removed ReverseDirection from CameraMouseControl

This commit is contained in:
hyzboy 2023-10-12 01:39:47 +08:00
parent a5830e18cb
commit ae85d3fc66
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GPG Key ID: 067EE4525D4FB6D3
2 changed files with 1 additions and 14 deletions

@ -1 +1 @@
Subproject commit b5f314d2c3ec63c8f012174f22d84aaee474ce1d Subproject commit 0e91540e0aed109464cf1cceba0f3b417f706b64

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@ -378,8 +378,6 @@ class CameraMouseControl:public MouseEvent
Vector2f mouse_pos; Vector2f mouse_pos;
Vector2f mouse_last_pos; Vector2f mouse_last_pos;
Vector2f ReverseDirection;
protected: protected:
bool OnPressed(int x,int y,MouseButton) override bool OnPressed(int x,int y,MouseButton) override
@ -411,8 +409,6 @@ protected:
Vector2f pos(x,y); Vector2f pos(x,y);
Vector2f gap=pos-mouse_last_pos; Vector2f gap=pos-mouse_last_pos;
gap*=ReverseDirection;
if(left) if(left)
{ {
@ -440,15 +436,6 @@ public:
{ {
camera=wc; camera=wc;
cur_time=0; cur_time=0;
ReverseDirection.x=1;
ReverseDirection.y=1;
}
void SetReserveDirection(bool x,bool y)
{
ReverseDirection.x=x?-1:1;
ReverseDirection.y=y?-1:1;
} }
const Vector2f &GetMouseCoord()const{return mouse_pos;} const Vector2f &GetMouseCoord()const{return mouse_pos;}