added ReserveDirection
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ae88a65315
commit
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CMCore
2
CMCore
@ -1 +1 @@
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Subproject commit 460dc1c5ecfba0f0cef93026be5d25a4f86605b1
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Subproject commit 03443255541b4dde822f147fb7b817b3811cd8b9
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@ -92,6 +92,8 @@ private:
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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cmc->SetReserveDirection(true,true); //反转x,y
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render_root.RefreshMatrix();
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render_list->Expend(&render_root);
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@ -378,6 +378,8 @@ class CameraMouseControl:public MouseEvent
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Vector2f mouse_pos;
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Vector2f mouse_last_pos;
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Vector2f ReverseDirection;
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protected:
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bool OnPressed(int x,int y,MouseButton) override
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@ -410,6 +412,8 @@ protected:
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Vector2f pos(x,y);
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Vector2f gap=pos-mouse_last_pos;
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gap*=ReverseDirection;
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if(left)
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{
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gap/=-5.0f;
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@ -436,6 +440,15 @@ public:
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{
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camera=wc;
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cur_time=0;
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ReverseDirection.x=1;
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ReverseDirection.y=1;
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}
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void SetReserveDirection(bool x,bool y)
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{
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ReverseDirection.x=x?-1:1;
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ReverseDirection.y=y?-1:1;
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}
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const Vector2f &GetMouseCoord()const{return mouse_pos;}
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@ -448,7 +461,6 @@ public:
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class CameraAppFramework:public VulkanApplicationFramework
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{
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protected:
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Camera * camera =nullptr;
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