few codes about TextureManager
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@ -36,6 +36,7 @@ private:
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}
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public:
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~DebugUtils()=default;
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void SetName(VkObjectType,uint64_t,const char *);
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@ -102,7 +102,6 @@ public: //添加数据到管理器(如果指针为nullptr会返回-1)
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PrimitiveID Add(Primitive * p ){return rm_primitives.Add(p);}
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BufferID Add(DeviceBuffer * buf ){return rm_buffers.Add(buf);}
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SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
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// TextureID Add(Texture * t ){return rm_textures.Add(t);}
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RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
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StaticMeshID Add(StaticMesh * sm ){return rm_static_mesh.Add(sm);}
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@ -164,7 +163,6 @@ public: //Get
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Primitive * GetPrimitive (const PrimitiveID &id){return rm_primitives.Get(id);}
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DeviceBuffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
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Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
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// Texture * GetTexture (const TextureID &id){return rm_textures.Get(id);}
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Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
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StaticMesh * GetStaticMesh (const StaticMeshID &id){return rm_static_mesh.Get(id);}
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@ -177,7 +175,6 @@ public: //Release
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void Release(Primitive * p ){rm_primitives.Release(p);}
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void Release(DeviceBuffer * buf ){rm_buffers.Release(buf);}
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void Release(Sampler * s ){rm_samplers.Release(s);}
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// void Release(Texture * t ){rm_textures.Release(t);}
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void Release(Renderable * r ){rm_renderables.Release(r);}
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void Release(StaticMesh * sm ){rm_static_mesh.Release(sm);}
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@ -11,11 +11,14 @@ VK_NAMESPACE_BEGIN
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BitmapData *LoadBitmapFromFile(const OSString &filename);
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using TextureID=int;
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class Texture
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{
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protected:
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TextureManager *manager;
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TextureID texture_id;
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VkDevice device;
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TextureData *data;
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@ -23,6 +26,7 @@ protected:
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public:
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TextureManager * GetManager () {return manager;}
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const TextureID GetID ()const noexcept {return texture_id;}
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TextureData * GetData () {return data;}
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@ -44,9 +48,10 @@ public:
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public:
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Texture(TextureManager *tm,TextureData *td)
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Texture(TextureManager *tm,const TextureID &id,TextureData *td)
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{
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manager=tm;
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texture_id=id;
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data=td;
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}
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@ -17,10 +17,8 @@ public:
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public:
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GraphManager(GPUDevice *dev)
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{
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device=dev;
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}
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GraphManager(GPUDevice *dev){device=dev;}
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virtual ~GraphManager()=default;
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};//class GraphManager
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VK_NAMESPACE_END
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@ -6,26 +6,38 @@
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#include<hgl/type/RectScope.h>
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#include<hgl/type/object/ObjectBaseInfo.h>
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#include<hgl/graph/ImageRegion.h>
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#include<hgl/graph/VKTexture.h>
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VK_NAMESPACE_BEGIN
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using TextureID =int;
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class TextureManager:public GraphManager
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{
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DeviceQueue *texture_queue;
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TextureCmdBuffer *texture_cmd_buf;
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private:
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TextureID texture_serial;
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const TextureID AcquireID(){return texture_serial++;} ///<取得一个新的纹理ID
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private:
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SortedSet<VkImage> image_set;
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SortedSet<Texture *> texture_set; ///<纹理合集
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Map<TextureID,Texture *> texture_by_id;
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Map<OSString,Texture *> texture_by_name;
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private:
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DeviceQueue *texture_queue;
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TextureCmdBuffer *texture_cmd_buf;
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const TextureID Add(Texture *);
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const TextureID Add(Texture *,const OSString &);
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public:
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TextureManager();
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TextureManager(GPUDevice *);
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virtual ~TextureManager();
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public: //Buffer
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@ -13,7 +13,7 @@ Texture2D *TextureManager::CreateTexture2D(TextureData *tex_data)
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if(!tex_data)
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return(nullptr);
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Texture2D *tex=new Texture2D(this,tex_data);
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Texture2D *tex=new Texture2D(this,AcquireID(),tex_data);
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texture_set.Add(tex);
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@ -13,7 +13,7 @@ Texture2DArray *TextureManager::CreateTexture2DArray(TextureData *tex_data)
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if(!tex_data)
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return(nullptr);
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return(new Texture2DArray(this,tex_data));
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return(new Texture2DArray(this,AcquireID(),tex_data));
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}
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Texture2DArray *TextureManager::CreateTexture2DArray(TextureCreateInfo *tci)
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@ -12,7 +12,7 @@ TextureCube *TextureManager::CreateTextureCube(TextureData *tex_data)
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if(!tex_data)
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return(nullptr);
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return(new TextureCube(this,tex_data));
