renamed files of shadergen

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-03-17 10:14:07 +08:00
parent 555e8fc066
commit 9ee5f0adaa
15 changed files with 50 additions and 49 deletions

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@ -1,6 +1,6 @@
#pragma once
#include<hgl/shadergen/MaterialDescriptorManager.h>
#include<hgl/shadergen/MaterialDescriptorInfo.h>
#include<hgl/shadergen/ShaderCreateInfoVertex.h>
#include<hgl/shadergen/ShaderCreateInfoGeometry.h>
#include<hgl/shadergen/ShaderCreateInfoFragment.h>
@ -17,7 +17,7 @@ protected:
uint32_t shader_stage; ///<着色器阶段
MaterialDescriptorManager mdm; ///<材质描述符管理器
MaterialDescriptorInfo mdm; ///<材质描述符管理器
ShaderCreateInfoMap shader_map; ///<着色器列表

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@ -13,7 +13,7 @@ SHADERGEN_NAMESPACE_BEGIN
* </p>
* 使SHADER生成前set/binding
*/
class MaterialDescriptorManager
class MaterialDescriptorInfo
{
struct ShaderDescriptorSet
{
@ -39,8 +39,8 @@ class MaterialDescriptorManager
public:
MaterialDescriptorManager();
~MaterialDescriptorManager()=default;
MaterialDescriptorInfo();
~MaterialDescriptorInfo()=default;
bool AddStruct(const AnsiString &name,const AnsiString &code)
{

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@ -5,8 +5,8 @@
#include<hgl/graph/VertexAttrib.h>
SHADERGEN_NAMESPACE_BEGIN
class MaterialDescriptorManager;
class ShaderDescriptorManager;
class MaterialDescriptorInfo;
class ShaderDescriptorInfo;
class ShaderCreateInfo
{
@ -14,7 +14,7 @@ protected:
VkShaderStageFlagBits shader_stage; ///<着色器阶段
MaterialDescriptorManager *mdm;
MaterialDescriptorInfo *mdm;
protected:
@ -42,13 +42,13 @@ protected:
public:
ShaderDescriptorManager *sdm;
ShaderDescriptorInfo *sdm;
VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
public:
ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorManager *m);
ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorInfo *m);
virtual ~ShaderCreateInfo();
int AddOutput(const graph::VAT &type,const AnsiString &name);

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@ -14,7 +14,7 @@ class ShaderCreateInfoFragment:public ShaderCreateInfo
public:
ShaderCreateInfoFragment(MaterialDescriptorManager *m):ShaderCreateInfo(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
ShaderCreateInfoFragment(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
~ShaderCreateInfoFragment()=default;
void UseDefaultMain();

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@ -7,7 +7,7 @@ class ShaderCreateInfoGeometry:public ShaderCreateInfo
{
public:
ShaderCreateInfoGeometry(MaterialDescriptorManager *m):ShaderCreateInfo(VK_SHADER_STAGE_GEOMETRY_BIT,m){}
ShaderCreateInfoGeometry(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_GEOMETRY_BIT,m){}
~ShaderCreateInfoGeometry()=default;
};
SHADERGEN_NAMESPACE_END

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@ -9,7 +9,7 @@ class ShaderCreateInfoVertex:public ShaderCreateInfo
public:
ShaderCreateInfoVertex(MaterialDescriptorManager *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
~ShaderCreateInfoVertex()=default;
int AddInput(const graph::VAT &type,const AnsiString &name);

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@ -5,7 +5,7 @@
#include<hgl/type/StringList.h>
#include<hgl/graph/VKShaderStage.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/shadergen/MaterialDescriptorManager.h>
#include<hgl/shadergen/MaterialDescriptorInfo.h>
SHADERGEN_NAMESPACE_BEGIN
@ -17,7 +17,7 @@ using SubpassInputDescriptorList=ObjectList<SubpassInputDescriptor>;
/**
* Shader数据管理器,Shader前的资源统计
*/
class ShaderDescriptorManager
class ShaderDescriptorInfo
{
VkShaderStageFlagBits shader_stage;
@ -25,7 +25,7 @@ class ShaderDescriptorManager
AnsiStringList struct_list; //用到的结构列表
//ubo/object在这里以及MaterialDescriptorManager中均有一份mdm中的用于产生set/binding号这里的用于产生shader
//ubo/object在这里以及MaterialDescriptorInfo中均有一份mdm中的用于产生set/binding号这里的用于产生shader
UBODescriptorList ubo_list;
SamplerDescriptorList sampler_list;
@ -36,8 +36,8 @@ class ShaderDescriptorManager
public:
ShaderDescriptorManager(VkShaderStageFlagBits);
~ShaderDescriptorManager()=default;
ShaderDescriptorInfo(VkShaderStageFlagBits);
~ShaderDescriptorInfo()=default;
const VkShaderStageFlagBits GetStageBits()const { return shader_stage; }
const AnsiString GetStageName()const { return AnsiString(GetShaderStageName(shader_stage)); }
@ -71,5 +71,5 @@ public:
#ifdef _DEBUG
void DebugOutput(int);
#endif//_DEBUG
};//class ShaderDescriptorManager
};//class ShaderDescriptorInfo
SHADERGEN_NAMESPACE_END

