修正RenderList渲染时没有清空矩阵记录的bug
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@ -96,6 +96,7 @@ namespace hgl
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last_pipeline=nullptr;
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last_desc_sets=nullptr;
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last_renderable=nullptr;
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last_pc=nullptr;
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const int count=scene_node_list.GetCount();
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SceneNode **node=scene_node_list.GetData();
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