准备增加纹理格式测试,下一步增加Linear纹理创建,用于试验CPU端修改纹理,以便高效更新文字合集
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@ -22,3 +22,5 @@ CreateProject(7.InlineGeometryScene InlineGeometryScene.cpp)
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CreateProject(8.Atomsphere Atomsphere.cpp)
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CreateProject(9.Deferred Deferred.cpp TGATexture.cpp)
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CreateProject(10.TextureFormat TextureFormat.cpp TGATexture.cpp)
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example/Vulkan/TextureFormat.cpp
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example/Vulkan/TextureFormat.cpp
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@ -23,7 +23,7 @@ void main()
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vec3 tnorm = (texture(TextureNormal,FragmentTexCoord).xyz*2.0-vec3(1.0))*TBN;
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outNormal=vec4(normalize(tnorm),1.0);
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// outNormal=vec4(normalize(FragmentNormal),1.0);
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//outNormal=vec4(normalize(FragmentNormal),1.0);
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outColor=texture(TextureColor,FragmentTexCoord);
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}
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@ -149,9 +149,9 @@ bool SwapchainRenderTarget::PresentBackbuffer(vulkan::Semaphore *render_complete
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{
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VkSemaphore sem=*render_complete_semaphore;
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present_info.waitSemaphoreCount=1;
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present_info.pWaitSemaphores=&sem;
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present_info.pImageIndices=¤t_frame;
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present_info.waitSemaphoreCount =1;
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present_info.pWaitSemaphores =&sem;
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present_info.pImageIndices =¤t_frame;
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VkResult result=vkQueuePresentKHR(queue,&present_info);
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