diff --git a/ShaderLibrary/Std3D/BlinnPhongPureColor.mtl b/ShaderLibrary/Std3D/BlinnPhong/SunLightPureColor.mtl similarity index 85% rename from ShaderLibrary/Std3D/BlinnPhongPureColor.mtl rename to ShaderLibrary/Std3D/BlinnPhong/SunLightPureColor.mtl index a5e7fa5a..fb0994cf 100644 --- a/ShaderLibrary/Std3D/BlinnPhongPureColor.mtl +++ b/ShaderLibrary/Std3D/BlinnPhong/SunLightPureColor.mtl @@ -1,17 +1,19 @@ #Material Name BlinnPhong+HalfLambert shading model only color Reference https://zhuanlan.zhihu.com/p/442023993 -Base Std3D +Base Std3D/BlinnPhong //某些Require并不真的存在.ubo文件,写成一行一个是为了方便未来改成带路径的 Require LocalToWorld Require Camera +define HAVE_SPECULAR off //默认不定义HAVE_SPECULAR + UBO { - File Sun.ubo - Name sun - Stage Vertex,Fragment + File Sun.ubo //文件名 + Name sun //在代码中的变量名 + Stage Vertex,Fragment //会引用的shader } #MaterialInstance