updated SunLightPureColor.mtl
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#Material
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Name BlinnPhong+HalfLambert shading model only color
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Reference https://zhuanlan.zhihu.com/p/442023993
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Base Std3D
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Base Std3D/BlinnPhong
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//某些Require并不真的存在.ubo文件,写成一行一个是为了方便未来改成带路径的
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Require LocalToWorld
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Require Camera
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define HAVE_SPECULAR off //默认不定义HAVE_SPECULAR
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UBO
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{
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File Sun.ubo
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Name sun
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Stage Vertex,Fragment
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File Sun.ubo //文件名
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Name sun //在代码中的变量名
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Stage Vertex,Fragment //会引用的shader
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}
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#MaterialInstance
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