改进渲染范例,以适应新数据。但显示不出来,待查证

This commit is contained in:
hyzboy 2020-06-20 02:27:48 +08:00
parent 4832e23573
commit 9d68108f0d
2 changed files with 61 additions and 48 deletions

View File

@ -20,19 +20,14 @@ namespace hgl
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
/*vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
uint draw_count=0;
if(mesh->indices16.GetCount()>0)
draw_count=mesh->indices16.GetCount();
else
draw_count=mesh->indices32.GetCount();
uint draw_count=mesh->indices_count;
vulkan::Renderable *render_obj=nullptr;
{
@ -41,7 +36,7 @@ constexpr uint32_t SCREEN_HEIGHT=128;
if(vertex_binding==-1)
return(nullptr);
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->position.GetCount(),mesh->position.GetData());
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->position);
render_obj=mtl->CreateRenderable();
render_obj->Set(vertex_binding,vbo);
@ -52,7 +47,7 @@ constexpr uint32_t SCREEN_HEIGHT=128;
if(normal_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->normal.GetCount(),mesh->normal.GetData());
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->normal);
render_obj->Set(normal_binding,vbo);
}
@ -61,7 +56,7 @@ constexpr uint32_t SCREEN_HEIGHT=128;
if(tagent_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->tangent.GetCount(),mesh->tangent.GetData());
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->tangent);
render_obj->Set(tagent_binding,vbo);
}
@ -70,15 +65,15 @@ constexpr uint32_t SCREEN_HEIGHT=128;
if(bitagent_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->bitangent.GetCount(),mesh->bitangent.GetData());
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->bitangent);
render_obj->Set(bitagent_binding,vbo);
}
if(mesh->indices16.GetCount()>0)
render_obj->Set(db->CreateIBO16(mesh->indices16.GetCount(),mesh->indices16.GetData()));
if(mesh->vertex_count<=0xFFFF)
render_obj->Set(db->CreateIBO16(mesh->indices_count,mesh->indices16));
else
render_obj->Set(db->CreateIBO32(mesh->indices32.GetCount(),mesh->indices32.GetData()));
render_obj->Set(db->CreateIBO32(mesh->indices_count,mesh->indices32));
db->Add(render_obj);
return(render_obj);
@ -86,12 +81,23 @@ constexpr uint32_t SCREEN_HEIGHT=128;
class TestApp:public ViewModelFramework
{
struct
{
Vector4f color;
Vector4f abiment;
}color_material;
Vector3f sun_direction;
private:
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Pipeline * pipeline_wireframe =nullptr;
vulkan::Buffer * ubo_color =nullptr;
vulkan::Buffer * ubo_sun =nullptr;
vulkan::Pipeline * pipeline_solid =nullptr;
vulkan::Pipeline * pipeline_lines =nullptr;
private:
@ -111,8 +117,8 @@ private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"),
OS_TEXT("res/shader/FlatColor.frag.spv"));
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/LightPosition3D.vert"),
OS_TEXT("res/shader/VertexColor.frag"));
if(!material)
return(false);
@ -125,8 +131,8 @@ private:
void CreateRenderObject()
{
const uint count=model_data->mesh_data.GetCount();
MeshData **md=model_data->mesh_data.GetData();
const uint count=model_data->mesh_list.GetCount();
MeshData **md=model_data->mesh_list.GetData();
mesh_renderable =new vulkan::Renderable *[count];
mesh_renderable_instance=new RenderableInstance *[count];
@ -134,7 +140,7 @@ private:
for(uint i=0;i<count;i++)
{
mesh_renderable[i]=CreateMeshRenderable(db,material,*md);
mesh_renderable_instance[i]=db->CreateRenderableInstance(pipeline_wireframe,material_instance,mesh_renderable[i]);
mesh_renderable_instance[i]=db->CreateRenderableInstance(pipeline_solid,material_instance,mesh_renderable[i]);
++md;
}
@ -155,10 +161,22 @@ private:
bool InitUBO()
{
if(!InitCameraUBO(material_instance,"world"))
return(false);
LCG lcg;
color_material.color=Vector4f(1,1,1,1.0);
color_material.abiment.Set(0.25,0.25,0.25,1.0);
ubo_color=device->CreateUBO(sizeof(color_material),&color_material);
sun_direction=Vector3f::RandomDir(lcg);
ubo_sun=device->CreateUBO(sizeof(sun_direction),&sun_direction);
material_instance->BindUBO("world",GetCameraMatrixBuffer());
material_instance->BindUBO("color_material",ubo_color);
material_instance->BindUBO("sun",ubo_sun);
material_instance->Update();
db->Add(ubo_color);
db->Add(ubo_sun);
return(true);
}
@ -168,18 +186,17 @@ private:
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline_wireframe=pipeline_creater->Create();
pipeline_solid=pipeline_creater->Create();
if(!pipeline_wireframe)
if(!pipeline_solid)
return(false);
db->Add(pipeline_wireframe);
db->Add(pipeline_solid);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
pipeline_creater->Set(PRIM_LINES);
pipeline_lines=pipeline_creater->Create();
@ -191,13 +208,13 @@ private:
return(true);
}
void CreateSceneNode(SceneNode *scene_node,ModelSceneNode *model_node)
void CreateSceneNode(SceneNode *scene_node,SceneNodeData *node_data)
{
scene_node->SetLocalMatrix(model_node->local_matrix);
scene_node->SetLocalMatrix(node_data->local_matrix);
{
const uint count=model_node->mesh_index.GetCount();
const uint32 *mesh_index=model_node->mesh_index.GetData();
const uint count=node_data->mesh_count;
const uint32 *mesh_index=node_data->mesh_index;
for(uint i=0;i<count;i++)
{
@ -208,8 +225,8 @@ private:
}
{
const uint count=model_node->children_node.GetCount();
ModelSceneNode **sub_model_node=model_node->children_node.GetData();
const uint count=node_data->sub_nodes.GetCount();
SceneNodeData **sub_model_node=node_data->sub_nodes.GetData();
for(uint i=0;i<count;i++)
{
@ -243,27 +260,26 @@ public:
CreateRenderObject();
render_root.Add(axis_renderable_instance);
render_root.Add(bbox_renderable_instance);
//render_root.Add(axis_renderable_instance);
//render_root.Add(bbox_renderable_instance);
CreateSceneNode(render_root.CreateSubNode(),model_data->root_node);
return(true);
}
};//class TestApp:public ViewModelFramework
*/
int os_main(const int argc,const os_char **argv)
{
//TestApp app;
TestApp app;
ModelData *model_data=LoadModelFromFile(argv[1]);
if(!model_data)
return -1;
//if(app.Init(model_data))
// while(app.Run());
if(app.Init(model_data))
while(app.Run());
if(model_data)
delete model_data;

View File

@ -63,20 +63,17 @@ public:
origin_camera=camera;
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
move_speed=length(min_point,center_point)/100.0f;
object_matrix=Matrix4f::identity;
origin_matrix=object_matrix;
}
bool InitCameraUBO(vulkan::MaterialInstance *mi,const UTF8String &world_matrix_name)
vulkan::Buffer *GetCameraMatrixBuffer()
{
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
if(!ubo_world_matrix)
return(false);
return mi->BindUBO(world_matrix_name,ubo_world_matrix);
return ubo_world_matrix;
}
void Resize(int w,int h)override