renamed many values and function's name.

This commit is contained in:
hyzboy 2024-04-27 01:07:44 +08:00
parent bbf94767fe
commit ad330f3a42
13 changed files with 52 additions and 59 deletions

View File

@ -89,24 +89,6 @@ namespace hgl
return(true);
}
//template<typename T,IndexType IT>
//T * CreateIBO(const uint count,const T *data=nullptr) ///<创建索引缓冲区
//{
// if(ibo)
// return(nullptr);
//
// ibo=db->CreateIBO(IT,count,data);
// if(!ibo)
// return(nullptr);
// return (T *)ibo->Map();
//}
//uint8 * CreateIBO8 (uint count,const uint8 *data=nullptr){return CreateIBO<uint8 ,IndexType::U8 >(count,data);} ///<创建8位的索引缓冲区
//uint16 * CreateIBO16(uint count,const uint16 *data=nullptr){return CreateIBO<uint16,IndexType::U16>(count,data);} ///<创建16位的索引缓冲区
//uint32 * CreateIBO32(uint count,const uint32 *data=nullptr){return CreateIBO<uint32,IndexType::U32>(count,data);} ///<创建32位的索引缓冲区
virtual Primitive * Finish(const AnsiString &); ///<结束并创建可渲染对象
};//class PrimitiveCreater
}//namespace graph

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@ -64,7 +64,8 @@ class IndexBuffer;
struct IndexBufferAccess
{
IndexBuffer *buffer=nullptr;
VkDeviceSize offset=0;
VkDeviceSize start=0;
VkDeviceSize count=0;
};
using IBAccess=IndexBufferAccess;

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@ -170,7 +170,7 @@ public:
return(true);
}
void BindIBO(const IBAccess *);
// void BindIBO(const IBAccess *);
bool BindVBO(Renderable *);
@ -192,8 +192,8 @@ public: //draw
void Draw (const uint32_t vertex_count,const uint32_t instance_count) {vkCmdDraw(cmd_buf,vertex_count,instance_count,0,0);}
void DrawIndexed (const uint32_t index_count ,const uint32_t instance_count) {vkCmdDrawIndexed(cmd_buf,index_count,instance_count,0,0,0);}
template<typename ...ARGS> void Draw (ARGS...args) {vkCmdDraw(cmd_buf,args...);}
template<typename ...ARGS> void DrawIndexed (ARGS...args) {vkCmdDrawIndexed(cmd_buf,args...);}
// template<typename ...ARGS> void Draw (ARGS...args) {vkCmdDraw(cmd_buf,args...);}
// template<typename ...ARGS> void DrawIndexed (ARGS...args) {vkCmdDrawIndexed(cmd_buf,args...);}
void DrawIndirect (VkBuffer,VkDeviceSize, uint32_t drawCount,uint32_t stride=sizeof(VkDrawIndirectCommand ));
void DrawIndexedIndirect(VkBuffer,VkDeviceSize, uint32_t drawCount,uint32_t stride=sizeof(VkDrawIndexedIndirectCommand ));
@ -201,6 +201,7 @@ public: //draw
void DrawIndexedIndirect(VkBuffer buf, uint32_t drawCount,uint32_t stride=sizeof(VkDrawIndexedIndirectCommand )){return DrawIndexedIndirect( buf,0,drawCount,stride);}
void Draw (const VertexInputData *vid);
void DrawIndexed (const IBAccess *iba,const uint32_t instance_count);
public: //dynamic state
};//class RenderCmdBuffer:public GPUCmdBuffer

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@ -16,7 +16,7 @@ class Primitive
protected:
uint32_t vertex_count;
VkDeviceSize vertex_count;
VABAccessMap buffer_list;
@ -30,7 +30,7 @@ protected:
public:
Primitive(GPUDevice *dev,const AnsiString &n,const uint32_t vc=0)
Primitive(GPUDevice *dev,const AnsiString &n,const VkDeviceSize vc=0)
{
device=dev;
prim_name=n;
@ -42,13 +42,13 @@ public:
void SetBoundingBox(const AABB &aabb){BoundingBox=aabb;}
const AABB & GetBoundingBox()const {return BoundingBox;}
bool Set(const AnsiString &name,VAB *vb,VkDeviceSize offset=0);
bool SetVAB(const AnsiString &name,VAB *vb,VkDeviceSize start=0);
bool Set(IndexBuffer *ib,VkDeviceSize offset=0);
bool SetIndex(IndexBuffer *ib,VkDeviceSize start,const VkDeviceSize index_count);
public:
const uint32_t GetVertexCount ()const {return vertex_count;}
const VkDeviceSize GetVertexCount ()const {return vertex_count;}
bool GetVABAccess (const AnsiString &,VABAccess *);
const int GetBufferCount ()const {return buffer_list.GetCount();}

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@ -8,7 +8,7 @@ VK_NAMESPACE_BEGIN
struct PrimitiveData
{
uint32_t vertex_count;
VkDeviceSize vertex_count;
uint32_t va_count;

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@ -11,13 +11,13 @@ class RenderablePrimitiveCreater
{
RenderResource *rr;
uint32_t vertex_count;
VkDeviceSize vertex_count;
Primitive *prim;
public:
RenderablePrimitiveCreater(RenderResource *_rr,const AnsiString &name,uint32_t vc)
RenderablePrimitiveCreater(RenderResource *_rr,const AnsiString &name,VkDeviceSize vc)
{
rr=_rr;
vertex_count=vc;
@ -32,18 +32,18 @@ public:
if(!vab)
return(nullptr);
prim->Set(name,vab);
prim->SetVAB(name,vab);
return(vab);
}
IndexBuffer *SetIBO(const IndexType &it,const void *buf,const uint32_t index_count)
IndexBuffer *SetIndex(const IndexType &it,const void *buf,const VkDeviceSize index_count)
{
IndexBuffer *ibo=rr->CreateIBO(it,index_count,buf);
if(!ibo)
return(nullptr);
prim->Set(ibo);
prim->SetIndex(ibo,0,index_count);
return(ibo);
}

