added VKIndirectCommandBuffer.cpp and other codes.
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@ -106,6 +106,10 @@ class Renderable;
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class VertexDataManager;
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class VertexDataManager;
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using VDM=VertexDataManager;
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using VDM=VertexDataManager;
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class IndirectDrawBuffer;
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class IndirectDrawIndexedBuffer;
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class IndirectDispatchBuffer;
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class RenderResource;
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class RenderResource;
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enum class SharingMode
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enum class SharingMode
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@ -23,6 +23,7 @@ private:
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friend class GPUDevice;
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friend class GPUDevice;
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friend class VertexAttribBuffer;
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friend class VertexAttribBuffer;
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friend class IndexBuffer;
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friend class IndexBuffer;
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template<typename T> friend class IndirectCommandBuffer;
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DeviceBuffer(VkDevice d,const DeviceBufferData &b)
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DeviceBuffer(VkDevice d,const DeviceBufferData &b)
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{
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{
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@ -22,6 +22,9 @@ class TileData;
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class TileFont;
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class TileFont;
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class FontSource;
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class FontSource;
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class GPUArrayBuffer;
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class GPUArrayBuffer;
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class IndirectDrawBuffer;
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class IndirectDrawIndexedBuffer;
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class IndirectDispatchBuffer;
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struct CopyBufferToImageInfo;
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struct CopyBufferToImageInfo;
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@ -149,6 +152,14 @@ public: //Buffer相关
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GPUArrayBuffer *CreateArrayInUBO(const VkDeviceSize &uint_size);
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GPUArrayBuffer *CreateArrayInUBO(const VkDeviceSize &uint_size);
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GPUArrayBuffer *CreateArrayInSSBO(const VkDeviceSize &uint_size);
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GPUArrayBuffer *CreateArrayInSSBO(const VkDeviceSize &uint_size);
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public: //间接绘制
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bool CreateIndirectCommandBuffer(DeviceBufferData *,const uint32_t cmd_count,const uint32_t cmd_size,SharingMode sm=SharingMode::Exclusive);
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IndirectDrawBuffer * CreateIndirectDrawBuffer( const uint32_t cmd_count,SharingMode sm=SharingMode::Exclusive);
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IndirectDrawIndexedBuffer * CreateIndirectDrawIndexedBuffer(const uint32_t cmd_count,SharingMode sm=SharingMode::Exclusive);
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IndirectDispatchBuffer * CreateIndirectDispatchBuffer( const uint32_t cmd_count,SharingMode sm=SharingMode::Exclusive);
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public: //Image
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public: //Image
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VkImage CreateImage (VkImageCreateInfo *);
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VkImage CreateImage (VkImageCreateInfo *);
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@ -4,34 +4,85 @@
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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template<typename T>
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class IndirectCommandBuffer:public DeviceBuffer
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class IndirectCommandBuffer:public DeviceBuffer
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{
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{
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protected:
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protected:
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uint32_t max_count;
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uint32_t max_count;
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uint32_t stride;
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public:
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const uint32_t GetMaxCount ()const{ return max_count; } ///<取得最大指令数
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const uint32_t GetCommandLength()const{ return sizeof(T); } ///<取得单个指令的长度字节数
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const VkDeviceSize GetTotalBytes ()const{ return sizeof(T)*max_count; } ///<取得缓冲区总计字节数
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private:
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private:
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friend class GPUDevice;
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friend class GPUDevice;
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IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc,const uint32_t s):DeviceBuffer(d,vb)
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IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc):DeviceBuffer(d,vb)
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{
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{
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max_count=mc;
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max_count=mc;
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stride=s;
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}
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}
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~IndirectCommandBuffer()=default;
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public:
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const uint32_t GetMaxCount ()const { return max_count; }
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virtual ~IndirectCommandBuffer()=default;
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const VkDeviceSize GetTotalBytes()const { return stride*max_count; }
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T * MapCmd () {return (T *)Map();}
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void * Map (VkDeviceSize start,VkDeviceSize size) override{return DeviceBuffer::Map(start*sizeof(T),size*sizeof(T));}
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T * MapCmd (VkDeviceSize start,VkDeviceSize size) {return (T *)Map(start,size);}
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void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
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void Flush (VkDeviceSize start,VkDeviceSize size) override{return DeviceBuffer::Flush(start*sizeof(T),size*sizeof(T));}
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void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);}
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void Flush (VkDeviceSize size) override{return DeviceBuffer::Flush(size*sizeof(T));}
