add TextLayout
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@ -3,16 +3,12 @@
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#include<hgl/graph/font/FontSource.h>
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#include<hgl/graph/font/FontSource.h>
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#include<hgl/graph/RenderableInstance.h>
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#include<hgl/graph/RenderableInstance.h>
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#include<hgl/graph/VertexBuffer.h>
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#include<hgl/graph/RenderableCreater.h>
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#include<hgl/type/RectScope.h>
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namespace hgl
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namespace hgl
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{
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{
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namespace graph
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namespace graph
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{
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{
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class TextRenderable:public vulkan::Renderable
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{
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};//class TextRenderable:public vulkan::Renderable
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/**
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/**
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* 文本排版处理
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* 文本排版处理
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*/
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*/
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@ -20,12 +16,26 @@ namespace hgl
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{
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{
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FontSource *source;
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FontSource *source;
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public:
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enum class Direction
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{
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LeftToRight=0, ///<横排从左到右
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RightToLeft, ///<横排从右到左
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TopToRight, ///<坚排从上到下从右到左
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};//enum class Direction
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RectScope2f scope; ///<绘制区域
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bool text_symbols; ///<是否开启文本到符号自动替换
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bool symbols_edge_disable; ///<符号边界禁用
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public:
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public:
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TextLayout(FontSource *fs):source(fs){}
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TextLayout(FontSource *fs):source(fs){}
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virtual ~TextLayout()=default;
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virtual ~TextLayout()=default;
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bool Layout(const UTF16String &);
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};//class TextLayout
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};//class TextLayout
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}//namespace graph
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}//namespace graph
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}//namespace hgl
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}//namespace hgl
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