removed old examples.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-09-22 11:32:26 +08:00
parent d456c2bf92
commit a87a35b5f8
6 changed files with 2 additions and 424 deletions

View File

@ -16,9 +16,6 @@ CreateProject("Basic" 03_auto_instance third_triangle.cpp)
CreateProject("Basic" 04_auto_merge_material_instance fourth_triangle.cpp)
#CreateProject("Basic" FragCoord FragCoordTest.cpp)
#CreateProject("Basic" indices_rect indices_rect.cpp)
#CreateProject("Basic" FullScreenTriangle FullScreenTriangle.cpp)
#CreateProject("Basic" InstanceTriangle InstanceTriangle.cpp)
CreateProject("Texture" 05_texture_format TextureFormat.cpp)
CreateProject("Texture" 06_texture_quad texture_quad.cpp)
@ -26,7 +23,6 @@ CreateProject("Texture" 07_texture_rect texture_rect.cpp)
#CreateProject("Texture" HQFilterTexture HQFilterTexture.cpp)
#CreateProject(06.Geometry2D Geometry2D.cpp)
#CreateProject("Geometry2D" RectanglePrimitive RectanglePrimitive.cpp)
#CreateProject("Tile" DrawTile DrawTile.cpp)
#CreateProject("Tile" DrawText DrawText.cpp)

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@ -1,87 +0,0 @@
// 全屏三角形
// 该范例用于演示使用索引画一个覆盖全屏的三角形但是不传递任何顶点信息顶点坐标在vertex shader中通过gl_VertexIndex计算出来。
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=256;
constexpr uint32_t SCREEN_HEIGHT=256;
class TestApp:public VulkanApplicationFramework
{
private:
MaterialInstance * material_instance =nullptr;
Renderable *renderable =nullptr;
Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/fullscreen"));
if(!material_instance)return(false);
BindCameraUBO(material_instance);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles);
return pipeline;
}
bool InitVBO()
{
auto primitive=db->CreatePrimitive(3);
if(!primitive)return(false);
renderable=db->CreateRenderable(primitive,material_instance,pipeline);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitVBO())
return(false);
BuildCommandBuffer(renderable);
return(true);
}
void Resize(int w,int h)override
{
VulkanApplicationFramework::Resize(w,h);
BuildCommandBuffer(renderable);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}

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@ -1,103 +0,0 @@
// Instance Triangle
// 基本的Instance绘制测试用例,不使用场景树
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/SceneInfo.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_SIZE=512;
constexpr uint32_t VERTEX_COUNT=3;
constexpr float position_data[VERTEX_COUNT][2]=
{
{0,0},
{0.25,-0.75},
{0,-1}
};
constexpr float color_data[VERTEX_COUNT][4]=
{ {1,0,0,1},
{0,1,0,1},
{0,0,1,1}
};
class TestApp:public VulkanApplicationFramework
{
private:
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2DNDC"));
if(!material_instance)
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}
bool InitVBO()
{
Primitive *primitive=db->CreatePrimitive(VERTEX_COUNT);
if(!primitive)return(false);
if(!primitive->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data )))return(false);
if(!primitive->Set(VAN::Color, db->CreateVBO(VF_V4F,VERTEX_COUNT,color_data )))return(false);
render_obj=db->CreateRenderable(primitive,material_instance,pipeline);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_SIZE,SCREEN_SIZE))
return(false);
if(!InitMaterial())
return(false);
if(!InitVBO())
return(false);
if(!BuildCommandBuffer(render_obj))
return(false);
return(true);
}
void Resize(int w,int h)override
{
VulkanApplicationFramework::Resize(w,h);
BuildCommandBuffer(render_obj);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}

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@ -1,117 +0,0 @@
// 2.RectanglePrimivate
// 该示例是texture_rect的进化演示使用GeometryShader画矩形
#include"VulkanAppFramework.h"
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_SIZE=512;
constexpr uint32_t VERTEX_COUNT=1;
constexpr float BORDER=0.1f;
constexpr float position_data[4]=
{
SCREEN_SIZE*BORDER, SCREEN_SIZE*BORDER,
SCREEN_SIZE*(1.0-BORDER), SCREEN_SIZE*(1.0-BORDER)
};
constexpr float tex_coord_data[4]=
{
0,0,1,1
};
class TestApp:public VulkanApplicationFramework
{
private:
Texture2D * texture =nullptr;
Sampler * sampler =nullptr;
MaterialInstance * material_instance =nullptr;
Primitive * primitive =nullptr;
Renderable * render_obj =nullptr;
Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/TextureRect2D"));
if(!material_instance)return(false);
BindCameraUBO(material_instance);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles);
if(!pipeline)return(false);
texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D"));
if(!texture)return(false);
sampler=db->CreateSampler();
if(!material_instance->BindImageSampler(DescriptorSetType::Value,"tex",texture,sampler))return(false);
return(true);
}
bool InitVBO()
{
primitive=db->CreatePrimitive(VERTEX_COUNT);
if(!primitive)return(false);
primitive->Set(VAN::Position,db->CreateVBO(VF_V4F,VERTEX_COUNT,position_data));
primitive->Set(VAN::TexCoord,db->CreateVBO(VF_V4F,VERTEX_COUNT,tex_coord_data));
render_obj=db->CreateRenderable(primitive,material_instance,pipeline);
return(render_obj);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_SIZE,SCREEN_SIZE))
return(false);
if(!InitMaterial())
return(false);
if(!InitVBO())
return(false);
BuildCommandBuffer(render_obj);
return(true);
}
void Resize(int w,int h)override
{
VulkanApplicationFramework::Resize(w,h);
BuildCommandBuffer(render_obj);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}

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@ -1,111 +0,0 @@
// indices_rect
// 该示例演示使用索引数据画一个矩形,并使用了颜色材质
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=256;
constexpr uint32_t SCREEN_HEIGHT=256;
constexpr uint32_t VERTEX_COUNT=4;
static Vector4f color(1,1,1,1);
constexpr float position_data[VERTEX_COUNT][2]=
{
{0,0},
{SCREEN_WIDTH,0},
{0,SCREEN_HEIGHT},
{SCREEN_WIDTH,SCREEN_HEIGHT}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
{
0,1,3,
0,3,2
};
class TestApp:public VulkanApplicationFramework
{
private:
MaterialInstance * material_instance =nullptr;
Renderable *renderable =nullptr;
Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
if(!material_instance)return(false);
BindCameraUBO(material_instance);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}
bool InitVBO()
{
auto primitive=db->CreatePrimitive(VERTEX_COUNT);
if(!primitive)return(false);
if(!primitive->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
if(!primitive->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false);
renderable=db->CreateRenderable(primitive,material_instance,pipeline);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitVBO())
return(false);
BuildCommandBuffer(renderable);
return(true);
}
void Resize(int w,int h)override
{
VulkanApplicationFramework::Resize(w,h);
BuildCommandBuffer(renderable);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}