恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.

This commit is contained in:
hyzboy 2025-06-16 00:02:07 +08:00
parent dd2ee57954
commit a23654c73a
4 changed files with 40 additions and 28 deletions

View File

@ -76,7 +76,7 @@ private:
{
SceneNode *root=GetSceneRoot();
root->Add(sm_move);
root->Add(Duplication(sm_move));
//root.Add(Duplication(sm_rotate->GetScene()));
//root.CreateSubNode(sm_scale->GetScene());
}

View File

@ -94,6 +94,8 @@ public:
public:
virtual Component *Duplication()=0;
//virtual void Update(const double delta_time)=0;
public: //事件
@ -105,6 +107,11 @@ public: //事件
virtual void OnFocusGained(){} ///<焦点获得事件
};//class Component
#define COMPONENT_CLASS_BODY(name) static name##ComponentManager *GetDefaultManager () {return name##ComponentManager::GetDefaultManager();} \
name##ComponentManager *GetManager ()const {return (name##ComponentManager *)Component::GetManager();} \
static constexpr const size_t StaticHashCode () {return hgl::GetTypeHash<name##Component>();} \
const size_t GetHashCode ()const override{return name##Component::StaticHashCode();}
using ComponentSet=SortedSet<Component *>;
using ComponentList=ArrayList<Component *>;

View File

@ -61,31 +61,33 @@ class MeshComponent:public RenderComponent
{
MeshComponentData *sm_data;
public:
COMPONENT_CLASS_BODY(Mesh)
public:
MeshComponent(MeshComponentData *cd,MeshComponentManager *cm):RenderComponent(cd,cm){sm_data=cd;}
virtual ~MeshComponent()=default;
static MeshComponentManager *GetDefaultManager()
{
return MeshComponentManager::GetDefaultManager();
}
static constexpr const size_t StaticHashCode()
{
return hgl::GetTypeHash<MeshComponent>();
}
const size_t GetHashCode()const override
{
return MeshComponent::StaticHashCode();
}
MeshComponentData &GetData() {return *sm_data;}
const MeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
public:
virtual Component *Duplication() override
{
MeshComponentManager *manager=GetManager();
MeshComponent *mc=manager->CreateComponent(sm_data->mesh);
mc->SetLocalMatrix(GetLocalMatrix());
return mc;
}
};//class MeshComponent
COMPONENT_NAMESPACE_END

View File

@ -4,22 +4,25 @@
namespace hgl::graph
{
//SceneNode *Duplication(SceneNode *src_node)
//{
// if(!src_node)
// return nullptr;
SceneNode *Duplication(SceneNode *src_node)
{
if(!src_node)
return nullptr;
// SceneNode *node=new SceneNode(*(SceneOrient *)src_node);
SceneNode *node=new SceneNode(*(SceneOrient *)src_node);
// node->SetRenderable(src_node->GetRenderable());
for(SceneNode *sn:src_node->GetChildNode())
{
node->Add(Duplication(sn));
}
// for(SceneNode *sn:src_node->GetChildNode())
// {
// node->Add(Duplication(sn));
// }
for(Component *c:src_node->GetComponents())
{
node->AttachComponent(c->Duplication());
}
// return node;
//}
return node;
}
//void SceneNode::SetRenderable(Mesh *ri)
//{