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return(new TextureCube(this,AcquireID(),tex_data));
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}
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TextureCube *TextureManager::CreateTextureCube(TextureCreateInfo *tci)
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@ -40,8 +40,6 @@ GPUDevice::~GPUDevice()
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bool GPUDevice::Resize(const VkExtent2D &extent)
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{
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graph_module_manager->OnResize(extent);
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SAFE_CLEAR(sc_rt);
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attr->RefreshSurfaceCaps();
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@ -1,11 +1,15 @@
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#include<hgl/graph/manager/TextureManager.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKCommandBuffer.h>
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VK_NAMESPACE_BEGIN
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TextureManager::TextureManager()
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TextureManager::TextureManager(GPUDevice *dev):GraphManager(dev)
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{
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texture_cmd_buf=CreateTextureCommandBuffer(attr->physical_device->GetDeviceName()+AnsiString(":TexCmdBuffer"));
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texture_queue=CreateQueue();
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texture_cmd_buf=dev->CreateTextureCommandBuffer(GetPhysicalDevice()->GetDeviceName()+AnsiString(":TexCmdBuffer"));
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texture_queue=dev->CreateQueue();
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texture_serial=0;
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}
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TextureManager::~TextureManager()
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@ -14,12 +18,47 @@ TextureManager::~TextureManager()
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SAFE_CLEAR(texture_cmd_buf);
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}
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const TextureID TextureManager::Add(Texture *tex)
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{
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if(!tex)
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return(-1);
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if(tex->GetManager()!=this)
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return(-2);
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if(texture_set.Contains(tex))
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return tex->GetID();
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texture_set.Add(tex);
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texture_by_id.Add(tex->GetID(),tex);
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return tex->GetID();
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}
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const TextureID TextureManager::Add(Texture *tex,const OSString &tn)
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{
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TextureID id=Add(tex);
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if(id<0)
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return id;
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if(!tn.IsEmpty())
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texture_by_name.Add(tn,tex);
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return id;
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}
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void TextureManager::Release(Texture *tex)
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{
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if(!tex)
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return;
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if(!texture_set.Contains(tex))
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return;
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texture_set.Delete(tex);
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texture_by_id.DeleteByKey(tex->GetID());
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texture_by_name.DeleteByValue(tex);
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}
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Texture2D *CreateTexture2DFromFile(TextureManager *tm,const OSString &filename,bool auto_mipmaps);
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@ -35,19 +74,18 @@ Texture2D *TextureManager::LoadTexture2D(const OSString &filename,bool auto_mipm
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if(tex)
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{
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texture_by_name.Add(filename,tex);
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Add(tex);
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Add(tex,filename);
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#ifdef _DEBUG
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DebugUtils *du=device->GetDebugUtils();
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//#ifdef _DEBUG
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// DebugUtils *du=device->GetDebugUtils();
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if(du)
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{
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const UTF8String name=U8_TEXT("Tex2D:")+ToUTF8String(filename);
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du->SetImage(tex->GetImage(),(char *)(name.c_str()));
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}
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#endif//_DEBUG
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// if(du)
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// {
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// const UTF8String name=U8_TEXT("Tex2D:")+ToUTF8String(filename);
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//
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// du->SetImage(tex->GetImage(),(char *)(name.c_str()));
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// }
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//#endif//_DEBUG
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}
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return tex;
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@ -62,16 +100,16 @@ Texture2DArray *TextureManager::CreateTexture2DArray(const AnsiString &name,cons
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else
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return nullptr;
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#ifdef _DEBUG
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DebugUtils *du=device->GetDebugUtils();
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if(du)
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{
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du->SetImage(ta->GetImage(),"Tex2DArrayImage:"+name);
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du->SetImageView(ta->GetVulkanImageView(),"Tex2DArrayImageView:"+name);
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du->SetDeviceMemory(ta->GetDeviceMemory(),"Tex2DArrayMemory:"+name);
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}
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#endif//_DEBUG
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//#ifdef _DEBUG
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// DebugUtils *du=device->GetDebugUtils();
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//
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// if(du)
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// {
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// du->SetImage(ta->GetImage(),"Tex2DArrayImage:"+name);
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// du->SetImageView(ta->GetVulkanImageView(),"Tex2DArrayImageView:"+name);
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// du->SetDeviceMemory(ta->GetDeviceMemory(),"Tex2DArrayMemory:"+name);
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// }
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//#endif//_DEBUG
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return ta;
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}
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@ -101,8 +139,7 @@ TextureCube *TextureManager::LoadTextureCube(const OSString &filename,bool auto_
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if(tex)
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{
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texture_by_name.Add(filename,tex);
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Add(tex);
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Add(tex,filename);
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}
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return tex;
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