renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
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@ -5,7 +5,7 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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@ -5,7 +5,7 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/RenderList.h>
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@ -4,7 +4,7 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKImageView.h>
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@ -5,7 +5,7 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/RenderList.h>
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@ -5,7 +5,7 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/RenderList.h>
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@ -1,7 +1,7 @@
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#pragma once
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#include<hgl/component/PrimitiveComponent.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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COMPONENT_NAMESPACE_BEGIN
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@ -4,7 +4,7 @@
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#include<hgl/graph/VKVABList.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/color/Color4f.h>
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VK_NAMESPACE_BEGIN
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class VulkanCmdBuffer
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@ -11,7 +11,7 @@
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/font/TextPrimitive.h>
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#include<hgl/type/ObjectManage.h>
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#include<hgl/shadergen/MaterialCreateInfo.h>
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@ -23,7 +23,9 @@ SET(SG_PRIMITIVE_SOURCE ${SG_INCLUDE_PATH}/VKPrimitive.h
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SOURCE_GROUP("Primitive" FILES ${SG_PRIMITIVE_SOURCE})
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SET(TILE_SOURCE ${SG_INCLUDE_PATH}/TileData.h
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TileData.cpp)
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TileData.cpp
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Vulkan/VKTileData.cpp
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Vulkan/VKTileFont.cpp)
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SOURCE_GROUP("Tile" FILES ${TILE_SOURCE})
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@ -282,12 +284,10 @@ SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
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SOURCE_GROUP("Vulkan\\Command Buffer" FILES ${VK_CMD_BUFFER_SOURCE})
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SET(VK_RENDERABLE_SOURCE ${SG_INCLUDE_PATH}/VKRenderable.h
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Vulkan/VKRenderable.cpp
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Vulkan/VKTileData.cpp
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Vulkan/VKTileFont.cpp)
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SET(VK_MESH_SOURCE ${SG_INCLUDE_PATH}/Mesh.h
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Vulkan/Mesh.cpp)
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SOURCE_GROUP("Vulkan\\Mesh" FILES ${VK_RENDERABLE_SOURCE})
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SOURCE_GROUP("Vulkan\\Mesh" FILES ${VK_MESH_SOURCE})
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set(COMPONENT_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/component)
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@ -361,7 +361,7 @@ SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
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${VK_RENDER_TARGET_SOURCE}
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#${VK_RENDER_CONTEXT_SOURCE}
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${VK_CMD_BUFFER_SOURCE}
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${VK_RENDERABLE_SOURCE}
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${VK_MESH_SOURCE}
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${VK_RENDER_DEVICE_SOURCE})
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add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_FILES}
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@ -1,4 +1,4 @@
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterial.h>
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@ -1,7 +1,7 @@
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKRenderPass.h>
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#include<hgl/graph/VKFramebuffer.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/VKDeviceAttribute.h>
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#include<hgl/graph/VKPhysicalDevice.h>
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#include<hgl/graph/VKIndexBuffer.h>
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@ -1,6 +1,6 @@
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/VKInlinePipeline.h>
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#include<hgl/graph/VKVertexAttribBuffer.h>
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#include<hgl/graph/VKIndexBuffer.h>
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@ -1,5 +1,5 @@
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#include<hgl/graph/MaterialRenderList.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKVertexInput.h>
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@ -4,7 +4,7 @@
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/SceneNode.h>
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#include<hgl/graph/RenderNode.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/VKRenderAssign.h>
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#include<hgl/graph/mtl/UBOCommon.h>
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@ -4,7 +4,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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namespace hgl
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{
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@ -1,5 +1,5 @@
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#include<hgl/graph/SceneNode.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/Mesh.h>
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namespace hgl
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{
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namespace graph
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