added newly files and adjust comments.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-10-11 18:50:06 +08:00
parent 6f58475abd
commit aa6071a948
5 changed files with 25 additions and 3 deletions

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@ -4,6 +4,7 @@ SET(VULKAN_APP_FRAMEWORK ${CMAKE_CURRENT_SOURCE_DIR}/common/VulkanAppFramework.h
add_subdirectory(Basic) add_subdirectory(Basic)
add_subdirectory(Texture) add_subdirectory(Texture)
add_subdirectory(LightBasic)
add_subdirectory(Gizmo) add_subdirectory(Gizmo)
add_subdirectory(Vulkan) add_subdirectory(Vulkan)

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@ -0,0 +1,13 @@
macro(CreateProject name)
add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
target_link_libraries(${name} ${ULRE})
IF(MSVC)
set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
set_property(TARGET ${name} PROPERTY VS_DPI_AWARE "PerMonitor")
ENDIF()
set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Light Basic")
endmacro()
CreateProject(01_BlinnPhongDirectionLight BlinnPhongDirectionLight.cpp)

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@ -84,12 +84,12 @@ namespace material_file
public: public:
AnsiStringList require_list; ///<需求的内部模块(如LocalToWorld,Sun,Shadow等系统内置元素) AnsiStringList require_list; ///<需求的内部模块(如LocalToWorld,Sun,Shadow等系统内置元素)
// AnsiStringList import_list; ///<引用的外部模块 // AnsiStringList import_list; ///<引用的外部模块
MaterialInstanceData mi{}; MaterialInstanceData mi{};
List<UniformAttrib> vi; List<UniformAttrib> vi; ///<Vertex Input
ShaderDataMap shader; ShaderDataMap shader;

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@ -0,0 +1,8 @@
#pragma once
#include <hgl/graph/mtl/StdMaterial.h>
STD_MTL_FUNC_NAMESPACE_BEGIN
constexpr const char* Phong
STD_MTL_FUNC_NAMESPACE_END