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@ -1,4 +1,4 @@
#include<hgl/shadergen/ShaderDescriptorManager.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
#include<hgl/CompOperator.h>
SHADERGEN_NAMESPACE_BEGIN
@ -106,5 +106,6 @@ class MaterialCreateInfo;
Material *CreateMaterial()
{
return nullptr;
}
SHADERGEN_NAMESPACE_END

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@ -22,14 +22,14 @@ SOURCE_GROUP("Material Create Info" FILES ${MATERIAL_CREATE_INFO_HEADER_FILES}
${MATERIAL_CREATE_INFO_SOURCE_FILES})
SET(SHADERGEN_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShaderGenNamespace.h
${SHADERGEN_INCLUDE_PATH}/ShaderDescriptorManager.h
${SHADERGEN_INCLUDE_PATH}/MaterialDescriptorManager.h)
${SHADERGEN_INCLUDE_PATH}/ShaderDescriptorInfo.h
${SHADERGEN_INCLUDE_PATH}/MaterialDescriptorInfo.h)
SET(SHADERGEN_SOURCE_FILES
#PMC.cpp
# VertexPolicy.cpp
ShaderDescriptorManager.cpp
MaterialDescriptorManager.cpp
ShaderDescriptorInfo.cpp
MaterialDescriptorInfo.cpp
)
SET(GLSL_COMPILER_SOURCE GLSLCompiler.h

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@ -1,5 +1,5 @@
#include<hgl/shadergen/MaterialCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorManager.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
using namespace hgl;
using namespace hgl::graph;

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@ -1,7 +1,7 @@
#include<hgl/shadergen/MaterialDescriptorManager.h>
#include<hgl/shadergen/MaterialDescriptorInfo.h>
SHADERGEN_NAMESPACE_BEGIN
MaterialDescriptorManager::MaterialDescriptorManager()
MaterialDescriptorInfo::MaterialDescriptorInfo()
{
int set_type=(int)DescriptorSetType::BEGIN_RANGE;
@ -16,7 +16,7 @@ MaterialDescriptorManager::MaterialDescriptorManager()
}
}
const DescriptorSetType MaterialDescriptorManager::GetSetType(const AnsiString &name)const
const DescriptorSetType MaterialDescriptorInfo::GetSetType(const AnsiString &name)const
{
for(auto &sds:desc_set_array)
if(sds.descriptor_map.KeyExist(name))
@ -28,7 +28,7 @@ const DescriptorSetType MaterialDescriptorManager::GetSetType(const AnsiString &
/**
* false
*/
ShaderDescriptor *MaterialDescriptorManager::ShaderDescriptorSet::AddDescriptor(VkShaderStageFlagBits ssb,ShaderDescriptor *new_sd)
ShaderDescriptor *MaterialDescriptorInfo::ShaderDescriptorSet::AddDescriptor(VkShaderStageFlagBits ssb,ShaderDescriptor *new_sd)
{
ShaderDescriptor *sd;
@ -51,7 +51,7 @@ ShaderDescriptor *MaterialDescriptorManager::ShaderDescriptorSet::AddDescriptor(
}
}
const UBODescriptor *MaterialDescriptorManager::AddUBO(VkShaderStageFlagBits ssb,DescriptorSetType set_type,UBODescriptor *sd)
const UBODescriptor *MaterialDescriptorInfo::AddUBO(VkShaderStageFlagBits ssb,DescriptorSetType set_type,UBODescriptor *sd)
{
RANGE_CHECK_RETURN_NULLPTR(set_type);
if(!sd)return(nullptr);
@ -64,7 +64,7 @@ const UBODescriptor *MaterialDescriptorManager::AddUBO(VkShaderStageFlagBits ssb
return((UBODescriptor *)obj);
}
const SamplerDescriptor *MaterialDescriptorManager::AddSampler(VkShaderStageFlagBits ssb,DescriptorSetType set_type,SamplerDescriptor *sd)
const SamplerDescriptor *MaterialDescriptorInfo::AddSampler(VkShaderStageFlagBits ssb,DescriptorSetType set_type,SamplerDescriptor *sd)
{
RANGE_CHECK_RETURN_NULLPTR(set_type);
if(!sd)return(nullptr);
@ -77,7 +77,7 @@ const SamplerDescriptor *MaterialDescriptorManager::AddSampler(VkShaderStageFlag
return((SamplerDescriptor *)obj);
}
UBODescriptor *MaterialDescriptorManager::GetUBO(const AnsiString &name)
UBODescriptor *MaterialDescriptorInfo::GetUBO(const AnsiString &name)
{
UBODescriptor *sd;
@ -87,7 +87,7 @@ UBODescriptor *MaterialDescriptorManager::GetUBO(const AnsiString &name)
return(nullptr);
}
SamplerDescriptor *MaterialDescriptorManager::GetSampler(const AnsiString &name)
SamplerDescriptor *MaterialDescriptorInfo::GetSampler(const AnsiString &name)
{
SamplerDescriptor *sd;
@ -97,7 +97,7 @@ SamplerDescriptor *MaterialDescriptorManager::GetSampler(const AnsiString &name)
return(nullptr);
}
void MaterialDescriptorManager::Resort()
void MaterialDescriptorInfo::Resort()
{
//重新生成set/binding
{

