removed ReverseDirection from CameraMouseControl
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@ -1 +1 @@
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Subproject commit b5f314d2c3ec63c8f012174f22d84aaee474ce1d
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Subproject commit 0e91540e0aed109464cf1cceba0f3b417f706b64
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@ -378,8 +378,6 @@ class CameraMouseControl:public MouseEvent
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Vector2f mouse_pos;
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Vector2f mouse_pos;
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Vector2f mouse_last_pos;
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Vector2f mouse_last_pos;
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Vector2f ReverseDirection;
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protected:
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protected:
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bool OnPressed(int x,int y,MouseButton) override
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bool OnPressed(int x,int y,MouseButton) override
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@ -411,8 +409,6 @@ protected:
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Vector2f pos(x,y);
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Vector2f pos(x,y);
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Vector2f gap=pos-mouse_last_pos;
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Vector2f gap=pos-mouse_last_pos;
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gap*=ReverseDirection;
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if(left)
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if(left)
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{
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{
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@ -440,15 +436,6 @@ public:
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{
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{
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camera=wc;
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camera=wc;
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cur_time=0;
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cur_time=0;
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ReverseDirection.x=1;
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ReverseDirection.y=1;
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}
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void SetReserveDirection(bool x,bool y)
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{
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ReverseDirection.x=x?-1:1;
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ReverseDirection.y=y?-1:1;
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}
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}
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const Vector2f &GetMouseCoord()const{return mouse_pos;}
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const Vector2f &GetMouseCoord()const{return mouse_pos;}
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