use newly Compartor<>

This commit is contained in:
hyzboy 2024-12-05 13:49:44 +08:00
parent abad1784c2
commit a1d8ad52cb
11 changed files with 34 additions and 41 deletions

@ -1 +1 @@
Subproject commit 85436b5a7b0bc9347fcd3321a6895464470f1353
Subproject commit cf6a54d484436eea700bc4f4ea002ed23eed6dc8

2
CMCore

@ -1 +1 @@
Subproject commit 753b78dddf234cd305b5d211c687b311eebaaf8a
Subproject commit 6e1f32f38eca4cdc1088e737abf58ffec5e2592b

@ -1 +1 @@
Subproject commit c958a6cb2ac4a52716eabc1c45eba184f4c7e46c
Subproject commit b1e3ffe312b18ecad36849d9d53288bbb25af8dc

2
CMUtil

@ -1 +1 @@
Subproject commit f7dce0304822280d0db23ae607783b7c3cd183fa
Subproject commit a7f4afab8029f52dff43840062c8b6cb2008bd67

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@ -1,4 +1,4 @@
#pragma once
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDevice.h>
@ -60,6 +60,8 @@ class GraphModule
AnsiIDName module_name;
SortedSet<AnsiIDName> dependent_module; ///<依赖的模块
bool module_enable;
bool module_ready;
@ -93,6 +95,13 @@ public:
virtual bool Init(){return true;} ///<初始化当前模块
int Comp(const GraphModule *gm)const
{
return(dependent_module.Contains(gm->module_name)?1:-1); //如果我依赖于他,那么我比他大
}
CompOperator(const GraphModule *,Comp)
public:
GraphModule * GetModule(const AnsiIDName &name,bool create=false){return module_manager->GetModule(name,create);} ///<获取指定名称的模块

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@ -6,7 +6,7 @@
#include<hgl/graph/VertexAttrib.h>
STD_MTL_NAMESPACE_BEGIN
struct Material2DCreateConfig:public MaterialCreateConfig
struct Material2DCreateConfig:public MaterialCreateConfig,public Comparator<Material2DCreateConfig>
{
CoordinateSystem2D coordinate_system; ///<使用的坐标系
@ -32,9 +32,9 @@ public:
position_format=VAT_VEC2;
}
int Comp(const Material2DCreateConfig &cfg)const
const int compare(const Material2DCreateConfig &cfg)const override
{
int off=MaterialCreateConfig::Comp(cfg);
int off=MaterialCreateConfig::compare(cfg);
if(off)return off;
@ -48,8 +48,6 @@ public:
return off;
}
CompOperator(const Material2DCreateConfig &,Comp)
};//struct Material2DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);

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@ -6,7 +6,7 @@
STD_MTL_NAMESPACE_BEGIN
struct Material3DCreateConfig:public MaterialCreateConfig
struct Material3DCreateConfig:public MaterialCreateConfig,public Comparator<Material3DCreateConfig>
{
bool camera; ///<包含摄像机矩阵信息
@ -32,9 +32,9 @@ public:
// reverse_depth=false;
}
int Comp(const Material3DCreateConfig &cfg)const
const int compare(const Material3DCreateConfig &cfg)const override
{
int off=MaterialCreateConfig::Comp(cfg);
int off=MaterialCreateConfig::compare(cfg);
if(off)return off;
@ -48,8 +48,6 @@ public:
return off;
}
CompOperator(const Material3DCreateConfig &,Comp)
};//struct Material3DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *);

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@ -13,7 +13,7 @@ class MaterialCreateInfo;
/**
*
*/
struct MaterialCreateConfig
struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
{
const GPUDeviceAttribute *dev_attr;
@ -42,7 +42,7 @@ public:
prim=p;
}
virtual int Comp(const MaterialCreateConfig &cfg)const
const int compare(const MaterialCreateConfig &cfg)const override
{
int off;
@ -59,8 +59,6 @@ public:
return off;
}
CompOperator(const MaterialCreateConfig &,Comp)
};//struct MaterialCreateConfig
STD_MTL_NAMESPACE_END
#endif//HGL_GRAPH_MTL_CONFIG_INCLUDE

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@ -28,7 +28,7 @@ namespace hgl
#pragma pack(push,1)
struct ShaderVariableType
struct ShaderVariableType:public Comparator<ShaderVariableType>
{
union
{
@ -158,9 +158,7 @@ namespace hgl
const bool Check()const;
int Comp(const ShaderVariableType &svt)const;
CompOperator(const ShaderVariableType &,Comp)
const int compare(const ShaderVariableType &svt)const override;
const char *GetTypename()const;
@ -281,7 +279,7 @@ namespace hgl
using SVList=List<ShaderVariable>;
struct ShaderVariableArray
struct ShaderVariableArray:public Comparator<ShaderVariableArray>
{
uint count;
@ -304,33 +302,30 @@ namespace hgl
Clear();
}
int Comp(const ShaderVariableArray *sva)const
const int compare(const ShaderVariableArray &sva)const override
{
if(!sva)
return 1;
int off=count-sva->count;
int off=count-sva.count;
if(off)return off;
for(uint i=0;i<count;i++)
{
off=items[i].location-sva->items[i].location;
off=items[i].location-sva.items[i].location;
if(off)
return off;
if(items[i].type.ToCode()>sva->items[i].type.ToCode())
if(items[i].type.ToCode()>sva.items[i].type.ToCode())
return 1;
//ToCode返回的是uint64可能差值超大所以不能直接用-的结果
if(items[i].type.ToCode()<sva->items[i].type.ToCode())
if(items[i].type.ToCode()<sva.items[i].type.ToCode())
return -1;
off=int(items[i].interpolation)-int(sva->items[i].interpolation);
off=int(items[i].interpolation)-int(sva.items[i].interpolation);
if(off)
return off;
off=hgl::strcmp(items[i].name,sva->items[i].name);
off=hgl::strcmp(items[i].name,sva.items[i].name);
if(off)
return off;
}
@ -338,11 +333,6 @@ namespace hgl
return 0;
}
int Comp(const ShaderVariableArray &sva)const{return Comp(&sva);}
CompOperator(const ShaderVariableArray *,Comp)
CompOperator(const ShaderVariableArray &,Comp)
bool Init(const uint c=0)
{
if(items)

2
res

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Subproject commit e1a36d78f0eead5f6bb65493432c4690637b991d
Subproject commit 475d8ad43ceee084cd24f5d0bed59de9f6aa36fd

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@ -85,7 +85,7 @@ const bool ShaderVariableType::Check()const
return(true);
}
int ShaderVariableType::Comp(const ShaderVariableType &svt)const
const int ShaderVariableType::compare(const ShaderVariableType &svt)const
{
int off=(int)base_type-(int)svt.base_type;