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@ -1,13 +1,13 @@
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/shadergen/ShaderDescriptorManager.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
#include"GLSLCompiler.h"
SHADERGEN_NAMESPACE_BEGIN
ShaderCreateInfo::ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorManager *m)
ShaderCreateInfo::ShaderCreateInfo(VkShaderStageFlagBits ss,MaterialDescriptorInfo *m)
{
shader_stage=ss;
mdm=m;
sdm=new ShaderDescriptorManager(ss);
sdm=new ShaderDescriptorInfo(ss);
}
ShaderCreateInfo::~ShaderCreateInfo()

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@ -1,5 +1,5 @@
#include<hgl/shadergen/ShaderCreateInfoFragment.h>
#include<hgl/shadergen/ShaderDescriptorManager.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
SHADERGEN_NAMESPACE_BEGIN

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@ -1,5 +1,5 @@
#include<hgl/shadergen/ShaderCreateInfoVertex.h>
#include<hgl/shadergen/ShaderDescriptorManager.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
#include<hgl/graph/VertexAttrib.h>
#include<hgl/graph/VKShaderStage.h>

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@ -1,7 +1,7 @@
#include<hgl/shadergen/ShaderDescriptorManager.h>
#include<hgl/shadergen/ShaderDescriptorInfo.h>
SHADERGEN_NAMESPACE_BEGIN
ShaderDescriptorManager::ShaderDescriptorManager(VkShaderStageFlagBits flag_bit)
ShaderDescriptorInfo::ShaderDescriptorInfo(VkShaderStageFlagBits flag_bit)
{
shader_stage=flag_bit;
@ -20,7 +20,7 @@ namespace
}
}//namespace
bool ShaderDescriptorManager::AddInput(ShaderStage *ss)
bool ShaderDescriptorInfo::AddInput(ShaderStage *ss)
{
if(!ss)return(false);
@ -31,7 +31,7 @@ bool ShaderDescriptorManager::AddInput(ShaderStage *ss)
return(true);
}
bool ShaderDescriptorManager::AddOutput(ShaderStage *ss)
bool ShaderDescriptorInfo::AddOutput(ShaderStage *ss)
{
if(!ss)return(false);
@ -42,7 +42,7 @@ bool ShaderDescriptorManager::AddOutput(ShaderStage *ss)
return(true);
}
bool ShaderDescriptorManager::AddUBO(DescriptorSetType type,const UBODescriptor *ubo)
bool ShaderDescriptorInfo::AddUBO(DescriptorSetType type,const UBODescriptor *ubo)
{
if(!ubo)
return(false);
@ -53,7 +53,7 @@ bool ShaderDescriptorManager::AddUBO(DescriptorSetType type,const UBODescriptor
return true;
}
bool ShaderDescriptorManager::AddSampler(DescriptorSetType type,const SamplerDescriptor *sampler)
bool ShaderDescriptorInfo::AddSampler(DescriptorSetType type,const SamplerDescriptor *sampler)
{
if(!sampler)
return(false);
@ -62,7 +62,7 @@ bool ShaderDescriptorManager::AddSampler(DescriptorSetType type,const SamplerDes
return true;
}
bool ShaderDescriptorManager::AddConstValue(ConstValueDescriptor *sd)
bool ShaderDescriptorInfo::AddConstValue(ConstValueDescriptor *sd)
{
if(!sd)return(false);
@ -74,7 +74,7 @@ bool ShaderDescriptorManager::AddConstValue(ConstValueDescriptor *sd)
return(true);
}
bool ShaderDescriptorManager::AddSubpassInput(const UTF8String name,uint8_t index)
bool ShaderDescriptorInfo::AddSubpassInput(const UTF8String name,uint8_t index)
{
for(auto *si:subpass_input)
{
@ -91,7 +91,7 @@ bool ShaderDescriptorManager::AddSubpassInput(const UTF8String name,uint8_t inde
return(true);
}
void ShaderDescriptorManager::SetPushConstant(const UTF8String name,uint8_t offset,uint8_t size)
void ShaderDescriptorInfo::SetPushConstant(const UTF8String name,uint8_t offset,uint8_t size)
{
push_constant.name =name;
push_constant.offset=offset;
@ -99,7 +99,7 @@ void ShaderDescriptorManager::SetPushConstant(const UTF8String name,uint8_t offs
}
#ifdef _DEBUG
void ShaderDescriptorManager::DebugOutput(int index)
void ShaderDescriptorInfo::DebugOutput(int index)
{
UTF8String name=GetStageName();