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@ -40,8 +40,7 @@ namespace hgl
struct VABAccess
{
VAB *vab;
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize start;
void *map_ptr;

View File

@ -51,14 +51,14 @@ namespace hgl
/**
*
* @param offset 访
* @param start 访
* @return 访
*/
T *Get(uint32_t offset=0)
{
if(!data||offset>=count)
{
LOG_HINT(OS_TEXT("VertexAttribDataAccess::Get() out,offset:")+OSString::numberOf(offset));
LOG_HINT(OS_TEXT("VertexAttribDataAccess::Get() out,start:")+OSString::numberOf(offset));
return(nullptr);
}
@ -67,14 +67,14 @@ namespace hgl
/**
* 访
* @param offset 访
* @param start 访
* @return 访
*/
T *Begin(uint32_t offset=0)
{
if(access)
{
LOG_HINT(OS_TEXT("VertexAttribDataAccess::Begin() access!=0,offset:")+OSString::numberOf(offset));
LOG_HINT(OS_TEXT("VertexAttribDataAccess::Begin() access!=0,start:")+OSString::numberOf(offset));
return(nullptr);
}

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@ -260,9 +260,7 @@ void MaterialRenderList::Render(RenderItem *ri)
if(iba->buffer)
{
cmd_buf->BindIBO(iba);
cmd_buf->DrawIndexed(iba->buffer->GetCount(),ri->count);
cmd_buf->DrawIndexed(iba,ri->count);
}
else
{

View File

@ -173,7 +173,7 @@ namespace hgl
if((*sp)->value.map_ptr)
(*sp)->value.vab->Unmap();
primitive->Set((*sp)->key,(*sp)->value.vab);
primitive->SetVAB((*sp)->key,(*sp)->value.vab);
}
else
{
@ -187,7 +187,7 @@ namespace hgl
if(ibo)
{
ibo->Unmap();
primitive->Set(ibo);
primitive->SetIndex(ibo,0,index_number);
db->Add(ibo);
ibo=nullptr; //避免释构函数删除

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@ -129,13 +129,13 @@ bool RenderCmdBuffer::BindDescriptorSets(Material *mtl)
return(true);
}
void RenderCmdBuffer::BindIBO(const IBAccess *iba)
{
vkCmdBindIndexBuffer( cmd_buf,
iba->buffer->GetBuffer(),
iba->offset,
VkIndexType(iba->buffer->GetType()));
}
//void RenderCmdBuffer::BindIBO(const IBAccess *iba)
//{
// vkCmdBindIndexBuffer( cmd_buf,
// iba->buffer->GetBuffer(),
// iba->start,
// VkIndexType(iba->buffer->GetType()));
//}
bool RenderCmdBuffer::BindVBO(Renderable *ri)
{
@ -154,7 +154,7 @@ bool RenderCmdBuffer::BindVBO(Renderable *ri)
if(indices_buffer)
vkCmdBindIndexBuffer(cmd_buf,
indices_buffer->GetBuffer(),
vid->ib_access->offset,
vid->ib_access->start,
VkIndexType(indices_buffer->GetType()));
return(true);
@ -187,8 +187,20 @@ void RenderCmdBuffer::DrawIndexedIndirect( VkBuffer buffer,
void RenderCmdBuffer::Draw(const VertexInputData *vid)
{
if (vid->ib_access->buffer)
DrawIndexed(vid->ib_access->buffer->GetCount());
DrawIndexed(vid->ib_access->count);
else
Draw(vid->vertex_count);
}
void RenderCmdBuffer::DrawIndexed(const IBAccess *iba,const uint32_t instance_count)
{
if(!iba||instance_count<=0)return;
vkCmdBindIndexBuffer(cmd_buf,
iba->buffer->GetBuffer(),
iba->start,
VkIndexType(iba->buffer->GetType()));
vkCmdDrawIndexed(cmd_buf,iba->count,instance_count,0,0,0);
}
VK_NAMESPACE_END

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@ -27,7 +27,7 @@ VK_NAMESPACE_BEGIN
// return(true);
//}
bool Primitive::Set(const AnsiString &name,VAB *vab,VkDeviceSize offset)
bool Primitive::SetVAB(const AnsiString &name,VAB *vab,VkDeviceSize start)
{
if(!vab)return(false);
if(buffer_list.KeyExist(name))return(false);
@ -35,8 +35,7 @@ bool Primitive::Set(const AnsiString &name,VAB *vab,VkDeviceSize offset)
VABAccess vad;
vad.vab=vab;
vad.offset=offset;
vad.size=vab->GetBytes();
vad.start=start;
buffer_list.Add(name,vad);
@ -61,12 +60,13 @@ bool Primitive::GetVABAccess(const AnsiString &name,VABAccess *vad)
return buffer_list.Get(name,*vad);
}
bool Primitive::Set(IndexBuffer *ib,VkDeviceSize offset)
bool Primitive::SetIndex(IndexBuffer *ib,VkDeviceSize start,const VkDeviceSize index_count)
{
if(!ib)return(false);
ib_access.buffer=ib;
ib_access.offset=offset;
ib_access.start=start;
ib_access.count=index_count;
#ifdef _DEBUG
DebugUtils *du=device->GetDebugUtils();

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@ -95,7 +95,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
return(nullptr);
}
vid->buffer_offset[i]=vad.offset;
vid->buffer_offset[i]=vad.start;
vid->buffer_list[i]=vab->GetBuffer();
++vif;
}