否为空
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@ -1,4 +1,4 @@
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#include"VKFramebuffer.h"
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#include"VKFramebuffer.h"
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#include"VKDevice.h"
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#include"VKRenderPass.h"
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VK_NAMESPACE_BEGIN
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@ -9,23 +9,39 @@ Framebuffer::~Framebuffer()
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Framebuffer *CreateFramebuffer(Device *dev,RenderPass *rp,VkImageView color,VkImageView depth)
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{
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if(!dev||!rp||!color||!depth)return(nullptr);
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if(!dev||!rp)return(nullptr);
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if(!color&&!depth)return(nullptr);
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const VkExtent2D extent=dev->GetExtent();
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VkImageView attachments[2];
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attachments[0]=color;
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attachments[1]=depth;
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VkFramebufferCreateInfo fb_info = {};
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fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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fb_info.pNext = nullptr;
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fb_info.renderPass = *rp;
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fb_info.attachmentCount = 2;
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fb_info.pAttachments = attachments;
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fb_info.width = extent.width;
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fb_info.height = extent.height;
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fb_info.layers = 1;
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fb_info.pAttachments = attachments;
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if(color)
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{
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attachments[0]=color;
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if(depth)
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{
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attachments[1]=depth;
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fb_info.attachmentCount = 2;
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}
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else
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fb_info.attachmentCount = 1;
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}
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else
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{
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attachments[0]=depth;
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fb_info.attachmentCount = 1;
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}
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VkFramebuffer fb;
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@ -28,6 +28,6 @@ public:
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operator VkFramebuffer(){return frame_buffer;}
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};//class Framebuffer
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Framebuffer *CreateFramebuffer(Device *,RenderPass *,VkImageView color,VkImageView depth);
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Framebuffer *CreateFramebuffer(Device *,RenderPass *,VkImageView color,VkImageView depth=nullptr);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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