SceneNode增加Component相关函数(但Component的释放还没有完全确定)
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@ -69,10 +69,11 @@ namespace hgl
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LocalBoundingBox.SetZero();
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ChildNode.Clear();
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ComponentList.Clear();
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render_obj=nullptr;
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}
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const bool IsEmpty()const
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const bool ChildNodeIsEmpty()const
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{
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if(render_obj)return(false);
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if(ChildNode.GetCount())return(false);
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@ -111,6 +112,14 @@ namespace hgl
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public: //组件相关方法
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bool ComponentIsEmpty ()const {return ComponentList.GetCount()==0;} ///<是否没有组件
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virtual int GetComponentCount ()const {return ComponentList.GetCount();} ///<取得组件数量
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virtual void AddComponent (Component *comp) {ComponentList.Add(comp);} ///<添加一个组件
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virtual void RemoveComponent (Component *comp) {ComponentList.DeleteByValue(comp);} ///<删除一个组件
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bool Contains (Component *comp) {return ComponentList.Contains(comp);} ///<是否包含指定组件
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bool HasComponent (const ComponentManager *); ///<是否有指定组件管理器的组件
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virtual int GetComponents (List<Component *> &comp_list,const ComponentManager *); ///<取得所有组件
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};//class SceneNode
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@ -88,5 +88,38 @@ namespace hgl
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LocalBoundingBox=local;
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}
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int SceneNode::GetComponents(List<Component *> &comp_list,const ComponentManager *mgr)
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{
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if(!mgr)return(-1);
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if(ComponentIsEmpty())return(0);
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int result=0;
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for(Component *c:ComponentList)
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{
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if(c->GetManager()==mgr)
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{
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comp_list.Add(c);
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++result;
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}
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}
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return result;
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}
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bool SceneNode::HasComponent(const ComponentManager *mgr)
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{
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if(!mgr)return(false);
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if(ComponentIsEmpty())return(false);
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for(Component *c:ComponentList)
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{
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if(c->GetManager()==mgr)
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return(true);
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}
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return(false);
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}
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}//namespace graph
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}//namespace hgl
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