Added DebugUtils::SetTexture()
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@ -3,6 +3,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VK.h>
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#include<hgl/color/Color4f.h>
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#include<hgl/color/Color4f.h>
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#include<hgl/graph/VKTexture.h>
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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struct DebugUtilsFunction
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struct DebugUtilsFunction
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@ -92,6 +93,13 @@ public:
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// DU_FUNC(BufferCollectionFuchsia, BUFFER_COLLECTION_FUCHSIA)
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// DU_FUNC(BufferCollectionFuchsia, BUFFER_COLLECTION_FUCHSIA)
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#undef DU_FUNC
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#undef DU_FUNC
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void SetTexture(Texture *tex,const AnsiString &info)
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{
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SetImage( tex->GetImage(), info+"_Image" );
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SetImageView( tex->GetVulkanImageView(), info+"_ImageView" );
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SetDeviceMemory(tex->GetDeviceMemory(), info+"_Memory" );
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}
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void QueueBegin (VkQueue,const char *,const Color4f &color=Color4f(1,1,1,1));
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void QueueBegin (VkQueue,const char *,const Color4f &color=Color4f(1,1,1,1));
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void QueueEnd (VkQueue q){duf.QueueEnd(q);}
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void QueueEnd (VkQueue q){duf.QueueEnd(q);}
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