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void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
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bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
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bool Write (const void *ptr,uint32_t start,uint32_t size) override{return DeviceBuffer::Write(ptr,start*sizeof(T),size*sizeof(T));}
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bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
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bool Write (const void *ptr,uint32_t size) override{return DeviceBuffer::Write(ptr,0,size*sizeof(T));}
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bool WriteCmd(const T *ptr,uint32_t start,uint32_t size) {return DeviceBuffer::Write(ptr,start*sizeof(T),size*sizeof(T));}
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bool WriteCmd(const T *ptr,uint32_t size) {return DeviceBuffer::Write(ptr,0,size*sizeof(T));}
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};//class IndirectCommandBuffer:public DeviceBuffer
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};//class IndirectCommandBuffer:public DeviceBuffer
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class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
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{
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friend class GPUDevice;
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public:
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using IndirectCommandBuffer<VkDrawIndirectCommand>::IndirectCommandBuffer;
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void Draw(VkCommandBuffer cmd_buf,uint32_t offset,uint32_t draw_count,uint32_t stride) const
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{
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vkCmdDrawIndirect(cmd_buf,buf.buffer,offset,draw_count,stride);
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}
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};//class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
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class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
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{
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friend class GPUDevice;
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public:
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using IndirectCommandBuffer<VkDrawIndexedIndirectCommand>::IndirectCommandBuffer;
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void DrawIndexed(VkCommandBuffer cmd_buf,uint32_t offset,uint32_t draw_count,uint32_t stride) const
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{
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vkCmdDrawIndexedIndirect(cmd_buf,buf.buffer,offset,draw_count,stride);
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}
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};//class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
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class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
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{
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friend class GPUDevice;
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public:
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using IndirectCommandBuffer<VkDispatchIndirectCommand>::IndirectCommandBuffer;
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void Dispatch(VkCommandBuffer cmd_buf,uint32_t offset) const
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{
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vkCmdDispatchIndirect(cmd_buf,buf.buffer,offset);
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}
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};//class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
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VK_NAMESPACE_END
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VK_NAMESPACE_END
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@ -237,6 +237,7 @@ SOURCE_GROUP("Vulkan\\Render Context" FILES ${VK_RENDER_CONTEXT_SOURCE})
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SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
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SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
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${SG_INCLUDE_PATH}/VKIndirectCommandBuffer.h
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${SG_INCLUDE_PATH}/VKIndirectCommandBuffer.h
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Vulkan/VKIndirectCommandBuffer.cpp
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Vulkan/VKCommandBuffer.cpp
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Vulkan/VKCommandBuffer.cpp
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Vulkan/VKCommandBufferRender.cpp)
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Vulkan/VKCommandBufferRender.cpp)
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45
src/SceneGraph/Vulkan/VKIndirectCommandBuffer.cpp
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45
src/SceneGraph/Vulkan/VKIndirectCommandBuffer.cpp
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@ -0,0 +1,45 @@
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#include<hgl/graph/VKIndirectCommandBuffer.h>
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#include<hgl/graph/VKDevice.h>
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VK_NAMESPACE_BEGIN
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bool GPUDevice::CreateIndirectCommandBuffer(DeviceBufferData *buf,const uint32_t cmd_count,const uint32_t cmd_size,SharingMode sharing_mode)
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{
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const uint32_t size=cmd_count*cmd_size;
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if(size<=0)return(false);
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return CreateBuffer(buf,VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,size,size,nullptr,sharing_mode);
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}
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IndirectDrawBuffer *GPUDevice::CreateIndirectDrawBuffer(const uint32_t cmd_count,SharingMode sm)
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{
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DeviceBufferData buf;
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if(!CreateIndirectCommandBuffer(&buf,cmd_count,sizeof(VkDrawIndirectCommand),sm))
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return(nullptr);
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return(new IndirectDrawBuffer(attr->device,buf,cmd_count));
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}
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IndirectDrawIndexedBuffer *GPUDevice::CreateIndirectDrawIndexedBuffer(const uint32_t cmd_count,SharingMode sm)
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{
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DeviceBufferData buf;
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if(!CreateIndirectCommandBuffer(&buf,cmd_count,sizeof(VkDrawIndexedIndirectCommand),sm))
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return(nullptr);
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return(new IndirectDrawIndexedBuffer(attr->device,buf,cmd_count));
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}
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IndirectDispatchBuffer *GPUDevice::CreateIndirectDispatchBuffer(const uint32_t cmd_count,SharingMode sm)
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{
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DeviceBufferData buf;
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if(!CreateIndirectCommandBuffer(&buf,cmd_count,sizeof(VkDispatchIndirectCommand),sm))
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return(nullptr);
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return(new IndirectDispatchBuffer(attr->device,buf,cmd_count));
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}
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VK_NAMESPACE_END
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