From ae85d3fc66f188f2fe8ee672d3f0b482adbedce3 Mon Sep 17 00:00:00 2001 From: hyzboy Date: Thu, 12 Oct 2023 01:39:47 +0800 Subject: [PATCH] removed ReverseDirection from CameraMouseControl --- CMSceneGraph | 2 +- example/common/VulkanAppFramework.h | 13 ------------- 2 files changed, 1 insertion(+), 14 deletions(-) diff --git a/CMSceneGraph b/CMSceneGraph index b5f314d2..0e91540e 160000 --- a/CMSceneGraph +++ b/CMSceneGraph @@ -1 +1 @@ -Subproject commit b5f314d2c3ec63c8f012174f22d84aaee474ce1d +Subproject commit 0e91540e0aed109464cf1cceba0f3b417f706b64 diff --git a/example/common/VulkanAppFramework.h b/example/common/VulkanAppFramework.h index 376a4fcd..f17a2907 100644 --- a/example/common/VulkanAppFramework.h +++ b/example/common/VulkanAppFramework.h @@ -378,8 +378,6 @@ class CameraMouseControl:public MouseEvent Vector2f mouse_pos; Vector2f mouse_last_pos; - Vector2f ReverseDirection; - protected: bool OnPressed(int x,int y,MouseButton) override @@ -411,8 +409,6 @@ protected: Vector2f pos(x,y); Vector2f gap=pos-mouse_last_pos; - - gap*=ReverseDirection; if(left) { @@ -440,15 +436,6 @@ public: { camera=wc; cur_time=0; - - ReverseDirection.x=1; - ReverseDirection.y=1; - } - - void SetReserveDirection(bool x,bool y) - { - ReverseDirection.x=x?-1:1; - ReverseDirection.y=y?-1:1; } const Vector2f &GetMouseCoord()const{return mouse_pos;}