恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
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@ -76,7 +76,7 @@ private:
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{
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SceneNode *root=GetSceneRoot();
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root->Add(sm_move);
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root->Add(Duplication(sm_move));
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//root.Add(Duplication(sm_rotate->GetScene()));
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//root.CreateSubNode(sm_scale->GetScene());
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}
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@ -94,6 +94,8 @@ public:
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public:
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virtual Component *Duplication()=0;
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//virtual void Update(const double delta_time)=0;
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public: //事件
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@ -105,6 +107,11 @@ public: //事件
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virtual void OnFocusGained(){} ///<焦点获得事件
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};//class Component
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#define COMPONENT_CLASS_BODY(name) static name##ComponentManager *GetDefaultManager () {return name##ComponentManager::GetDefaultManager();} \
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name##ComponentManager *GetManager ()const {return (name##ComponentManager *)Component::GetManager();} \
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static constexpr const size_t StaticHashCode () {return hgl::GetTypeHash<name##Component>();} \
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const size_t GetHashCode ()const override{return name##Component::StaticHashCode();}
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using ComponentSet=SortedSet<Component *>;
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using ComponentList=ArrayList<Component *>;
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@ -61,31 +61,33 @@ class MeshComponent:public RenderComponent
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{
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MeshComponentData *sm_data;
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public:
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COMPONENT_CLASS_BODY(Mesh)
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public:
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MeshComponent(MeshComponentData *cd,MeshComponentManager *cm):RenderComponent(cd,cm){sm_data=cd;}
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virtual ~MeshComponent()=default;
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static MeshComponentManager *GetDefaultManager()
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{
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return MeshComponentManager::GetDefaultManager();
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}
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static constexpr const size_t StaticHashCode()
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{
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return hgl::GetTypeHash<MeshComponent>();
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}
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const size_t GetHashCode()const override
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{
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return MeshComponent::StaticHashCode();
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}
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MeshComponentData &GetData() {return *sm_data;}
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const MeshComponentData &GetData()const {return *sm_data;}
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Mesh *GetMesh() const{return sm_data->mesh;}
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public:
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virtual Component *Duplication() override
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{
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MeshComponentManager *manager=GetManager();
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MeshComponent *mc=manager->CreateComponent(sm_data->mesh);
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mc->SetLocalMatrix(GetLocalMatrix());
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return mc;
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}
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};//class MeshComponent
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COMPONENT_NAMESPACE_END
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@ -4,22 +4,25 @@
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namespace hgl::graph
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{
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//SceneNode *Duplication(SceneNode *src_node)
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//{
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// if(!src_node)
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// return nullptr;
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SceneNode *Duplication(SceneNode *src_node)
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{
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if(!src_node)
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return nullptr;
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// SceneNode *node=new SceneNode(*(SceneOrient *)src_node);
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SceneNode *node=new SceneNode(*(SceneOrient *)src_node);
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// node->SetRenderable(src_node->GetRenderable());
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for(SceneNode *sn:src_node->GetChildNode())
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{
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node->Add(Duplication(sn));
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}
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// for(SceneNode *sn:src_node->GetChildNode())
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// {
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// node->Add(Duplication(sn));
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// }
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for(Component *c:src_node->GetComponents())
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{
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node->AttachComponent(c->Duplication());
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}
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// return node;
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//}
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return node;
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}
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//void SceneNode::SetRenderable(Mesh *ri)
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//{
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